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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

Auction Draft

For this game you will need three 15-card booster packs or its equivalent (45 cards) for each player playing. It is recommended to have four people per pod. 

 Rules

The four players will sit in a circle with their positions chosen at random. Each pod will have a judge who will also serve as a banker and an auctioneer. This person should not be drafting. Each player will receive 3 booster packs (each player should receive the same type of packs, i.e. 1 Invasion pack, 1 Planeshift, and 1 Apocalypse) and 200 dollars (coins or fake money) from the bank for which they may bid on cards.

bulletTo begin the draft, player #1 will open a booster pack and spread the cards out on the table so everyone can see them.
bulletThen player #1 may make a bid on any 1 card on the table.
bulletThe bid must be in whole dollars.
bulletThe opening bid may be for any amount
bulletAfter player #1 has made a bid, it goes clockwise to player #2 to make a higher bid on the same card. After player #2 has made a bid it goes to player #3. Player #3 to player #4. This keeps going around the tables until 3 players have passed on bidding.
bulletAny player may pass on bidding on a certain card but if the player passes he may not make any other bids on that card.
bulletYou may not bid higher than the amount of money you have left.
bulletOnce the high bidder is decided then he will pay the banker the amount bid. This card is placed in front of that player face up in a pile. Each card after that will go on top of the pile face up so each player can see what the last card drafted was. bulletNext player #2 may place a bid on any of the cards left on the table and follows the same procedure as above. This will continue around the table until one of the following happens:
bulletThere are no cards left.
bulletThere are no cards that any player wants to bid on. In this case, the person who opened the pack gets the remaining cards on the table.
bulletAfter that pack is completed, player #2 will open his pack and follow the above procedure with him starting it off. After that pack is done, player #3 will do the same, then player #4. After player #4 is done, each player will be allowed short review of the cards they have drafted so far. bulletAfter the review, player #4 will open his second pack and follow the above procedure except the draft will go counterclockwise. After all 4 players have drafted their second pack and have reviewed, then player #1 will open his third and draft it following the above procedure drafting clockwise around the table. bulletPlease note after the draft how much money each player has left in his bank. bulletOnce each table has drafted all 12 packs, players will construct a 40-card minimum deck out of the cards they have drafted. They may add as many basic lands as necessary. bulletWhen playing, compare the amount of money left after the draft. In each match, the person who had the most amount of money left may chose who plays first in the first game. In the event of a tie then use a random method.

Sideboard

Your remaining cards are considered your sideboard. You may remove any card from your deck and add any number of cards from your sideboard, as long as your deck still meet the deck construction guide lines. At the end of your match you must return your deck to it original form. Example: After game one you decide to take 2 cards out of your deck and add 3 cards from your sideboard. At the end of the match you must return the two cards back into your deck and remove the 3 you added before you play your next opponent.

 Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.