To play Mageopoly, you need a standard Monopoly set and a magic deck with all the lands removed. Further deck building strategy will become plain in a moment. All rules are observed as in the respective games with exceptions noted in this article. Starting cash, hotels, interrupts, etc. are all the same. Between upkeep and draw in the Magic turn, insert a normal Monopoly turn for the player.
All properties owned by a player can be tapped for one colorless
mana. Mortgaged properties are tapped and remain tapped until the
mortgage is paid off. Hence, artifact-heavy decks are recommended. Celestial
are strongly recommended for those playing colored cards.
Once a player has a monopoly on a color of properties, he may draw
colored mana from those properties, with the color defined at the time
of the completion of the monopoly. This color remains even if the
monopoly is later broken. The color of one property may be changed
without changing the rest. Note: the color of colorless properties
cannot be changed except by completing the monopoly. Houses and hotels
can be built as normal.
While secondary to the importance of mana and life points, money is
needed to buy lands. If you run out of money, you must sell properties
as normal for Monopoly, giving your opponent(s) more mana to use against
you. Should you completely run out of money, you take one life point in
damage for every $100 of debt. This life can be healed by paying off the
debts, or by use of spells.
As per standard Magic rules. Generally, any player about to lose
according to the Monopoly rules is pretty bad off in terms of his Magic
position too, although a last second attack could turn the tables.
As mentioned above, no land may be present in a player's deck. Similarly, no Moxes or other mana-supplying artifacts may be present (like Sol Ring, etc.). The reason for this is to emphasize the importance of buying lands as properties. Artifacts that only store mana, like Mana Vault and Basalt Monolith, are allowed. Player discretion on any cases of cards that may be borderline (generally, any card that generates mana is banned). However, cards that convert mana may be used (more mana goes in than out).
Similarly, land-destruction cards are forbidden, due to the very limited pool of lands. Land alteration cards are still allowed, as are cards that "unsummon" lands. Unsummoned lands are Mortgaged, but the owner is given money equal to the cost of un-mortgaging it, to represent being able to get it back in play any time he wishes. This money comes from the bank. Remember, colorless lands may not be turned into colored by means of spell.
Although not prohibited, cards with high colored-mana costs are not recommended, since you're unlikely to get to use them until the final turns of the game. Fastbond is useless, since you can't get more than one land a turn in general anyway under Monopoly rules.
This variant was created by Dave Van Domelen.