Who's who in Garou |
||
Glass Walkers 1 2 3 4 by Lan^Man-Dragon
Thoughts
on the other tribes: Bone
Gnawers: They are the one other tribe that understands the City. We rule
above, they below. Treat them well, and they will treat you well. They are
profitable allies, and knowledgeable sources for any information that our
people might miss. Black
Furies: Caught in ancient ways and ancient hatreds. They are blind to the
progress of the modern world. Watch their tempers, and when you send a liaison
to them, it is to your advantage to send a woman. Children
of Gaia: Good in heart, naïve in mind. Many times, in negotiations of our
intertribal business, we need a neutral facilitator, and they can be excellent
at that. Value their thoughts highly, but recognize the weaknesses of the
source. Fianna:
Hopeless romantics: They can drink, they can sing, and by all accounts
they’re great in bed. Too bad that they cannot realize the fundamental
change that has happened in the world since the Romans taught the Celts how to
use soap. Get
of Fenris: We (and some Bone Gnawers) opposed them when they joined the Nazis
in World War Two. We have not been at peace with them since. Like those who
followed Hitler, they are led astray by tales of obsolete cultures and past
glories. Red
Talons: In some ways, they are the darker brothers to the Get. Calling for the
death of humans cannot stop the trends that have been building since the first
cities. Fortunately they will rarely enter our cities, so we do not need to
waste resources to destroy them. Shadow
Lords: Whenever someone claims that we are ambitious or cold, point them
towards the Shadow Lords and we will seem as innocent as a Child of Gaia in
comparison. They wish to rule the new world, but where we negotiate crisply
and logically with the Weaver, they forge pacts with darker powers. Silent
Striders: Useful couriers for anything you can’t (or wouldn’t) transmit
over the wires. When you make a deal with them, consider the tightest contract
possible. It is unclear who else they may serve in their constant travels,
seemingly following no line of authority. Silver
Fang: They fear the influence that we wield, for on some level they recognize
that we are the de facto rulers of the modern world. They live in the past, we
live in the future. If you approach them with honor and honesty, you can
strike a win-win deal in most cases. Stargazers:
They reject everything that the modern world has to offer, thinking that such
denial brings wisdom and peace. While we often can’t understand them as a
group, the individuals Uktena:
A tribe of R&D specialists. They share an interest in knowledge that we
can respect, but they have glaring holes in their collective data when it
comes to cities and the Weaver.
|