 Sacha A.
Howells CheckOut.com Los Angeles,
CA
“I don’t think the
Macintosh is going anywhere just yet” |
 |
 |
 |
Gamers have been bemoaning the end of adventure games for
years, but ever since The Journeyman Project, Presto has been
firmly committed to the genre. How do you see adventure changing to
keep up with the audience? Adventure games are more about
thinking -- observing the environment, thinking about the storyline,
the characters and their interactions, and making decisions based on
those factors. Because adventure games tend to be slower paced and
more deliberate, and because so much of the gameplay relies on what
you observe in the environment, there is a higher expectation in
terms of the game's visual quality. It's less about reaction time
and technical expertise. At the same time, people's expectations of
computer technology in general are always increasing. Pre-rendered
adventure games like Myst have placed a higher premium on the
quality of the graphic images, and as a result some technological
aspects like real-time 3D have been relegated to a somewhat
secondary role. I believe Exile, with its capability of
offering a 360 degree field of view, is a step in the direction of
complete freedom of exploration in an environment. I think as
computer technology and games continue to evolve, adventure games
will become as immersive and interactive as any real-time 3D game,
while keeping story, characters and aesthetic design at the
forefront.
Doomsayers also predict the end of the Macintosh as a gaming
platform. With the obvious exception of Star Trek: Hidden
Evil, Presto has always been primarily a Mac developer. Will
Presto remain committed to the Macintosh? I don't think the
Macintosh is going anywhere just yet, and as long as that's the
case, Presto will continue to develop for the Mac whenever it's
feasible. We just finished work on the Macintosh version of Myst
Masterpiece, and Exile will be available on the Mac
platform as well.
What does Myst III do to expand on the universe rather
than just continue it? In Exile, Atrus and Catherine,
two of the main characters from Myst and Riven, return
and are integral to the story, which builds on certain events and
characters that were established in Myst. We are also
introduced to a new character from a new world that hadn't been
explored or mentioned in the previous games.
Next page: The technology of Myst
III
|