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LegomasterJC's Game Ideas! |
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The third party version of Super Smash Brothers with a totally different style! Possible Characters: Kameo, Samus, Ridely, Mario, Luigi, Peach, Daisy, Toad, Bowser, Yoshi, Donkey Kong & Party, Star Fox & team, Spider-Man & villains, Joanna Dark, Elvis (the alien), Evil Alien, Bond, Sonic Team and villains, Ash with an arsenal of Poke'mon, Mew2, Ganondorf, Link (Perhaps all the versions of him too), Zelda, Zora Girl Ruto, Goron King, Monkeys from Super Monkey Ball, RE and ED characters, Luke Skywalker, Han Solo, Chewbaca, Jar-Jar, R2D2, Yoda, Darth Mall/Vadar, The Emperor Sith, OB1, Anikan, The Two Princesses, The 2 Bounty Hunters, Banjo/Kazooie, Chrono, A teem of 100 Pikmin 25 of each color and the leader guy in charge of them (counting as one character kind of like how the ice climbers were except the pickmin would not do anything unless their commander is alive and tells them what to do.) [Insert characters you want here] It can have as many players as there are characters or just be 1 player. It is a real time adventure. Play on line, on a Network or with different TVs and cubes connected at a party in your house or combo of the three. Pick a character, start in their home game-world. Make your way through riddles, levels, beating enemies, raising HP, EXP (Depends on what kind of character you use. Ex. Samus would gain Energy, weapons, armor and abilities) Get to a portal which leads to another characters home game world. Find the right portal to go to the world you want, meet up with team members or enemies who are played by other ppl /PCs. Fight or join with some. (You can decide teams in the beginning or decide as you go along). Ex. Samus goes to Mario World (Sunshine) and meets Mario. If she attacks him, they become enemies until she does something like give him food or whatever and makes up. But Mario can choose too (If he is controlled by a Human) and not except the apology. Object of the game: Gain the most items collectable by your character. (Each has different things to collect. (Some things are the same like a common currency but there are other things that you could do like trade Rupies for coins or Sonic's rings.) (In order to do this you would have to go to all worlds and beat all bosses. Save points: Whenever you gain something (money, tool, life points, energy, weapons…) or get to special places (New world, level, mini game…) View: Choose between split screen and expandable screen (you have to have all the players selected to be in it within a certain distance from each other for the exp screen) Split Screen: When in split screen, each person can zoom in and out 3 levels plus first person (L shoulder button). Holding the L shoulder button all the way down can also hold the camera in one place while you go away from it. Rotate the camera around them to any viewpoint (D Pad). The camera goes through walls and makes them transparent to be able to see you from any direction including from underground. Expandable screen: Expandable screen is the kind SSB(M) has. In this case it zooms in automatically to see all the selected characters unless the first player changes it to something else. When in expandable screen, the set up person controls the view but can't zoom so far in that any of the selected characters is cut out. The default is to follow behind the person who set the exp. screen up but that person can also have it rotate around the group or hold in one place. Two different expandable screens can be on the same monitor/TV too! One team can use one side of the screen while the other team can use the other. This can also be split horizontally or vertically. A team of four or more people can also split up into groups and go different ways with multiple expandable screens. When you select expandable screen from the menu you also select the members of your team you want to be in it. The screen has to be split evenly though so that there is 2 split screens and an expandable screen, 2 expandable screens, or 4 split screens. Mini Games/battles: Unlock them by getting to them in the adventure and playing them. Then you can play them any time. (Same thing with Bosses. When you fight a boss, you can go back and do it again whenever you want) Ex. When Samus, Kameo, Fox and Mario as a teem meet another team on say a building in Spiderman's world, that place is opened just like a level in SSB(M) and you can go to it any time to fight whatever characters you have unlocked (You unlock characters by meeting them and defeating them or teaming up with them. You can also just fight them a required amount of times depending on the character.) Pausing: When a person pauses the game it doesn't disrupt the playing of other people. It just makes that person go ghost like so nothing done in the game affects them and visa versa. (You can't pause when anyone is making a move or attack on you!) Controls: R: For all characters, holding R is a targeting system and when you click it all the way down you select the object/character that the crosshatch is on. Once you target something you are locked on, just like in Zelda OoT and MM but you have to aim to target anything. Then the targeted thing is held within your viewing window until it goes out of range or you kill/unselect it. Z: Defense (depends on the character and what that character has achieved/collected) Ex. Samus could have a block with her arms at the beginning but as she gains items she could have a shield. Mario could have a cape, Fox could have a shield, and a Goron could roll up into a ball All the Other buttons depend on the character.
An idea I had for a video game that has the fighting capabilities of SSBM but the R.P.G.ness Of a
game like Final Fantasy X or other games where you walk around basically on a 3D map, seeing your
self from a high point of view!
Start up Movie: First it was beanie-baby characters in SSB then it was plastic figures
in SSBM but now in SSB RPG it is action figures!
4 players: Choosing from all the characters of SSBM plus more from Nintendo, 2nd and 3rd parties.
Lots of Levels: Plenty to choose from right at the beginning and then as you complete them you
gain access to more!
Teams can be chosen as CP vs. Human, CP vs. CP, Human with or without CP allies vs. Human with or
without CP allies. All teams still go against the same enemies but they are competing with each
other to beat the level so they have to fight each other.
For one team, everyone starts at the bottom center of the level
For only 2 teams, each team starts at a different corner at the bottom of the level. Each team
gets points for getting the most secret items, keys, maps, abilities and so on.
3 Teams start at 3 different corners and 4 teams start in the 4 different corners.
All the items and things are distributed evenly throughout the level so each team has the same
chance but each team can also go into another's area and the Final Boss is in the center.
When teams meet, all the team characters are warped to the fighting zone and the winner gets a
head start back in the RPG mode plus better experience points.
Adjustable views (Only in RPG Mode, controlled by the C-Stick): (Up for zooming in, down for out
left and right for rotating in that direction). You have the choice of going to split screen or
having a really zoomed out view of everyone. All Human players on the same screen have to press
the same view button so everyone agrees.
Split Screen view options: Two players can also pair up with each other while the other two pair
up so you have a screen split in half instead of quarters (This is especially good when you have
Human vs. Human games). To pair up with a certain person both people have to pause during the
game and select to pair views with another player
(The options can also be set before the game starts).
Single Screen options: To zoom out or in, all the players have to press the same view on
the C-Stick. The Zoom in is limited to the area where all Human players are and the Zoom out is
limited to the Level you are on. Just because you zoom out all the way doesn't mean you will be
able to see everything. Only the parts where you have been and lit the lamps to, you will be able
to see (Kind of like finding the Maps on Super Metroid). You can turn on the lamps one by one or
find a master light switch to turn on a whole area.
Lots of secrets to find: Treasures, light switches, door switches, tools/items, food, medicine,
new characters, new enemies, passes to get past guards
Random fights: You can avoid them because you can see the enemy coming out of a hiding place and
run away or get the first attack (kind of like Paper Mario).
Battle Mode: The view changes to that of SSBM and you fight just like in SSBM. You can have
choices at the beginning of the game for random or specific modes for the Battle mode
(For instance, You can Chose all the Battles to be in Coin Mode or Randomly out of all or some of
the modes from SSBM)! You can keep whatever item(s) you get
(If you don't have the backpack you can only take the one you end with but if you do, you can take
up to the full amount of items the pack can take).
Game Play: When you first start out each character has only a few original moves they can do.
Those are the normal Non-smash A attacks and your normal taunt.
As you go through you gain experience points for every fight you participate in. Depending on how
you play you can gain some moves before others but a basic format stays the same:
1st Smash As (Each one gained separately), first jump, or grab;
2nd after you gain all the 1st ones you can get Normal non-smash B moves, second jump, or the
grab attack moves (again only one move at a time);
3rd after all the seconds are learned you can learn smash B attacks, or special taunts;
4th after the thirds you can gain combo moves other than that of the taunts.
You can use all the items and moves you gain, in both Battle mode and RPG mode.
You will have to utilize your new abilities and items to get to secret places including jumping
to higher balconies, roofs, get out of holes or open doors whatever! You may even have to retrace
your steps to find secrets you couldn't unlock before.
Items you can get: All the items from SSBM plus backpacks of different sizes to keep more than
one item at a time (The bigger the pack the more you can fit in it),
flashlight (one of the first items you will need to find), keys,
maps (to help you find other items that are hidden),
more as I think of them and you may suggest some too!
Bosses: I want you people to vote on what kind of Bosses you want to have on this game since
Gannon and Bowser are already in SSBM and are playable characters!
Choices are PS1 and 2 characters, X Box characters (I don't think Nintendo would be aloud to do
these but I put it there just for fun!), A whole set of alien races like they did with PD, Wire
frame, Giga, or Polygon versions of all the playable characters that get stronger, larger and
smarter as you get to higher levels, Different kinds of Hands
Or the last one and the one that is my favorite is a set of lowest bosses that are polygon
versions of playable characters then higher bosses that are Wire frame, an even higher set that
are Giga, and the final bosses as hands. This is all within a level. The final Boss on the lower
levels is a hand. Then on the next set of levels there are two hands. On the third set there are
feet with the hands, the 4th includes a head and the final level has One Big Huge Evil Looking
Kid who likes to destroy his toys!
Let me know of anything I can add to this or whatever you think should be changed or what parts
you like or dislike!!!
Characters from SSBM plus others from second and third party game would now fight while on a snow board going down hills of snow and ice! All the moves would be the same but while on Snowboards! To speed up, slow down, or do tricks you use the D pad. To do an attack forward or backward you would use the D pad as well since up and down on the analog stick do attack moves. You can even do an up or down attack in front or behind you by pressing the D pad once in that direction and then doing the move (pressing once on a direction on the D pad will have its effect for a few seconds) All the Modes From SSBM (like coin mode) would be in this game too! What do you think this minigame of mine should have?
| The legend of Zelda: Journey to the Heart. It would be a more mature animal Crossing type game where the goal is to collect as many things as possible, build a forest fort (starting with Link's house) to achieve the ultimate goal of impressing Zelda (and her father) enough to be accepted as a worthy suiter. You would still have battles with creatures, animals, and evil people to get more items, tools, and materials to create your fort with. The building of the fort would be entirely up to the user with as much freedome as possible so everyone who plays the game could have a totally different fort and still achieve the title of a worthy suiter. You would have to talk to many people in the kingdome, lots of ppl in the castle who know Zelda and what she likes, and the king and what he requires. You must gain as much wealth as is required by the king not only in monitary value (rupies) but in land, food (livestock), and people who support you (followers). Even after you gain the title of worthy suiter, you can still play, collect things and so on. But now you have to be careful about how much you do. If you become too great, the King will think of you as a threat and not a future son-in-law. Instead of trying to collect a bunch of stuff. You have to try to please Zelda. Visit her often but give her space to breathe. Take her out to places she wants to go but not to places that are too dangerous that the King would get mad at you. Send her presents, entertain her, Never enter her bedroom with her, Never force anything (even a kiss) on her. These would be options but if you do them at times other than times that you are supposed to, you get a slap in the face and a note from the King. This then makes you have to work harder to gain their trust. You must always treat all women of the town with respect... (not going into certain rooms, not slashing at them with swords, or giving them a scare) and always treat children with kindness while still not giving them everything they want. You have life points, love points, trust points, money, livestock, followers and a few other less important things. Link and Zelda would be between 16 and 21 You would have to protect the King's castle from enemy attacks and so on. The game would never really end just like AC, You just keep courting Zelda, fighting enemies, being attacked, defending your fort and the King's castle etc. |

I. You start the game on a map of the world. From their you can select your country and then the
view changes to only include your country.
A. You have a certain amount of money, resources, buildings, factories, weapons, men
B. You can order the building of new factories, forts, transportation, training facilities,
airports wherever you want within reason.
C. You can select a place on the map, order it to perform some operation, destroy it, build
more on it, hire more employees and actually go into it yourself as a person of your choice.
1. Select an airport (right click on it and select explore, shut down, add extension, be on
alert)
a. Explore: *it zooms in on the airport* you select a place in the airport
(right click and select go there, shut down section, upgrade equipment) clicking go there would
set you in that
place now looking at it from a view that a person would have. From there you can select groups of
people and command them to do certain things or you can select one person and a type of view and
become that person in whatever view you pick which can be changed from and to first person, third
person or second person.
(select the view of another person or camera view while controlling the present one)
b. The others are self explanatory and I will let your imagination take care of other
possibilities
2. All the buildings and locations have special properties and abilities of their own similar
to the example of the airport.
D. You can also just freely zoom scroll and rotate all over no matter what mode you are in.
E. The building on the Map would work just like on Star Craft except you could rotate around
and see the other side plus it has more features.
II. Abilities in the game are almost anything you can think of that we can do in the real
world plus more.
A. Change your surroundings by filling bodies of water with land, digging tunnels in the land even
under water, dig ditches build dams
B. Control armies, navies, air forces, civilians as a group or single people, vehicles of any
sort from skateboards to Hover crafts to space ships for putting up spy satellites.
III. This game is meant to be a major online game with tones of people playing and whoever
claims a character first will get it!
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games coming soon!
coming soon!
This is a game my dad made up. It is basically Team Keep Away with Two Hand Touch. You have at least 2 teams but you can have more. You set up boundaries in whatever shape you want but they have to be small enough to keep people from being able to hog the ball and just run around with it. (you'll have to experiment with that until you figure out the right size for the right amount of players.) One team starts with a football, soccer ball, hacky sack, schmerltz (a sock with a ball tied up in the end), Frisbee... (anything that can be safely thrown around) and starts running around passing it to each other as many times as they can. The other team(s) try to intercept the ball or touch the person with the ball with both hands. When there is a Two Hand Touch, the person who got tagged has to put the "ball" down, let a person from the team that tagged him/her pick the ball up, and then count to 5 before anyone on that team can tag the one that picked up the ball. When the "Ball" goes out of bounds the other team gets to throw it in from where it went out. If there are more than two teams, then the first team to get to the "ball" gets it. The object of the game is to get the most passes in a row but soon you'll find that you don't even want to keep score because there are so many passes in the game and it is so fun!
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | You can play left from this side | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |up and to the left from this side and the bottom and up from the bottomMy Color TI's!You can have as many players as you want but if you get over 6 players, you will have to make this grid larger (this one is a 10 by 10) You can play this on MSN, on paper or on marker boards, wherever, but on MSN you have to have the font on Courier or it won't line up correctly. You play until you fill up the whole grid, taking turns, trying to connect as many of your pieces in a row as you can. 3 in a row gives 3 points, 4 gives 4, 5 gives 5... 2 and 1 give no points. The easiest way to play is on MSN where you use your initials as your game pieces and copy and paste the board with the last move to your typing window, highlight the space you want to go, and type your letter. The easiest way to count up the score is to first count all the connections by one player going vertical then horizontal then the two diagonals! Ex. (|=37, -=24, /=31, \=20)