Samus default button control
| Samus' Suit Design | Ball Mode | Auto Drones | Arm Canon | Wing Mode | Controls | SSD Upgrades | Samus Concept | Samus Flirting | Ice Suit Gif |
| Mode | NORMAL MODE | MORPH BALL MODE | Drone Mode | |||||||||||||||
| A | Press: fires Energy
Shot, Wave Shot, Ice Shot, Plasma Shot, Spike Shot Hold: Charges one of the major blast types until you let go, press D^ (spike/normal), D> (wave/normal), Dv (Ice/normal), D< (Plasma/normal), press X for a super missile, press Y with A to get the disk (Energy), beam (Energy, Wave, Ice, & Plasma), digger or claw (Spike) or Z with A to shoot an energy bomb instead of laying it in ball mode (blows on impact). Or hold Z with A and press D^ (Makes the bomb bounce and blow up only when it hits something that is alive), D> (Makes the bomb sticky and timed @ 4 sec.), Dv (makes the bomb bounce and timed at 4 seconds), and D< (makes the bomb sticky and proximity) |
Press:
Lays a bomb
Hold: Charges up the bomb so that it blasts Samus higher or kills stronger enemies but doesn't have a larger radius like the power bombs (highest blast up, is 1.5 jumps worth) There are unlimited bomb jumps if you time them right. Hold and R1: causes the bomb to cover a larger radius but blasts Samus slightly less high and looses strength further away from the blast center. |
Press: fires
Energy Shot (normal),
Spike Shot Wave Shot, Ice Shot or Plasma Shot
Hold: Charges one of the major blast types until you let go, press D^(spike/normal), D>(wave/normal), Dv(Ice/normal), or D<(Plasma/normal) or hold A and press Z to shoot an energy bomb instead of laying it in ball mode (blows on impact). Or hold Z with A and press D^ (Makes the bomb bounce and blow up only when it hits something that is alive), D> (Makes the bomb sticky and timed @ 4 sec.), Dv (makes the bomb bounce and timed at 4 seconds), and D< (makes the bomb sticky and proximity) |
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| B | Press: Jump (pressing while in the air gives an
extra short boost.) Hold: activates the booster pack allowing Samus to jump slightly higher and hover for a limited time since it drains her booster pack energy (energy specifically for the boost is obtained separately from Samus' suit's energy) |
Press: short boost
Hold: Charges a boost, the longer the charge, the faster and further the boost. You can aim up and down with the D Pad while holding B so that you can boost upwards. |
Press: short boost
Hold: Charges a boost, the longer the charge, the faster and further the boost. You can aim up and down with the D Pad while holding B so that you can boost upwards. |
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| X |
|
Press: power bomb, Spike
Bomb, Plasma-Wave Bomb, Freeze Bomb, Electric-Pulse Bomb, Anti-Gravity
Bomb, Sonic-Wave Bomb
Hold: causes the bombs to cover a larger radius but also less powerful the longer you hold it. The one exception is the Gravity bomb. When you hold it with the Gravity bomb, the longer you hold it, the stronger the gravity field there is. Hold & D Pad: ^ = switch to Antigravity Bomb / Gravity Bomb, v = Spike Bomb / Freeze Bomb, < power bomb / Electric-Pulse Bomb and > = Plasma- Wave Bomb / Sonic Wave Bomb |
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| Y | Press: Slash with energy-sword, crack the
whip,
activate the grapple beam or shoots the Zip-Liner (once the forward end of
the Z.L. attaches, pressing Y again shoots the back line and a third time
takes back in the lines)
Hold & D Pad: , ^ whip, v Zip-Liner < Energy Sword and > grapple-beam |
Press: Slash with energy-sword,
activate the grapple beam or crack the
whip.
Hold: switches between grapple beam, energy-sword & whip with D Pad |
Press: Slash with energy-sword,
activate the grapple beam
or crack the
whip
Hold: switches between grapple beam, energy-sword & whip with D Pad |
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| Z | Press: Changes to
the last Ball Mode that
was used Hold and D Pad: ^ = Ice/spike, > = Space/Aqua, v = Earth/Fire, < = Power/electric (Pressing a D direction once goes to the first mode and pressing it again goes to the other. D> automatically goes to Space ball if you are in air or space and Aqua ball if you are in liquid. Press right after firing a charge blast: If you time it right, whatever type of blast you shot will circle around you until it hits something that is vulnerable to it. It continues to circle you even after you go out of ball mode. |
Press: Changes to large ball mode, a second time
goes to Normal mode
Hold and press D^ = Ice/spike, D> = Space/Aqua, Dv = Fire/Earth (Earth has extra traction), D< = Power/electric (Pressing a D direction once goes to the first mode and pressing it again goes to the other. D> automatically goes to Space ball if you are in air or space and Aqua ball if you are in liquid. Press before a laid bomb blows up: The bomb will circle Samus in any mode. |
Press:
Changes to last drone mode used
Hold and D Pad: ^ = hover, > = blade, v = swim, < = crawl Press before a laid bomb blows up: The bomb will circle Just Samus' shoulder Sphere drones in any mode. |
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| P | Press: charges up for the super run or jump. At max Charge, facing a direction with the control stick and pressing P again will start a super run in that direction until the super run energy runs out or Samus hits something immovable. At Max charge, aiming in any direction then pressing B performs the super Jump in that direction. Pressing B while super running will perform a long distance jump. Pressing P again while in super run or jump will stop Samus. | Press: charges up for the super roll. At max Charge, facing a direction with the control stick and pressing P again will start a super roll in that direction until the super roll energy runs out or Samus hits something immovable. At Max charge, aiming in any direction then pressing B performs the super ball boost in that direction. Pressing P again while in super roll will stop Samus. | Press: Cloaks the Shoulder spheres so that they are invisible... The cloak can last as long as cloaking energy does. If more cloak energy is not refilled the ability to cloak is gone. If the drones are returned to Samus while they are cloaked, they will cloak Samus with them. This will take up cloak energy faster so it will not last as long with Samus. | |||||||||||||||
| Combo of holding P, then R2 and L2 turns on a "bullet speed" in which everything else moves slowly while you move in regular motion as apposed to the Super Run or jump in which everything moves past you at great speed. | ||||||||||||||||||
| Q | Press: Captures objects or creatures in the Shoulder Spheres (doesn't work on creatures that aren't weakened enough) | |||||||||||||||||
| R1
R1
R1
R1 |
Hold: Lock on with Arm Canon Hold & Z: Detaches Shoulder Sphere Drones which then follow Samus and help her out with overwhelming amounts of enemies. (or follows commands set in start mode) Hold R1, Z, and press D ^ Protect Samus, < Patrol start point, >Patrol end point, v attack Target locked on, Hold & Z again: Reattaches the Shoulder Sphere Drones Hold & Y: allows Samus to control the right drone Hold & X: Missile follows locked target for as long as you hold R1 unless it hits something (Missile moves slower when locked and multiple missiles can be fired while still locked on the same target. The target can also be quickly switched by letting go of R1 and locking on the other target quickly before a missile hits anything.) Hold & control stick: Changes the left and right directions from looking in that direction to moving in that direction Note: The R1 and L1 can lock onto separate targets at the same time |
Ice: Ice
Spread slide (creates
icy slippery surface directly underneath the ball which then slides,
gaining speed the longer it slides, works especially well over water,
melts after a certain time and lasts less long in hot areas.)
Spike: Spike Extend Space: Rebound ball Aqua: electro-shock Fire: Heat ball (melts through ice & snow) Earth: Earth Spread (same as Ice Spread except not slippery so basically it creates a temporary platform and only works over lava, phazon, a short time over water, and over other types of earthy elements from which Samus can convert raw materials into platforms that disintegrate after a certain time) Power: Shield Electric: Magnet ball |
Press:
Attaches the drone to whatever is Locked on. and can then be used as a
tracking device. A second time will detach it.
Hold and X: Allows control of the Left Drone when the right drone is in use or back to Samus if the Left drone is in use. Hold & Z: Reattaches the Shoulder Sphere Drones Hold & Y: Allows control of the Right drone if the left drone is in use or back to control of Samus if the Right drone is in use. |
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| R2 | Press:
gradually zoom out away from Samus with the
analogue ability of the button while in third person as you gradually
press further on the button. While in first person it zooms
in like a scope to snipe
enemies or check out situations far away.
Click and Z: switches from first person to third person and back again Click and Y: enables Samus to remotely control her missiles Hold Click & D pad (3rd person): ^ & v allow you to zoom in and out by increments. The last setting you press becomes the default view for when you hold the R2 button all the way down until you change it again. < & > change the camera orientation from behind Samus to various view angles around her. This is also set as the default until it is changed again. Hold Click & C stick (1st person): ^ & v allow you to zoom in and out by increments. The last setting you press becomes the default view for when you hold the R2 button all the way down until you change it again. < & > side scrolls left and right Hold Click & C stick (3rd person): ^ & v change the camera orientation from behind Samus to above or below views of her. < & > side scrolls left and right |
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| RT
RT
RT
RT
RT
RT
RT |
Press:
Analogue Trigger controls Samus' right boosters
for flight. the more you press in, the more
power the boosters give out. Pressing RT by its self will cause Samus to boost
left. If used with LT, Samus can fly anywhere for as long has her boost
energy lasts.
Click: does a quick powerful boost that takes up considerable Boost Energy. Pressing B while holding the click of LT and RT transforms the Shoulder Spheres into wings. Press when Space Jump upgrade is turned on instead of the flight upgrade: Changes the view to third person since the Screw attack is only possible in that view... Click when Space Jump upgrade is turned on instead of the flight upgrade: Does the spinning space jump with Screw attack upgrade if it has been obtained (You still have to click for every space jump) |
Ice: Ice
Spread analogue
spreads ice
farther as it is pressed further, click
holds the ball in place & C
stick aims
Spike: analogue Spike Extend (further = longer), click spike shot (shoots spikes where aimed with C stick or if no direction is specified, it plants the spikes into the ground to form a barrier) Space: analogue Spring Ball (further = farther spring & bomb to activate the spring) click automatically goes to full spring & C stick aims Aqua: analogue attract (press further = closer enemies come), click electro-shock Fire: analogue Flame Ball (further = larger flame), click automatically goes to full Flame Earth: Earth Spread analogue spreads earth farther as it is pressed further, click holds the ball in place & C stick aims Power: analogue Shield Expand (further = larger shield radius but less powerful too.), click automatically goes to full size shield blasting away anything within that radius) Electric: analogue Magnebeam (further = longer), click Magnet ball (D pad ^ & v to adjust length of beam while holding click), C stick aims Magnebeam or when it is attached to something, it swings Samus in ball form in the chosen direction. |
Press:
Analogue Trigger controls drone's right boosters
for flight. the more you press in, the more
power the boosters give out. Pressing RT by its self will cause the drone to boost
left. If used with LT, it can fly anywhere for as long has it's boost
energy lasts.
Click: Holds the hover at eye level if pressed with LT, otherwise it just holds a constant boost that causes the drone to do a barrel roll left. |
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| L1
L1
L1
L1 |
Hold: Lock on for attacks with the Energy whip/sword or for the grapple beam or Zip- Liner Hold & Z: Detaches Shoulder Sphere Drones which then follow Samus and help her out with overwhelming amounts of enemies or follow commands set with D pad while holding L1 and Z Hold L1, Z, and press D ^ Protect Samus, < Patrol start point, >Patrol end point, v attack Target locked on, Hold & Z again: Reattaches the Shoulder Sphere Drones Hold & X: allows Samus to control the Left drone Hold & Y: Energy whip/sword, grapple beam or Zip- Liner will not miss their targets unless the target is smart enough and quick enough to dodge Hold & control stick: Changes the left and right directions from looking in that direction to moving in that direction Note: The R1 and L1 can lock onto separate targets at the same time |
With Enemy near by | With Enemy near by | |||||||||||||||
| Hold: Lock on | Hold: Lock on | |||||||||||||||||
| Without Enemy near by | Without Enemy near by | |||||||||||||||||
| (1st person):
Keeps the view of the ball in one direction while it moves allowing for
the control stick to side scroll left an right instead of turning left and
right
(3rd person): Holds camera stationary while moving the ball (Camera keeps its view towards the ball) |
(1st person):
Keeps the view of the Drone in one direction while it moves allowing for
the control stick to side scroll left an right instead of turning left and
right
(3rd person): Holds camera stationary while moving the drone (Camera keeps its view towards the drone) |
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| L2 | Press
Analogue: the more you push in, the longer the Energy
whip/sword or the grapple beam grows.
Click: instant transition to the default length and power. Hold Click & D pad: ^ & v set the default length of the Energy whip/sword or the grapple beam. < & > set the default power of the Energy whip/sword or the grapple beam from low (whip grabs onto things, sword thwacks things. and the grapple beam may be broken if something crosses its path) to high (whip whips right through anything not strong enough to withstand it, sword slices through almost anything, and the grapple beam can't be broken except by an energy field.)
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| LT | Press:
Analogue Trigger controls Samus' left boosters
for flight. the more you press in, the more
power the boosters give out. Pressing LT by its self will cause Samus to boost
right. If used with RT, Samus can fly anywhere for as long has her boost
energy lasts.
Click: does a quick powerful boost that takes up considerable Boost Energy. Pressing B while holding the click of LT and RT transforms the Shoulder Spheres into wings. |
Press
Analogue: Spin (Samus as a ball turns
on her side and spins allowing her to shoot all around her or use the
whip/sword) the more you push in the faster you spin.
Click: allows slow movement while spinning |
Press:
Analogue Trigger controls drone's left boosters
for flight. the more you press in, the more
power the boosters give out. Pressing LT by its self will cause the drone to boost
right. If used with RT, it can fly anywhere for as long as it's boost
energy lasts.
Click: Holds the hover at eye level if pressed with RT, otherwise it just holds a constant boost that causes the drone to do a barrel roll right. |
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| D^ | (1st person):
temperature visor second time scans
(3rd person): Spike Shot / Energy Shot |
(1st person):
temperature visor
(3rd person): Ice/Spike |
(1st person):
temperature visor
(3rd person): Spike Shot / Energy Shot |
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| D> | (1st person):
sound/echo location visor second time scans
(3rd person): Wave Shot / Energy Shot |
(1st person):
sound/echo location visor
(3rd person): Space/Aqua, Dv = , D< = |
(1st person):
sound/echo location visor
(3rd person): Wave Shot / Energy Shot |
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| <D | (1st person):
regular visor (automatically night vision in
dark places and shades in bright light) second time scans
(3rd person): Plasma Shot / Energy Shot |
(1st person):
regular visor (automatically night vision in
dark places)
(3rd person): Power/Electric |
(1st person):
regular visor (automatically night vision in
dark places)
(3rd person): Plasma Shot / Energy Shot |
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| Dv | (1st person):
Invisi-visor second time scans
(3rd person): Ice Shot / Energy Shot |
(1st person):
Invisi-visor
(3rd person): Fire/Earth (2nd has extra traction) |
(1st person):
Invisi-visor
(3rd person): Ice Shot / Energy Shot |
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| C^ | (1st person):
look up (Holding R1
or L1 will hold the view
selected so that it is possible to shoot at objects while looking in that
set direction) otherwise the view will return to eye level
(3rd person): move camera higher |
(1st person):
look up
(3rd person): camera goes toward overhead view |
(1st person):
look up
(3rd person): move view higher |
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| C> | right sideways movement | rotate camera around Samus | rotate camera around | |||||||||||||||
| <C | left sideways movement | rotate camera around Samus | rotate camera around | |||||||||||||||
| Cv | (1st person):
look down (Holding R1
or L1 will hold the view
selected so that it is possible to shoot at objects while looking in that
set direction) otherwise the view will return to eye level
(3rd person): move camera lower |
changes between 5 different default views of Samus (First person, just outside looking over the top of the ball, eye level behind ball about a meter away, overhead view, and side view which depends on which side is more open away from walls) | (1st person):
look down
(3rd person): move view lower
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| Start
Start
Start
Start
Start
Start |
Main
Menu
Main Menu
Main Menu |
Center 3D representation of Samus and her suit. Press X to see only the model, X to go back to Main Menu, L1=show/hide key, R1=show/hide Samus' notes on herself and her suit, R2=Zoom in, L2=Zoom out, Analogue stick=rotation around 3D model, C-stick=position of camera (C^=forward into/through the model, Cv=back out of model, C<&>=direction the view faces), D-pad=position of camera (height and position side to side facing the bounty) Y=switch to view of only Samus, Samus in her suit, only her suit, only her gun, & only her booster pack, Z=view model in ball mode. | ||||||||||||||||
| Left
top Suit type selection (switches between the different
elemental suit types)
Left bottom Shield Strength, Armor Status, Samus' Health, Gun Energy, Boost Energy, Melee Energy, Drone Energy, Cloak Energy, # power Bombs, # Missiles, & # Super Missiles. When each one is selected, the model of Samus is highlighted with different colors in different places, depending on the status of each. |
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| Right Upgrade Status (list of all Samus' abilities and suit upgrades that she has collected and which ones are activated) by selecting different upgrades and abilities, Samus' suit will change accordingly. ex: If you select only the Gravity suit, and deselect all the others, Samus will have a much higher jump but also less armor and shield protection. If only the power suit were selected, Samus would be able to run faster since she doesn't have all the weight of extra armor. For the things other than suits, the button configuration may be changed within limits. ex: Instead of Ice Missile being fired by Holding X & Pressing D^, you could Hold X and press D>, D< or Dv. | ||||||||||||||||||
| Map Menu | Center 3D Map with Map Key Press X to see only the map, X to go back to Map Menu, R1=show/hide key, L1=show/hide Samus notes on highlighted room , R2=Zoom in, L2=Zoom out, C-stick=rotation around 3D map, D-pad=position of camera (D^=forward into/through the map, Dv=back out of map, D<&>=direction the view faces) Analogue stick=room selection | |||||||||||||||||
| Left Planet Map Selection | ||||||||||||||||||
| Right Area Map Selection | ||||||||||||||||||
| Bounty / Item menu | Center 3D rotating representation of captured bounty Press X to see only the selected bounty, X to go back to bounty Menu, R1=show/hide Samus' notes on bounty, R2=Zoom in, L2=Zoom out, C-stick=rotation around 3D model, Hold L1 & C-stick=position of camera (C^=forward into/through the bounty, Cv=back out of bounty, C<&>=direction the view faces), D-pad=position of camera (height and position side to side facing the bounty) & Analogue stick=bounty selection. Y releases the selected bounty or item. Duplicate objects may be held as well. | |||||||||||||||||
| Left Planet Selection | ||||||||||||||||||
| Right Bounty selection | ||||||||||||||||||
| view settings menu | First person settings: helmet opacity, stats on visor display (missiles, armor and energy), small map on visor display, radar on visor display, visor effects (rain drops, moisture fogging up visor...) | |||||||||||||||||
| Third person settings: stats display, small map display, radar display | ||||||||||||||||||
| TV settings menu | TV screen alignment, sound, pitch, tint, color... | |||||||||||||||||
| save slot / memory card menu | select up to 5 saved games on memory card or from the other memory card. Delete/Copy/Play | |||||||||||||||||
| Samus' Suit Design | Ball Mode | Auto Drones | Arm Canon | Wing Mode | Controls | SSD Upgrades | Samus Concept | Samus Flirting | Ice Suit Gif |