The Rest of The Materia:
Well, since Angelfire didn't let me list 5 subjects on one page, here is the rest of the Materia: Independant and Summon Materia.
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Purple (Independant) Materia:
- Cover: This Materia is found in Wall Market, and in the Sector Five Slums. Once a character is equipped with this, he or she will attempt to cover a person while they are being attacked. 40000 AP points to master.
- Enemy Away: This Materia is only won at the Chocobo Races. It decreases the enemy encounter rate from 20% to 50% as the AP value increases. 50000 AP points to master.
- Chocobo Lure - This is the fastest way to find Chocobos, and it is found at the Chocobo Ranch. 30000 AP points to master.
- HP Plus - HP Plus Materia is found in Cosmo Canyon, Mideel and Junon. As the AP value increases in levels, so does the amount of HP it adds. 50000 AP points to master.
- Long Range: Found in the Mythril Mines and it allows a player to attack from a long range with a short range weapon. 80000 AP points to master.
- Underwater: Found in Kalm after giving the Guide Book to the Traveller. It's purpose is to eliminate the twenty minute time limit in the fight against Emerald WEAPON. N/A AP points.
- MP Plus - Can be bought in Cosmo Canyon or Mideel. Maximum MP increases with every level MP Plus Materia increases. 50000 AP Points to master.
- Luck Plus: Found in the Temple of the Ancients, this Materia increases a character's luck statistic. 100000 AP points to master.
- Gil Plus: Found in the Wonder Square, this Materia increases the party's gil flow during a fight, up to 100% more gil. 150000 AP points to master.
- Magic Plus: This Materia found in the Ancient City increases magic strength by 50% at master level. 50000 AP points to master.
- EXP Plus: This Materia found in the Wonder Square is important to level gaining: Party gains up to 100% more EXP points at master level. 150000 AP points to master.
- Speed Plus: This Materia is located in the Battle Arena. It increases the time meter for attacking an enemy. 100000 AP points to master.
- Counter Attack: This Materia is a Chocobo Racing prize and it is also found in Mt. Nibel. Equipped character can retailiate up to 100% of the time when attacked at master level. 100000 AP points to master.
- HP < - > MP: Hidden Mater that requires a Mountain-and-River Chocobo. The Mt. Corel Materia Cave is where you can find this one. It switches one characters HP with thier MP. 80000 AP points to master.
- Pre-Emptive: Increases chance of pre-emptive attacks is what this Materia does. Located in the Battle Arena, Pre-Emptive Materia needs 80000 AP points to master.
- Mega All: Location being the Crater, this Materia comes in handy during difficult battles. All spells and commands effect ALL enemies, no matter what it is linked to. 160000 AP points to master.
- Enemy Lure: This Materia is a Gold Saucer prize that draws enemies to the travelling team. 50000 AP points to master.
Red (Summon) Materia:
- Choco/Mog: This first summon is based on the element Wind, and it can cause Stop on an enemy. 35000 AP points to master.
- Shiva: Shiva is an elemental ice summon located in Junon. 50000 AP points to master Shiva.
- Ifrit - Ifrit is the Fire elemental sunmmon. It is located with Jenova-BIRTH and takes 60000 AP points to master.
- Ramuh: Ramuh is the elemental Lightning summon. It is located in the Gold Saucer Jockey Room and it takes 70000 AP points to master.
- Titan: Tital is the elemental Earth summon that is found in the Gongaga reactor. 80000 AP points to master.
- Leviathan: Leviathan is the Water elemental summon that can cause damage to a number of enemies. It is found in Wutai in the Pagoda of the Five Gods and it takes 100000 AP points to master.
- Odin: Odin is a non-elemental attack that is found in the Shinra Mansion in the safe, It takes 80000 AP points to master.
- Kajata: Kjata hits the enemies with all elements and is found floating around the Sleeping Forest. It takes 140000 AP points to master.
- Bahamut: Non-blockable and non-elemental attack that is similiar to Ultima. It is found in the Temple of the Ancients and needs 120000 AP points to master.
- Neo Bahamut: Neo Bahamut is a stronger version of Bahamut. Neo Bahamut is found in the Crater and takes 200000 AP points to master.
- Phoenix: Located at For Condor, this summon is the most useful in that it revives fallen characters. With an elemental Fire attack, be sure to use it often in the Great Glacier region. 180000 AP points to master.
- Hades: Hades is the summon that attacks enemies with a plethora of negative status effects. It is found underwater in the Crashed Gelnika and takes 250000 AP points to master.
- Typoon: With an elemental Wind attack, Typoon is sure to be effective in all battles. It is found in the Ancient Forest and needs 250000 AP points to master.
- Bahamut ZERO: Bahamut ZERO is the most powerful of the Bahamut family found from the huge Materia in Cosmo Canyon. With his screaming bolt of light from the heavens, Bahamut ZERO usually hits for an amout between siz thousand and 9 thousand hit points. Needs 250000 AP points to master.
- Knights of the Round: This is the most powerful summon made for the team. Found in the Knight's Island Materia Cave, it is only accessible by a gold Chocobo. It needs 500000 (yes, 500,000) AP points to master. Good luck!
- Alexander - Alexander is found in Gaea's Cliff and he has the power of Holy. Alexander needs 150000 AP points to master.