Site hosted by Angelfire.com: Build your free website today!

Home Page

Constructed Variants

bullet

237 Magic

bullet

5-Color

bullet

ABC Magic

bullet

Battle of the 2's

bullet

Block Party

bullet

BYOB

bullet

Building Draft

bullet

Building Sealed

bullet

Chameleon

bullet

Chess

bullet

Colored Life

bullet

Creaturefest

bullet

Deck Points

bullet

Effects Magic

bullet

Elder Legend Dragon Wars

bullet

Gauntlet

bullet

Godzilla

bullet

Highlander

bullet

Highlander, Extensive

bullet

Highlander, Over Extensive

bullet

King's Magic

bullet

Legend of the Five Colors

bullet

Legend's Magic

bullet

Pauper's Magic

bullet

Race Wars

bullet

Rainbow Stairwell

bullet

Rated One Star

bullet

Scavenger Hunt

bullet

Spy Constructed

bullet

Squandered Magic

bullet

Star

bullet

Star, 2 Color

bullet

Type B

bullet

Vanilla Wars

Limited Variants

bullet

Auction Draft

bullet

Auction Draft, Silent

bullet

Back Draft

bullet

Booster Draft

bullet

Double Draft

bullet

Duplicate Limited

bullet

Duplicate Magic

bullet

Fixed Deck

bullet

Grand Master

bullet

Mini Master

bullet

Monte Carlo Draft

bullet

Pack Game

bullet

Quest for the Mirari

bullet

Rochester, Two Player

bullet

Rochester, Two Player Blind

bullet

Rotisserie Draft

bullet

Soloman Draft

Both Variants

bullet

Allies: Teamwork & Betrayal

bullet

Apex Man

bullet

Assassins

bullet

Blitz

bullet

Blitz, Super

bullet

Blitzkrieg

bullet

Bullseye

bullet

Chaos

bullet

Contract Magic

bullet

Cutthroat

bullet

Diving Intervention

bullet

Don't Settle for Less

bullet

Dreams & Nightmares

bullet

Emperor

bullet

Fish Fiddling

bullet

Five Player Collapse

bullet

Free for All

bullet

Gambling Magic

bullet

Hat

bullet

High Life w/No Mana

bullet

Highest Life

bullet

Imperfect Summoning

bullet

Iron Mage

bullet

Iron Man

bullet

It

bullet

Kangaroo Court

bullet

Kill the Man with the Ball

bullet

Liar's Damage

bullet

Lich War

bullet

Magic Combat with Dice

bullet

Magic Tech

bullet

Magic: the Eternal Struggle

bullet

Melee

bullet

Melee, Grand

bullet

Midnight Magic

bullet

Musical Chairs

bullet

Negative Life

bullet

No Land Magic

bullet

RandoMagic

bullet

Real Magic

bullet

Rotate

bullet

Shifter Magic

bullet

Siege

bullet

Slaves

bullet

Slot Magic

bullet

Tag Team

bullet

Teams

bullet

Tug of War

bullet

Two Headed Giant

bullet

Vanguard

bullet

Wheel of Fortune

bullet

Zero Sum

Shared Deck Variants

bullet

Arena Magic

bullet

Central Deck

bullet

Deck of Effects

bullet

Dien's Arena Magic

bullet

Dimensional Chaos

bullet

End of the World

bullet

Magical War

bullet

Mental Magic

bullet

One Deck

bullet

Split Card

Solitaire Variants

bullet

Aaron's Solitaire

bullet

Balance of Power

bullet

Deck Tester

bullet

Deep IQ

bullet

Demolition

bullet

Erewhon's Solitaire

bullet

Fortress

bullet

Hunsberger's Solitaire

bullet

Mana Maze Solitaire

bullet

Mountain Magic

bullet

Solitaire 

bullet

Wipe Out

Tactical Variants

bullet

Battle Field

bullet

Besieged

bullet

Castle

bullet

Frontier Magic

bullet

Magic: the Board Game

bullet

Magic: the War Game

bullet

Stratego Magic

bullet

Tactical Magic

bullet

Territory Magic

Other Variants

bullet

Adventure

bullet

Mageopoly

bullet

Magic: the Ascension

bullet

Magic: the Chessing

bullet

Magic: the Conquest

bullet

Magic: the RPG v2.0

bullet

War of Dominia

 

 

Gone Before Seen

Creator: Kheoinn  (www.mtgnews.com)

A Deck for the Chameleon Magic Variant

Notes from the creator:  

Card by Card Analysis:
Creatures:
4 Meddling Mage : If you know your opponents deck, or if your opponent plays a pesky card that you know they have more than one copy of, or don't want to risk it, this takes care of it.
4 Armored Guardian : Can basically make your creatures unblockable with enough mana, and also almost impossible to kill.
4 Riptide Crab : Great early blocker, and it can attack when it sees an opening. When you go in for the kill, it cantrips when it hits the graveyard.
4 Harbor Guardian : Great early to midgame blocker that can take down midsize flyers as well.
4 Samite Archer : Assists in combat to prevent your creatures from dying, and also kills any other creatures with a toughness of one.
4 Iridescent Angel : The kill card. Almost impossible to kill, and with all the defense both from the other creatures and spells, this card should have no trouble going in for a victory.

Spells:
4 Teferi’s Moat : This card basically locks the game down, especially when you have more than one out. It helps buy time to get the angel out, and pairs well with meddling mage, because meddling mage can stop any cards that destroy this.
4 Energy Arc : Helps when you can't handle a large attack, and basically buys you an entire turn. It also saves any creatures that are going to die in combat, after blockers are chosen.
4 Angelic Shield : Helps prevent my creatures from dying, and can prevent one of my creatures from dying in extreme circumstances.
4 Absorb : This card works very well with meddling mage. You wait until they cast a spell, counter it, and then name the spell if its troublesome. Helps you find troublesome cards without waiting for them to resolve. Also takes care of cards that single-handedly wreck the deck.

The basic strategy of the deck is to lay out some small creatures, and stay on the defensive side until you can lock your opponent down with Teferi's moat. Then you wait until you get your Iridescent Angel, and go in for the kill with it, clearing the way with your other creatures.--Kh