 Sacha A.
Howells CheckOut.com Los Angeles,
CA
“Creating the graphics
which initially attract the attention of the player is only part of
the job” |
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What do you think it is about the world of Myst that is
so engaging, even to people who have never played a videogame
before?
Playing a Myst game is primarily about exploring different
environments at your own pace, taking time to consider actions and
consequences and simply just looking around. It's probably especially
appealing to those who normally don't play action-based computer
games. Most action games require at least a certain familiarity
with game controls and gaming conventions, and have some sort of
learning curve. I think that requiring that sort of expertise and
having the game be at least partially based on twitch response and
reaction times tends to intimidate a lot of non-gamers. In the same
vein, for the most part the Myst games are not extremely
demanding in terms of computer hardware, so the game is available
to a wider range of game players that way as well.
In terms of its appeal, I think that aside from the visuals, it
has a lot to do with the story and characters. Creating the graphics
which initially attract the attention of the player is only part of
the job. In the process of playing the game and watching the story
unfold, you come to care about the characters and what happens to
them, and how your actions will affect them and the outcome of the
story.
Can you describe the new technology being developed for
Myst III, and how it changes the way players experience the
game? As I mentioned earlier, I kind of see Exile as
an evolutionary step towards a real-time, fully immersive,
graphically realistic adventure game which has all the immediacy and
freedom of movement of real-time games, but which also maintains the
standard of visual and design excellence that games like Myst
and Riven have established. While we constructed the worlds
in high resolution as if for a typical pre-rendered adventure game,
we also incorporated our proprietary real-time engine in order to
provide a more interactive mode of gameplay. The real-time engine
allows the player to pan around a node in 360 degrees, which creates
a much more convincing sense of "being there" than a simple static
postcard view provides. The engine also allows various animations
and video to play in the node while the player looks around, which
also adds to the sense of realism.
Next page: The meaning of “Exile” and Myst III’s
five Ages
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