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Skills
These skills have been submitted to the Netbook of Skills maintained by the D&D Community Council
Unless otherwise noted, all d20 content on this page is Open Gaming Content as partains to the d20 Open Game License

Knowledge (Anatomy)
You have an in depth knowledge of the humanoid body and it's internal organs. This knowledge may be used to pinpoint vital organs, aide in creature identification, improve healing checks, or other relevant ability. When you learn this skill, choose one type of humanoid (human, dwarf, elf, gnome, halfling, etc) with which you are familiar.
DC per Creature
+2 Familiar humanoid
-2 Unfamiliar humanoid
-4 Animals, Beasts, Fey, Vermin
-10 Monstrous humanoids, Giants
-15 Magical Beasts
-20 Dragons, Outsiders, Aberration

Check: see Knowledge Skill, PHB pg 70-1
Retry: see Knowledge Skill, PHB pg 70-1
Special: If you have 5 or more ranks of Knowledge (Anatomy), you get a +2 synergy bonus to any Heal checks.

Knowledge (Armor)
You have an in depth knowledge of armor and how it is pieced together. This is not the same as armorsmithing or blacksmithing, but rather can be used to easily identify the type of armor, the quality of armor, how sturdy it is, and any weaknesses it may have. During battle, a Knowledge (Armor) check may be attempted as a standard action to gain a +1 circumstance bonus to hit a single creature who you can see and is wearing armor for the remainder of the encounter. You may take 10, or even 20, if circumstances allow. If you exceed the DC by 20, you gain an additional +1 circumstance bonus to hit.
Base DC 15 + total AC bonus of armor
-5 for an armor type which you have personally crafted
+5 for an armor type which you have never seen before

Check: see Knowledge Skill, PHB pg 70-1
Retry: see Knowledge Skill, PHB pg 70-1
Special: If you have 5 or more ranks of Craft (Armorsmithing), you get a +2 synergy bonus to any Knowledge (Armor) checks. Further, if you have 5 or more ranks of Knowledge (Armor), you get a +2 synergy bonus to any Craft (Armorsmithing) checks.

Tantric Arts (Cha)
You are well versed in the tantric arts and may use this knowledge to impress and enhance you and your partner's most intimate of experiences as well as seduce an unwilling partner.
Check: Make a Tantric Arts check against a DC that reflects how well you utilize your skills and how receptive your partner is to your actions. Unless otherwise noted, if the check is made to seduce an unwilling partner, another check must be made during the encounter.
DC per Impression Made or Situational Modifier
10 Routine performance, partner indifferent and will allow another chance at seduction at +5 to DC, nothing spectacular
15 Enjoyable performance, partner will allow another chance at seduction at no penalty, both parties pleased and amenable
20 Great performance, partner seduced, invited for a repeat performance at a later date
25 Memorable performance, partner seduced and encounter check may be made with a -5 to DC, open invitation for repeat performances, others may learn of your skills
30 Extraordinary performance, partner seduced and encounter check may be made with a -5 to DC, open invitation for repeat performances, others will hear of your aptitude, partner will react to you as if under the influence of a charm person spell
+5 You are drunk
+5 Each previous failure with partner
+5 Partner has had many previous partners
+10 Each previous critical failure with partner
+10 Partner is married
+10 Partner is unwilling
+15 Partner has a religious or similar vow to remain chaste
-5 Partner is drunk
-5 Partner has had no previous partners
-5 Each previous memorable performance with partner
-10 Each previous extraordinary performance with partner
-10 Partner is highly willing or promiscuous
Retry: You may make another Tantric Arts check each hour with any applicable bonuses or penalties.
Special: If you have 5 or more ranks of Perform or Sense Motive, you get a +2 synergy bonus to Tantric Arts checks. These bonuses stack.

Tyson Neumann 2001

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Website © 2001 by Tyson Neumann. Dungeons & Dragons and D&D are trademarks owned by Wizards of the Coast.