NPCs

 

 

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  These are all the NPCs unique to the Aurora game. There are billions across the planet, but these are the most well known heroes, villains, ect known across the planet.

Below is how NPC stats are set up:

Name- Self Explanatory
Race- Self Explanatory
Ability- Ability Scores
Level- Current level they are at
Class- The class(es) the NPC is in
Alignment- Self Explanatory
Speed- How far the NPC moves in a round
Weapons- Weapons the NPC carries on them.
Armor- Armor worn or carried by the NPC
AC- Armor class rating of the NPC
Saves- Saving throw bonuses
Skills- Self explanatory
Feats- see above
Spells- All the spells the NPC knows
Gear- other equipment the NPCs have
Description- This tells about the NPCs history, distinguishable markings, usual attire, location, appearance, deities, ect.

An example NPC is shown below:

Dargar Firehammer
Class: Fighter
Race: Dwarf
Alignment: Lawful Good
Level: 5
Abilities: 15 Str, 10 Dex, 17 Con, 13 Int, 11 Wis, 12 Cha
Speed: 20 ft
Weapons: +1 Battle Axe
Armor: Chainmail
AC: +5 Chainmail
Saves: +7 Fort, +2 Wil
Skills: Climb (5), Diplomacy (3), Listen (3), Handle Animal (5), Jump (2), Ride (3), Swim (2), Gather Info (1), Heal (2), Listen (1), Search (1)
Feats: Endurance, Combat Reflexes
Gear: Nothing out of the ordinary
Dargar was born in northern mountains of Eurtha. He spent most of his life working there. At the age of 90, Dargar relocated himself in the heart of Begil where he he still resides today.
He has a large scar on his left cheek from battle.

Below is a chart for you to download any NPC you wish.

Name Location Recommended Use File (requires MS Word)
       
       
       
       
       
       
       
       
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Aurora is a copyright of Aurora Matrix Inc., Copyright  © 2000. Dungeons and Dragons is a trademark of Wizards of the Coast Inc.