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Console codes and Cheats for Quake II

These cheats may also help you out in multiplayer. But those kind are not cheats, they just help with the way Quake II runs so you can play it more comfortably. As for the cheats such as "god" "give all" etc. they don't work in Multiplayer, so don't even try.

Console Commands List (use ~ key to open console)

Needed Cheats:

God - God mode
give all - Gives you EVERYTHING
give (ammo - type in the name of ammo, grenades, shells, slugs, etc.) 99999 - By using five 9's will give you infinite ammo - almost.

------Codes below are useful for multiplayer------

cl_maxfps - this is to help either with lag or reduce lag. Better to set it at cl_maxfps 90 which is the default.
rate - This is like cl_maxfps, but it deals with how many packets are sent. Best to use a rate of 8000 or 10000.
cl_blend 0 - This is only useful for those who use software mode. This will make it easy to see through water and reduces lag.
gl_modulate 3.0 - This is only useful for those who have open GL, brightens up the other players to make it easier to see.

--------------------------------------------------

+attack
Type: Action
Description: When active the player is firing the current weapon.
 
+back
Type: Action
Description: When active the player is moving backwards.
 
+forward
Type: Action
Description: When active the player is moving forwards.
 
+klook
Type: Action
Description: When active the keyboard keys bound to +forward and +back serve as +lookup and +lookdown.
 
+left
Type: Action
Description: When active the player is turning left.
 
+lookdown
Type: Action
Description: When active the player is looking down.
 
+lookup
Type: Action
Description: When active the player is looking up.
 
+mlook
Type: Action
Description: When active the mouse movement forward serves as +lookup and mouse movement backward as +lookdown.
Note: The function of the forward and backward movement of the mouse can be reversed with a negative value in the m_pitch variable.
 
+movedown
Type: Action
Description: When active the player is moving downward in liquids, on a ladder, or is crouching on ground.
 
+moveleft
Type: Action
Description: When active the player is strafe moving, side stepping to the left.
 
+moveright
Type: Action
Description: When active the player is strafe moving, side stepping to the right.
 
+moveup
Type: Action
Description: When active the player is moving up in liquids, on a ladder, or jumping.
 
+right
Type: Action
Description: When active the player is turning right.
 
+speed
Type: Action
Description: When active the player is running.
 
+strafe
Type: Action
Description: When active the +left and +right functions are changed to +moveleft and +moveright.
+use
Type: Action
Description: Unused.
Note: This command has been left intact but still unused to allow future additions to the game engine where a key press will be needed to active objects in the world, instead of just walking or pushing them. Similar to other games where you have to press a key to open a door or activate a switch.
 
adr0
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr1
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr2
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr3
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr4
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr5
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr6
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr7
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
adr8
Type: String
Default: (none)
Description: The server address for the entry in the address book.
 
alias
Type: Function
Syntax:
alias
alias (name) "(commands)"
Description: Used to create a reference to a command or list of commands.
Note: When used without parameters, it will display all current aliases. To create an alias which executes multiple commands, it is necessary to surround the commands with double-quotes and separate each command with a semicolon. An alias works like a command function since it cannot accept any parameters. Also, aliases are executed as if they were commands.
Example:
alias sayhi "say Hi foo!"
alias jumpshot "+moveup;+attack;wait;-attack;-moveup"
 
allow_download
Type: Toggle
Default: 0
Description: Toggle the automatic downloading of game files.
Note: This command can be used by both, the client and the server individually to prevent the automatic downloading of game files.
 
allow_download_maps
Type: Toggle
Default: 1
Description: Toggle the automatic downloading of map files to the client from the server.
Note: This command can be used by both, the client and the server individually to prevent the automatic downloading of game files. Maps which are contained in .pak files will not be available for download because of copyright issues associated with the distribution of commercial addons.
 
allow_download_models
Type: Toggle
Default: 1
Description: Toggle the automatic downloading of model files.
Note: This command can be used by both, the client and the server individually to prevent the automatic downloading of game files.
 
allow_download_players
Type: Toggle
Default: 1
Description: Toggle the automatic downloading of player skin files.
Note: This command can be used by both, the client and the server individually to prevent the automatic downloading of game files.
 
allow_download_sounds
Type: Toggle
Default: 1
Description: Toggle the automatic downloading of sound files.
Note: This command can be used by both, the client and the server individually to prevent the automatic downloading of game files.
 
basedir
Type: Command Line Parameter
Default: .
Description: The location of the directory where baseq2/ directory resides.
Note: This variable might be used if the data files for Quake 2 are stored in a totally different directory, for example on a read-only mounted drive.
 
bind
Type: Function
Syntax:
bind (key)
bind (key) "(commands)"
Description: Assign a command or a set of commands to a key.
Note: When the command is used with just the key name and without assigning any commands to it, it will display the command which is currently assigned to that key. To bind multiple commands to a key, enclose the commands in double-quotes and separate them with semi-colons. To bind to non-printable keys, use the key name. The escape, and ~ (tilde) keys can only be bound from an external configuration file.
Key Name List: ESCAPE, F1-F12, PAUSE, BACKSPACE, TAB, SEMICOLON, ENTER, SHIFT, CTRL, ALT, SPACE, INS, HOME, PGUP, DEL, END, PGDN, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW, KP_SLASH, KP_MINUS, KP_PLUS, KP_ENTER, KP_5, KP_UPARROW, KP_LEFTARROW, KP_RIGHTARROW, KP_DOWNARROW, KP_HOME, KP_END, KP_PGUP, KP_PGDN, KP_INS, KP_DEL, MOUSE1-MOUSE3, AUX1-AUX32, JOY1-JOY4, MWHEELUP, MWHEELDOWN.
Example:
bind h "say Hi Foo!"
bind mouse1 "+attack;+moveup;wait;-moveup;-attack;echo Foo!"
 
bindlist
Type: Operation
Description: Displays all key and button bindings.
 
bob_pitch
Type: Register
Default: 0.002
Description: The amount of movment that the player's screen moves up and down while in motion.
 
bob_roll
Type: Register
Default: 0.002
Description: The amount of movment that the player's screen moves left and right while in motion.
 
bob_up
Type: Register
Default: 0.005
Description: The amount of time before the player's screen starts moving.
 
cd
Type: Function
Syntax:
cd (command)
cd (command) (parameter)
Description: Control the functions of playing CD music.
List:
close - Close the CD-ROM drive door.
eject - Eject the CD from the drive.
info - Display the number of music tracks on the CD and the current status.
loop (track) - Play the same track over and over.
off - Disable CD music.
on - Enable CD music.
pause - Pause the current playback.
play (track) - Play the track.
remap - Display the remapped order of tracks.
remap (track) (track) ... (track) - Change the playback order of tracks.
reset - Reset the CD functions.
resume - Resume play after a pause.
stop - Stop the current playback.
Note: For the command to be available the CD-ROM drive has to be idle at the time that Quake 2 starts, or else this command will be disabled.
Example:
cd info
cd play 3
cd remap 4 5 1 2 7 8
cd remap
 
cd_loopcount
Type: Register
Default: 4
Description: The number of times that the looping track will play.
 
cd_looptrack
Type: Register
Default: 11
Description: The number of the music track designated to loop.
 
cd_nocd
Type: Toggle
Default: 0
Description: Toggle the use of CD music.
 
cddir
Type: Command Line Parameter
Default: z:\install\data
Description: The location of the game files on the CD-ROM.
Note: The game will detect the CD-ROM drive letter automatically and will append the appropriate path by itself. If it happens that the computer has more than one CD-ROM drive and the game detects the wrong drive this variable might be set to direct the game to the right CD-ROM drive and path.
 
centerview
Type: Operation
Description: Center the player's view.
 
changing
Type: Operation
Description: Informs the client of an upcoming map change.
Note: This is an internal command used between the client and server.
 
cheats
Type: Toggle
Default: 0
Description: Toggle the use of cheat codes.
 
cl_anglespeedkey
Type: Register
Default: 1.5
Description: The multiplier value for the yaw and roll axes.
Note: While the +speed command is enabled or the cl_run toggle is enabled the values of cl_forwardspeed, cl_sidespeed, and cl_upspeed are multiplied by this value.
 
cl_autoskins
Type: Toggle
Default: 0
Description: * Disabled.
 
cl_blend
Type: Toggle
Default: 1
Description: Toggle the use of palette blending effects.
Note: The palette blending effect is used while being injured, using a powerup, or under water. It might be beneficial to disable this effect to see clearly in water, but then if the player is being injured he won't know it.
 
cl_entities
Type: Toggle
Default: 1
Description: Toggle the display of entities.
 
cl_footsteps
Type: Toggle
Default: 1
Description: Toggle the footstep sounds.
 
cl_forwardspeed
Type: Register
Default: 200
Description: The maximum forward and backward movement speed.
 
cl_gun
Type: Toggle
Default: 1
Description: Toggle the display of the gun.
 
cl_lights
Type: Toggle
Default: 1
Description: Toggle the display of dynamic lighting.
 
cl_maxfps
Type: Register
Default: 90
Description: The maximum number of packets-per-second the server should send to the client to cap the frames-per-second rate.
 
cl_nodelta
Type: Toggle
Default: 0
Description: Toggle the use of delta network packet compression.
 
cl_noskins
Type: Toggle
Default: 0
Description: Toggle the display of custom skins on other players.
Values:
0 - Enable the use of skins.
1 - Disable the use of skins.
2 - Enable the use of skins but do not download new skins from the server.
 
cl_particles
Type: Toggle
Default: 1
Description: Toggle the display of partices.
 
cl_pitchspeed
Type: Register
Default: 150
Description: The constant movement speed for the up and down axis.
Note: This variable determines the speed at which the player's screen moves up and down while using the keyboard keys. The reason for this is that the keyboard does not have sensetivity states only an off and on state.
 
cl_predict
Type: Toggle
Default: 1
Description: Toggle prediction of entities between network packets.
 
cl_run
Type: Toggle
Default: 0
Description: Toggle automatic running.
 
cl_showmiss
Type: Toggle
Default: 0
Description: Toggle the display of missed predictions.
 
cl_shownet
Type: Toggle
Default: 0
Description: Toggle the display of latency information for network packets.
 
cl_sidespeed
Type: Register
Default: 200
Description: The maximum left and right movement speed.
 
cl_stats
Type: Toggle
Default: 0
Description: Toggle the display of information for map statistics.
 
cl_stereo
Type: Toggle
Default: 0
Description: Toggle the use of stereoscopic display mode.
 
cl_stereo_separation
Type: Register
Default: 0.4
Description: The seperation value between the left and right images in stereoscoptic mode.
 
cl_testblend
Type: Toggle
Default: 0
Description: Toggle the display of test for pallet blending.
 
cl_testentities
Type: Toggle
Default: 0
Description: Toggle the display of a test for entities.
 
cl_testlights
Type: Toggle
Default: 0
Description: Toggle the display of a test for dynamic lighting.
 
cl_testparticles
Type: Toggle
Default: 0
Description: Toggle the display of a test for particles.
 
cl_timeout
Type: Register
Default: 120
Description: The maximum time in seconds that the client will wait for a network packet before disconnecting.
 
cl_upspeed
Type: Register
Default: 200
Description: The maximum speed for up and down movment.
 
cl_vwep
Type: Toggle
Default: 1
Description: Toggle the use of Visual Weapons on players.
 
cl_yawspeed
Type: Register
Default: 140
Description: The speed at which the player will turn while using a keyboard.
Note: This variable determines the speed at which the player's screen moves left and right while using the keyboard keys. The reason for this is that the keyboard does not have sensetivity states only an off and on state.
 
clear
Type: Operation
Description: Clear the console of all text.
 
clientport
Type: Register
Default: 27901
Description: The port that the client uses for receiving message from the server.
 
cmd
Type: Function
Syntax:
cmd (command)
cmd (command) (parameters)
Description: Send the command and/or parameters to the server.
List:
baselines (random number) (value) - Set up the initial values for spawning the player on the map.
begin (random number) - Spawn the player on the map.
configstrings (random number) (value) - Set up the initial configuration for connecting the client to the server.
disconnect - Disconnect the client from the server.
download (filename) - *Disabled. Download a file from the server.
drop (item) - Drop an item from the inventory.
fov (value)- Set the field-of-vision.
gameversion - Display the date version of the game.
give (item)- Give an item to the player.
god - Toggle God mode.
help - Display the score screen.
info - Display server information.
invdrop - Drop the currently selected item in the inventory.
inven - Display the inventory screen.
invnext - Select the next item in the inventory.
invprev - Select the previous item in the inventory.
invuse - Use the currently selected item from the inventory.
kill - Make the player commit suicide.
nextdl - *Unknown.
noclip - Toggle the ability of the player to walk though walls and objects.
notarget - Toggle the ability of the monsters to detect the player.
putaway - Putaway any menu screen or inventory window.
say (message) - Send a message to all the players on the server.
say_team (message) - Send a message to all the players on the server who are on your team.
use - Use an item which is in the player's inventory.
wave (type)- Make the player character display a hand gesture to other players on the server.
weapnext - Switch to the next weapon in the player's inventory.
weapprev - Switch to the previous weapon in the player's inventory.
Note: Some commands that the client uses do not need to be prefixed with cmd before sending them to the server. The function on this command is to allow the client to perform actions which require information from the server. This command is basically an interface between the client and the server, where the client asks the server if it can perform an action, and the server performs the action or rejects the request. This command is automatically used by the client internally, so it is never necessary to call this command unless performing some type of debugging.
Example:
cmd god
cmd give all
 
cmdlist
Type: Operation
Description: Display a list of all available commands.
 
con_notifytime
Type: Register
Default: 3
Description: The delay before console messages disappear from the screen.
 
condump
Type: Function
Syntax: condump (filename)
Description: Dump the console text to a text file.
Note: It is not necessary to specify an extension to the (filename) since a .txt extension as appended automatically.
Example: condump context
 
connect
Type: Function
Syntax:
connect (IP address)
connect (IP address):(port)
Description: Connect the client to a server.
Note: It is usually not necessary to specify a (port) unless the server is running on a different port than 29710, which is the default port.
Example:
connect 123.123.123.123
connect 123.123.123.123:27911
 
coop
Type: Toggle
Default: 0
Description: Toggle cooperative play.
Note: In cooperative mode, the dmflags variable is disabled. Weapons will remain for all players to retrieve whereas other items will disappear when picked up.
 
crosshair
Type: Toggle
Default: 1
Description: Toggle the use of the crosshair.
Values:
0 - Crosshair disabled.
1 - X crosshair enabled.
2 - Dot crosshair enabled.
3 - Angle crosshair enabled.
 
cvarlist
Type: Operation
Description: Display a list of all variables, their flags, and their values.
Note: Each varaiable has a value and a state flag. If a variable has the value of "", then that variable is empty.
List:
* - Saved setting, will save changes to this variable between games by writing it in the config.cfg file.
U - User variable, will show up in the output from the userinfo command or dumpuser command..
S - Server variable, will show up in the output from the serverinfo command.
L - Delayed function, will take action after a map change.
- - Write protected, only changable upon launching of the game with a command line parameter.
 
deathmatch
Type: Toggle
Default: 0
Description: Toggle the deathmatch game mode.
 
debuggraph
Type: Toggle
Default: 0
Description: Toggle the display of the debug graph.
 
dedicated
Type: Command Line Parameter
Default: 0
Description: Set the game into dedicated server mode.
Note: This variable will determine if the game will load with a graphical interface used for single-player game or for the client mode use for gaming. When the variable is set to 1 the game will load with a text-only interface with server functions only. This is beneficial because a dedicated server is more efficient than a listen server.
 
demomap
Type: Function
Syntax: demomap (filename)
Description: Plays back a demo.
Note: The extension .bsp is appended to any (filename) which does not contain an extension. The default extension of a demo is .dm2. If any key is pressed during the playback of a demo the main menu is displayed.
Example: demomap demo1.dm2
 
developer
Type: Toggle
Default: 0
Description: Toggle the display of developer information.
Note: There are a lot of game message which are not displayed, this variable will allow for a game developer to read all of the internal messages that the game displays. A lot of this information is necessary for debugging the game or just watching the internal processes that the game goes through.
 
dir
Type: Function
Syntax:
dir
dir (relative path)/(filename mask)
Description: Display a directory listing.
Note: This command will display the files and directories of any directory on the hard disk. It is necessary to specify the location of the directory to be displayed using a relative path format. In a relative path the character . means current path, .. means parent path, and / or \ separates directories. It is also necessary to specify a filename mask which will determine what files are displayed. In a filemask the character ? substitutes for any single character, * substitutes for any number of characters. If the command is executed without parameters it will display the contents of the quake2/baseq2/ directory.
Example:
dir
dir *.cfg
dir ../*.*
dir ..\*.*
 
disconnect
Type: Operation
Description: Disconnects the client from the server.
 
dmflags
Type: Bitmap
Default: 16
Description: The options which determine deathmatch game settings.
Values:
1 - No Health.
2 - No Powerups.
4 - Weapons Stay.
8 - No Falling Damage.
16 - Instant Powerups.
32 - Same Map.
64 - Teams by Skin.
128 - Teams by Model.
256 - No Friendly Fire.
512 - Spawn Farthest.
1024 - Force Respawn.
2048 - No Armor.
4096 - Allow Exit.
8192 - Infinite Ammo.
16384 - Quad Drop.
32768 - Fixed FOV.
 
download
Type: Function
Syntax: download (filename)
Description: This command will download any specified filename from the server.
Example: download players/male/grunt.pcx
 
drop
Type: Function
Syntax: drop (item)
Description: Drop an item from the inventory.
List:
adrenaline - Adrenaline.
airstrike marker - Airstrike Marker.
ammo pack - Ammo Pack.
ancient head - Ancient Head.
bandolier - Bandoleer.
bfg10k - BFG10K.
blue key - Blue Key.
bullets - 50 Bullets.
chaingun - Chaingun.
cells - 50 cells.
commander's head - Commander's Head.
data cd - Data CD.
data spinner - Data Spinner.
environment suit - Environment Suit.
grenade launcher - Grenade Launcher.
grenades - 5 Grenades.
hyperblaster - HyperBlaster.
invulnerability - Invulnerability.
machinegun - Machinegun.
power cube - Power Cube.
power screen - Power Screen.
power shield - Power Shield.
pyramid key - Pyramid Key.
quad damage - Quad Damage.
railgun - Railgun.
rebreather - Rebreather.
red key - Red Key.
rocket launcher - Rocket Launcher.
rockets - 5 Rockets.
security pass - Security Pass.
shells - 10 Shells.
shotgun - Shotgun.
silencer - Silencer.
slugs - 10 Slugs.
super shotgun - Super Shotgun.
Note: This only works in multiplayer games where instant powerups are disabled. Also, dropped items only stay on the map for 30-seconds, after that time they just disappear.
Example:
drop shotgun
drop quad damage
 
dumpuser
Type: Function
Syntax: dumpuser (userid)
Description: Display user information.
Note: This command will display all variables flagged with the U (user) flag, and their values.
Example: dumpuser 0
 
echo
Type: Function
Syntax: echo (text)
Description: Display text to the console.
Example: echo Hey Foo!
 
error
Type: Function
Syntax: error "(text)"
Description: Quit the game with an error message.
Example: error "The Foo Overflowed"
 
exec
Type: Function
Syntax: exec (filename)
Description: Execute a console script file.
Note: This is a very helpful command because it allows for the execution of multiple commands which are stored in text files and are used to setup the client or a server. The default extension for a console script is .cfg, but an extension of .rc is also in common use especially for player configuration scripts. The .rc extension was derived from Unix shell scripts which also share the same extension.
Example: exec foo.rc
 
filterban
Type: Toggle
Default: 1
Description: Toggle the usage of the banlist.
Values:
0 - Allow only the addresses in the banlist to join the server.
1 - Ban the addresses in the banlist from joining the server.
 
fixedtime
Type: Toggle
Default: 0
Description: Toggle display of all game frames.
Note: If this variable is enabled the game will display all game frames thus slowing down the game in order to allow for the display of every frame. Normally the game will skip frames to keep the speed of the game constant.
 
flood_msgs
Type: Register
Default: 4
Description: The number of messages that a client has to send in order to be considered a flood.
 
flood_persecond
Type: Register
Default: 4
Description: The time in seconds in which the messages are send in order to be considered a flood.
 
flood_waitdelay
Type: Register
Default: 10
Description: The time in seconds that a client will not be able to send any more message to the server because of the flood.
 
flushmap
Type: Toggle
Default: 0
Description: Toggle the flushing of map during map changes.
 
fov
Type: Register
Default: 90
Description: The size of the player's peripheral vision.
 
fraglimit
Type: Register
Default: 0
Description: The score that is necessary for changing of maps.
 
freelook
Type: Toggle
Default: 0
Description: Toggle the use of the forward and down movements into look up and look down.
 
g_select_empty
Type: Toggle
Default: 0
Description: Toggle the ability of players to select weapons without ammo.
 
game
Type: String
Default: (none)
Description: The alternative location for the baseq2/ directory.
Note: This variable is used to inform Quake 2 to look for additional game information in the directory provided. This variable is used while playing different game modifications.
 
gamedate
Type: String
Default: May 27 1998
Description: The internal date of game .dll file.
 
gamedir
Type: String
Default: none
Description: The directory name where the game files are located when the server is running a custom game configuration.
 
gamemap
Type: Function
Syntax: gamemap (filename)
Description: Start the server with a new map.
Note: The extension .bsp is appended to the (filename) when it does not include an extension.
Example: gamemap base1
 
gamename
Type: String
Default: baseq2
Description: The internal name of the game .dll file.
 
gameversion
Type: Operation
Description: *Disabled.
Note: This command used to display the date version of the game.
 
gender
Type: String
Default: male
Description: The gender of the player.
Note: This variable is necessary in order to display the proper death messages which might be gender related.
Values:
male - Male death messages displayed.
female - Female death messages displayed.
none - Neutral death messages displayed.
 
gender_auto
Type: Toggle
Default: 1
Description: Toggle the use of automatic gender detection based on the player's model.
 
give
Type: Function
Syntax:
give (item)
give (item) (amount)
Description: Give an item to the player.
Note: The amount parameter is only available when giving ammo and does not work for grenades. It is possible to take away items by giving a negative amount of an item.
List:
all - All items.
ammo - Full ammo.
armor - Full armor.
health - Full health.
weapons - All weapons.
shells - 10 Shells.
bullets - 50 Bullets.
grenades - 5 Grenades.
rockets - 5 Rockets.
slugs - 10 Slugs.
cells - 50 Cells.
combat armor - 1 unit of Combat Armor.
jacket armor - 1 unit of Jacket Armor.
armor shard - Armor Shard.
power screen - Power Screen.
power shield - Power Shield.
shotgun - Shotgun.
super shotgun - Super Shotgun.
machinegun - Machinegun.
chaingun - Chaingun.
grenade launcher - Grenade Launcher.
rocket launcher - Rocket Launcher.
hyperblaster - HyperBlaster.
railgun - Railgun.
bfg10k - BFG10K.
adrenaline - Adrenaline.
ammo pack - Ammo Pack.
bandolier - Bandoleer.
environment suit - Environment Suit.
invulnerability - Invulnerability.
quad damage - Quad Damage.
rebreather - Rebreather.
silencer - Silencer.
airstrike marker - Airstrike Marker.
ancient head - Ancient Head.
blue key - Blue Key.
commander's head - Commander's Head.
data cd - Data CD.
data spinner - Data Spinner.
power cube - Power Cube.
pyramid key - Pyramid Key.
red key - Red Key.
security pass - Security Pass.
Example:
give all
give rocket launcher
give shells
give rockets 100
 
gl_3dlabs_broken
Type: Toggle
Default: 1
Description: Toggle the use of alternative code for 3D Labs video drivers.
Note: The drivers that 3D Labs release have some problems so this variable was developed to overcome those problems. Once the drivers are fixed this variable can be disabled.
 
gl_allow_software
Type: Toggle
Default: 0
Description: Toggle the emulation of missing OpenGL functions by the game software.
 
gl_bitdepth
Type: Toggle
Default: 0
Description: Toggle the use of 16-bit textures.
 
gl_clear
Type: Toggle
Default: 0
Description: Toggle the clearing of the screen between frames.
Note: This is only necessary when developing a map and it is necessary to clear extraneous screen information when floating outside of the map for example. This is also helpful when using the gl_lockpvs command.
 
gl_cull
Type: Toggle
Default: 1
Description: Toggle the use of OpenGL culling functions.
Note: The culling functions are used to remove certain map information which would not be rendered because it is covered by another object.
 
gl_drawbuffer
Type: String
Default: GL_BACK
Description: The name of the buffer that display information should be written to.
 
gl_driver
Type: String
Default: 3dfxgl
Description: The filename of the OpenGL .dll driver.
 
gl_dynamic
Type: Toggle
Default: 1
Description: Toggle the use of dynamic lighting.
 
gl_ext_compiled_vertex_array
Type: Toggle
Default: 1
Description: Toggle the use of a compiled vertex array.
 
gl_ext_multitexture
Type: Toggle
Default: 1
Description: Toggle the use of multiple texture processors.
 
gl_ext_palettedtexture
Type: Toggle
Default: 1
Description: Toggle the use of textures with their own color pallets.
 
gl_ext_pointparameters
Type: Toggle
Default: 1
Description: Toggle the use of point parameter files.
 
gl_ext_swapinterval
Type: Toggle
Default: 1
Description: Toggle the use of the swap interval between frames.
 
gl_finish
Type: Toggle
Default: 0
Description: Toggle the use of gl_finish() function after each frame.
Note: If this toggle is enabled the video card driver will send out a gl_finish() call at the end of each frame for proper timing.
 
gl_flashblend
Type: Toggle
Default: 0
Description: Toggle the blending of lights onto the environment.
Note: If this toggle is enabled the lights will blend into a translucent ball of light.
 
gl_lightmap
Type: Toggle
Default: 0
Description: Toggle the display of light map used for testing static lighting.
Note: If this toggle is enabled all of the textures will be removed from the display and only the static lights will be shown.
 
gl_lockpvs
Type: Toggle
Default: 0
Description: Toggle the locking of the current PVS table.
Note: If this toggle is enabled the game will lock the PVS table in the memory for the current location that the player is in and it will not let it be updated by the player's movement. The PVS table determines what parts of the map can be seen by the player and if they should be rendered. This variable is used by map makers to lock the PVS from a certain location and then move around to see what parts the game will render from that location and then determine where hint brushes should be placed to limit the rendering. It is helpful to enable the gl_clear command to avoid the hall of mirrors effect on the unrendered parts of the level.
 
gl_log
Type: Toggle
Default: 0
Description: Toggle the logging of all the OpenGL commands.
Note: If this toggle is enabled a file called gl.log is produced with all of the OpenGL commands which were used by the game. Be careful about using this command since the size of the log file can grow quite large quick quickly.
 
gl_mode
Type: Toggle
Default: 3
Description: Toggle the screen resolution mode.
Values:
0 - 320 x 200
1 - 400 x 300
2 - 512 x 384
3 - 640 x 480
4 - 800 x 600
5 - 960 x 720
6 - 1024 x 768
7 - 1152 x 864
8 - 1280 x 960
9 - 1600 x 1200
 
gl_modulate
Type: Register
Default: 1
Description: The brightness of a texture while it is being affected by dynamic lights.
Note: If the value is less than 1 then the texture which on which the dynamic light is displayed will be darker than it's normal color. If the value is more than 1 then the texture will be brighter. This variable is mostly used to brighten up the lighting in the game without changing any gamma information.
 
gl_monolightmap
Type: Toggle
Default: 0
Description: Toggle the display of a monochromic light map to test dynamic lighting.
Note: If this toggle is enabled the wall textures will be removed from walls and replaced by a white texture. Also, all effects of dynamic lighting on different parts of the map will be displayed in a solid black color.
 
gl_nobind
Type: Toggle
Default: 0
Description: Toggle the binding of textures to triangles.
 
gl_nosubimage
Type: Toggle
Default: 0
Description: Toggle the usage of subimages for rendering.
 
gl_particle_att_a
Type: Register
Default: 1
Description: The value for the intensity of the particle A attributes.
 
gl_particle_att_b
Type: Register
Default: 1
Description: The value for the intensity of the particle B attributes.
 
gl_particle_att_c
Type: Register
Default: 0
Description: The value for the intensity of the particle C attributes.
 
gl_particle_max_size
Type: Register
Default: 4
Description: The maximum size for a rendered particle.
 
gl_particle_min_size
Type: Register
Default: 1
Description: The minimum size for a rendered particle.
 
gl_particle_size
Type: Register
Default: 4
Description: The default size for a rendered particle.
 
gl_picmip
Type: Register
Default: 0
Description: The dimensions of displayed textures.
Note: The value of this variable will determine the dimensions of the textures which are displayed in the game. The displayed textures are shrunk by the formula 2^x where x is the value of this register. Setting this to a value which is larger than zero might provide performance increases on slow systems.
 
gl_playermip
Type: Toggle
Default: 0
Description: The dimensions of displayed player skins.
Note: The value of this variable will determine the dimensions of the player skins which are displayed in the game. The displayed skins are shrunk by the formula 2^x where x is the value of this register. Setting this to a value which is larger than zero might provide performance increases on slow systems.
 
gl_polyblend
Type: Toggle
Default: 1
Description: Toggle pallet blending.
Note: The pallet blending effect is used while being injured, using a powerup, or under water. It might be beneficial to disable this effect to see clearly in water, but then if the player is being injured he won't know it.
 
gl_round_down
Type: Toggle
Default: 1
Description: Toggle the rounding of texture sizes.
Note: If this toggle is enabled textures which are not sized to the power of 2 will be enlarged to the next higher power of 2. Normally textures will be shrunk to the next lower power of 2. Enabling this toggle will make some textures sharper such as monster skins but will degrade performance.
 
gl_saturatelighting
Type: Toggle
Default: 0
Description: Toggle the saturation of all lights.
 
gl_shadows
Type: Toggle
Default: 0
Description: Toggle entity shadows.
Note: This function is far from perfect. Shadows will all be cast in the same direction (angle 180 in reference to viewpos) from all entities, including ones that are emitting light.
 
gl_showtris
Type: Toggle
Default: 0
Description: This command toggles a map of the triangles that the engine is drawing for the current view. The edges of the triangles are shown in white and the faces are darkened.
Note: This command is unable to be used on a 3Dfx card. You need to be using the default OpenGL driver.
 
gl_skymip
Type: Toggle
Default: 0
Description: Toggle the usage of mipmap information for the sky graphics.
 
gl_swapinterval
Type: Register
Default: 1
Description: The delay between frame buffer swaps.
 
gl_texturealphamode
Type: Toggle
Default: default
Description: The color mode for alpha-blended textures.
Values:
default - The default mode.
GL_RGBA - Unknown.
GL_RGBA2 - Unknown.
GL_RGBA4 - Unknown.
GL_RGBA8 - Unknown.
GL_RGB5_A1 - Unknown.
 
gl_texturemode
Type: String
Default: GL_LINEAR_MIPMAP_NEAREST
Description: The texture drawing mode.
Values:
GL_NEAREST - This will enable nearest neighbor interpolation and will therefore appear similar to software Quake2 except with the added colored lighting.
GL_LINEAR - This will enable linear interpolation and will appear to blend in objects that are closer than the resolution that the textures are set as.
GL_NEAREST_MIPMAP_NEAREST - Nearest neighbor interpolation with mipmapping for bilinear hardware. Mipmapping will blend objects that are farther away than the resolution that they are set as.
GL_LINEAR_MIPMAP_NEAREST - Linear interpolation with mipmapping for bilinear hardware.
GL_NEAREST_MIPMAP_LINEAR - Nearest neighbor interpolation with mipmapping for trilinear hardware.
GL_LINEAR_MIPMAP_LINEAR - Linear interpolation with mipmapping for trilinear hardware.
 
gl_texturesolidmode
Type: Toggle
Default: default
Description: The color mode for solid-blended textures.
Values:
default - The default mode.
GL_RGB - Unknown.
GL_RGB2 - Unknown.
GL_RGB4 - Unknown.
GL_RGB5 - Unknown.
GL_RGB8 - Unknown.
GL_R3_G3_B2 - Unknown.
 
gl_triplebuffer
Type: Toggle
Default: 0
Description: Toggle the usage of triple buffering for OpenGL cards.
Note: If you are using a 3Dfx Voodoo2 card this toggle will automatically be set to 1 because these cards support triple buffering by default.
 
gl_vertex_arrays
Type: Toggle
Default: 0
Description: Toggle the use of vertex arrays.
 
gl_ztrick
Type: Toggle
Default: 0
Description: Toggle the clearing of the z-buffer between frames.
Note: If this toggle is enabled the game will not clear the z-buffer between frames. This will result in increased performance but might cause problems for some display hardware.
 
god
Type: Operation
Description: Toggle god mode for the player.
Note: When a player is in god mode he is indestructible, except for the teleportation death (telefrag), or if he issues the kill command. Also, players in god mode have a white aura effect around their character so you always know who's using this command.
 
graphheight
Type: Register
Default: 32
Description: The height in pixels of graphs.
 
graphscale
Type: Register
Default: 1
Description: The vertical scale of displayed information on graphs.
Note: If this register is lower than 1 the data in the graphs will be shrunk, if higher than 1 the data will be enlarged.
 
graphshift
Type: Register
Default: 0
Description: The vertical shift of information on graphs.
 
gun_model
Type: Function
Syntax:
gun_model
gun_model (filename)
Description: Display a weapon model.
Note: This command is primarily used to test the look of the weapon models and to allow the display of each frame for a gun model. When this command is used without any parameters, it will return the default gun model.
Example:
gun_model
gun_model weapons/v_shotg
 
gun_next
Type: Operation
Description: Displays the next frame for the current weapon model and reports the frame number. The first frame 0 is the default frame where the gun animation takes place. If the frame number is increased to anything above that frame, the gun model will be frozen in that frame until the gun frame is returned to 0.
 
gun_prev
Type: Operation
Description: Displays the previous frame for the current weapon model and reports the frame number. The first frame 0 is the default frame where the gun animation takes place. If the frame number is increased to anything above that frame, the gun model will be frozen in that frame until the gun frame is returned to 0.
 

NEXT PAGE OF CONSOLE COMMANDS====>

 

Links

Official Website(s):

ID Software - The home of Quake.

Server Searches:

Kali.net - Play Quake 2 and other kick ass games online!

GameSpy - This is like Kali.

The All Seeing Eye - One of the best server searches made. No advertisements, no pop ups, nothing. Just pure servers. Works with any game that has online playability!

Download Sites:

Planet Quake - This site is all about the Quake series.

File Planet - Your source for all of your Quake 2 needs & other games.

Polycount - Where to get the Models!

Quake Demos - Demos and Downloads on GameSpot UK, the most comprehensive gaming site on the Web. Offers the most up-to-date news, reviews, features, demos, links, hints & tips , cheats, and tech ...

Telefragged.com - Another good site for Quake stuff.

  Modification Websites:

Gloom - Planetgloom.com, this website hosts the Mod, Gloom for Quake 2. Check it out and download it!

TFQ - Transformers Quake II, Transformer Models, info and more shit, check it out.

Fan/Player Websites:

Quake 2 Database - Very good website for Quake 2 stuff.

VooDoo

Quake 3 Links:

Quake 3 Arena