Feats

 

 

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Feats

  Feats represent a character's mastery in battle, whether it is to dodge attacks or weapon expertise. There are many differences between feats and skills as well. Skills are bought, whereas, feats are not. Feats are chosen instead. Also, skills go by ranks. Feats do not. Many feats do, however, require a prerequisite.

Every 3 levels, a character gains an additional feat that the MUN chooses. For more on feats, refer to the Player's Handbook Chapter 5. It goes in detail about feats and has feats listed. This page will only add new or unique feats to the game of Aurora.

Below is an example of a feat found in the Player's Handbook:

Alertness [General]
You have finely tuned senses.
Benefit: You get a +2 bonus on all List and Spot Checks.
Special: The master of a familiar gains the Alertness feat whenever the familiar is within arms reach.

Go here to download or view a feat.

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Aurora is a copyright of Aurora Matrix Inc., Copyright  © 2000. Dungeons and Dragons is a trademark of Wizards of the Coast Inc.