Quake II Manual
Back to main page
This will have a set
of links for chats for
Q2 IRC channels,
forums, and more.
Files | Screen
shots | Downloads
| Gloom Links
| Tips ]
Welcome to the Gloom section of my Quake 2
page. This part
of the page is 100% dedicated to the Modification. Below is a little info
about the two races "Humans" and "Aliens". And what
they are strong against and weak against. In the BINDINGS section there is
bindings for each Character. Most use the same bindings. You can hold up
to 10 frags, after that it is time to spend them on something bigger and
You can find me on the 1 - 40 OCLD Server as the following
alias': stoned, Marilyn.Manson, D347H & DethDestruction. Don't be
fooled by imitation stoneds. hehehe
Engineer: This unit builds the base
and fixes other human units who needs armor or ammo. Make sure to
have a depot laid down. Weak against all alien classes. - Cost: 0
Grunt: The grunt needs no frag points
to use. When starting off, you have a choice of either this, or a
Eng. Good for building up frags. Weak against all alien classes
except for breeder. - Cost: 0
Storm Trooper: Equipped with shotgun
shells and explosive shells. This unit can take out larger Alien
classes and eggs with the Ex. Shells. Cannot be poisoned by Wraith.
Weak against Gaurdian, hatchlings, Stalkers. Stingers fear ST's. - Cost: 1
alien sight which can see aliens just as good as aliens can see you.
They also uncloak any gaurds that are hiding in the area by using
flares. This unit cannot destroy Alien spawning eggs. But with its
shock treatment, it can blind aliens to allow
any human to take them out with ease. Weak against most alien
classes, but don't under estimate'em. Cost: 1
Heavy Trooper: This
is a deadly unit but many get banned for using him. Heavy Troopers
are equipped with 3 powerful rockets and a cap gun. To use, you must
crouch, then hold in the left mouse button for 3 "beeps"
seconds and it will fire. But watch, cause hatchling will run right
in front of it and may kill you, or your base and other team
mates... keep this away from your base! This unit can take out Eggs.
A delicious treat for all aliens. - Cost: 2
unit is ultimate at sneaking into the alien base. They are as quiet
as the sounds in space... which means they make no sound when they
walk or jump. They are equipped with C4 Explosive, 2 Frag Grenades
for taking out eggs, a sub-machine gun and a magnum gun. This unit is
weak against hatchlings, kami's, stinger's slash, drones. Its pretty
immune to Wraiths but can still be poisoned by them. - Cost: 3
unit can jump massively high for a brief moment. But be careful as
to when you jump, it uses your ammo (cell power) as well. This unit is equipped
with 4 grenades, pulse laser and laser rail. Good for getting in those
hard to reach places for eggs. This unit is weak against Stingers.
Cannot be poisoned by Wraiths. Can be mauled by anything if you gang
up on them. - Cost: 4
Mech: A large
mechanical unit that is equipped with powerful ammo. You have 100 of
these to use. It cannot jump very high at all and when you do, it
damages your mech a little. This unit is very weak against Kami's,
Gaurdians, Stalkers & especially Drones. Make sure you have back up behind you.
Cannot be poisoned by Wraiths. - Cost: 5
Like the Engineer. This unit builds the
base. This unit does not fix fellow alien classes. Build a healer to
make your team happy. Weak against all human classes. - Cost:
Hatchling: Like the grunt unit, it
costs nothing to spawn. This
unit is really small and stealth. It is equipped with a grappling
hook to grapple itself to ceilings, walls, and useful during
attacks. Cannot kill spawning points. Jump at enemies heads to kill
them quick. Its weak against all Human classes. - Cost: 0
Drone: This unit resembles the Biotech.
It has a vicious claw and spits webbing to trap humans where they
stand so you can feast upon their brains. This class jumps extremely
high. Can kill spawning points. Drones are weak against most Human
classes. Doesn't like the Exterminators rail either. - Cost: 1
Wraith: This unit can fly, and jump
pretty high. Its equipped with slashing claws and spit that poisons
most human classes, you have up to 5 spit balls, and they
repair/regenerate by themselves slowly. If you spit directly on any
unit, it will either kill a grunt in a few hits, or injure other
units. Cannot kill spawning points. This unit is weak against most
human classes but you can dodge stuff real easy buy flying up and
down, back and forth.. - Cost: 1
Kamikaze: What a delightful character,
this little spider is like the hatchling, but can take out a humans
base with ease. If you have a bunch of teammates going kami, join in
on the fun and kill the enemy! But remember, just like the
hatchling, it is weak against most human classes and can be fragged
real easily. If your body is lying there, let the humans blow
themselves up with it, or even aliens... - Cost: 2
Stinger: This unit can whip its tail
and really rip apart enemies with it. But it also breathes fire and
hurts units really badly. Fire cannot harm a mech, slash at them
instead. (They can also breathe fire through thin glass, keep
that in mind if there is an enemy on the other side. Only this unit
can do that!) Try pinning a human against a corner and rip them
apart, and take out humans defenses and can destroy their spawn
points.. The Exterminator cannot harm you unless you are railed...
that is unlikely though. They are weak against explosions/grenades
and bullets. - Cost: 3
Guardian: This unit is a mobile stealth
watcher of the base. These guys loooove Mech's and will munch on
anything else. They are equipped with a very deadly slash and has 2
spikers that stick to the floors. When a human is near them, they
explode spikes and kill grunts, ST's, Bio's, HT's, & may kill a
commado. When a commando drops C4, use +use command to eat it, and
run to their base, or into a bunch of their units and wipe them off
the face of the... uh... poly's! This unit does not like
Exterminators at all... try to get behind them to kill them if
possible. But anything, stay away from Exterminators and Turrets.
Turrets kill you in one shot; no matter the armor. Stand still to
gain more armor; it also becomes invisible to humans when you stand
still.. - Cost: 4
Stalker: A prime, large unit that can
take out a base like nothing. Equipped with Spikes, 3 spikers that
explode in a few seconds, and a lethal slash that can kill anything
real quick. This unit is weak against Turrets, Mechs, Explosives,
and Exterms. Don't get too froggy with these big guys. - Cost: 5
Software - The home of Quake.
- Play Quake 2 and other kick ass games online!
- This is like Kali but has advertisements. I call it "Gayspy".
The All-Seeing Eye - One of the best server searches made. No
advertisements, no pop ups, nothing. Just pure servers. Works with any
game that has online playability!
Quake - This site is all about the Quake series.
Planet - Your source for all of your Quake 2 needs & other
- Where to get the Models!
Demos - Demos and Downloads on GameSpot UK, the most
comprehensive gaming site on the Web. Offers the most up-to-date news,
reviews, features, demos, links, hints & tips , cheats, and tech ...
- Another good site for Quake stuff.
- Planetgloom.com, this website hosts the Mod, Gloom for Quake 2. Check it
out and download it!
- Transformers Quake II, Transformer Models, info and more shit, check it
Quake 2 Database - Very good
website for Quake 2 stuff.
Quake 3 Links: