*Counter
Strike [General]
You are trained in taking advantage of openings in your opponent's
defenses when a Full Parry is used.
Prereq: Balance 10 ranks, Base Attack
Bonus +5, Dex 15+, Dodge, Expertise, Full Parry
Benefit: After a successful Full Parry
you may make an attack against that opponent.
Special: This action does not count
as an attack of opportunity.
*Skilled
Parry [General]
You are trained at parrying your opponents attacks.
Prereq: Base Attack Bonus +4,
Dex 13+, Dodge, Expertise
Benefit: After an opponent makes
a successful melee attack against you, you parry to attempt to cancel
the attack's damage. Roll d20 + Base Attack Bonus against the opponent
total melee attack. You cannot parry critical attacks or opponents
more than 1 size category greater than you. You must spend an Attack
of Opportunity each time this feat is used
Special: This
feat is limited by the number of Attacks of Opportunities you have
left in the round. If fighting unarmed, a monk may add his Dexterity
modifier to his total Attacks of Opportunity for purposes of this
feat only.
Normal: A character not capable of
this feat can fight defensively while using the attack or full attack
action to take a -4 penalty on attacks and gain a +2 dodge bonus
to Armor Class.
*Unskilled
Parry [General]
You are adept at parrying your opponents attacks.
Prereq: Base Attack Bonus +1, Proficient with Weapon, Dex 11+
Benefit: Once per round, after
it has been determined that a melee attack has struck you, you may
attempt to parry it to negate the damage. Roll d10 + Base Attack
Bonus vs opponent's total attack roll.
Special: This feat is limited
by the number of Attacks of Opportunities you have left in the round.
Normal: A character not capable of
this feat can fight defensively while using the attack or full attack
action to take a -4 penalty on attacks and gain a +2 dodge bonus
to Armor Class.
Classes of days gone by
Herald of Darkness Prestige
Class version 1 - my original version of HoDs
Herald of Darkness Prestige
Class revision - A possiblly too overpowered version of the
HoDs
Items sentenced to the dungeon
Rastas's
Strobe Stones (Original)
These simple stones radiate magical darkness and daylight in a rapidly
alternating pattern within a 40-foot radius a strobe effect. This
causes all creatures to suffer -2 to AC, attacks, and Reflex saves
while in the area of effect due to the disorientating effects of
the strobe. This effect lasts as long as the creature is in the
area of effect. A successful Will save negates the effects and can
only be attempted once every 5 minutes.
If the stones are placed inside or under a lightproof covering,
their effects are blocked until the covering is removed and creatures
that can't see visible light are immune to the effects of Rasta's
Strobe Stones. Rasta's Strenuous Strobe will not dispel magical
darkness or light, but will still create the strobe effect if placed
within the area of such magical effects.
Caster Level: 5th Prerequisites:
Craft Wondrous Item, daylight, darkness Market
Value: 700gp