Spells

 

 

Main
Opening
News/Updates
Council
Bookstore

Sign Up

Quests
Quest Masters
Links
Nations

Webrings
Rooms
World Overview
Downloads 
Awards
Special Thanks
Sponsors
Disclaimer



Combat
Equipment
Levels

Adventuring
Magic
Spells
Monsters
NPCs



Building Guide
Ability Scores
Races
Classes
Skills
Feats

  Here you will find a list of all the spells that are not found in any purchasable book. The PHB has a list of many spells. Every one of them is usable in the Aurora world. Spells located in the Priest's or Wizard's Spell Compendiums are also usable in Aurora. Spells located in this section are spells found either online or created specifically for the Aurora world. Also, Psionic powers are located here. Though psionics is not magic, many of their affects are spell-like.

We will have these broken down into three sections: Arcane, Divine, and Psionics.

Arcane Divine Psionics

Name- Name of the Spell.
School- The school(s) the spell fall(s) under.
Level- the level of the spell for the caster
Component- Verbal (V), somatic (S), Material (M), XP Cost (XP), Divine Focus (DF), Focus (F)
Casting time- The length of time it takes to cast the spell
Range- Self explanatory
Area- What area is affected by the spell
Target- Self explanatory
Effect- Self explanatory
Duration- How long the spell lasts
Saving throw- Tells if a saving throw is allowed and what is determined for the roll.
Spell Resistance- Yes, No, or See below?
Description- Self explanatory

Notice that not all spells use every spell uses all of the things above. Here is an example, from the PHB page 182,  of what a spell looks like:

Cause Fear
Necromancy [Fear, Mind-Affecting]
Level: Brd 1, Clr 1, Death 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft/2 levels)
Target: One living creature
Duration: 1d4 rounds
Saving Throw: Will negates
Spell Resistance: Yes

The affected creature becomes frightened. It suffers a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from you as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice (HD) are immune. Cause fear counters remove fear.
Note: Mind-affecting spells do not affect nonintelligent creatures, and fear spells do no affect undead.

  Please support Aurora by voting. Just click on these images.








 

Aurora is a copyright of Aurora Matrix Inc., Copyright  2000. Dungeons and Dragons is a trademark of Wizards of the Coast Inc.