|
Function |
Description |
| Energy Shot / Beam / Disk |
shoots a ball of energy, a continuous beam of energy or a spinning energy disk that returns.
This energy also bounces off of certain materials and will keep
bouncing around a room until it hits something other than those
kinds of materials. |
| Wave Shot / Beam |
shoots three waves of purple electrostatic energy or a
continuous beam that is at such a frequency that it can go through
many materials. |
| Ice Shot / Beam |
ball of special freezing energy or continuous beam of
the same freezing energy. When frozen, the target becomes very
brittle, so it may be destroyed with a less powerful blast. |
| Plasma Shot / Beam |
ball of plasma or continuous beam of plasma (both of
which cause their targets to burst into flames or incinerate. |
| Spike Shot / Digger / Claw |
spread shot of spikes, spikes extend and spin to
drill through certain materials, or to be used as a large grabbing
claw to hold enemies at a distance. When used as a claw and then
switched to another function, the claw stays in place allowing Samus
to shoot whatever she is holding with any other weapon. |
| Missile / Super Missile |
concussive and explosive projectiles that are limited in number (one Super Missile has the power of 5 Missiles) |
| Zip-liner |
shoots a long line with a grappling hook in either direction, detaches from the Arm Canon and connects to Samus' shoulder so that she can still use her Arm Canon while sliding across the zip-line. The Zip-liner also has a motor so that Samus can even move across the line upwards. |