Monsters

 

 

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  These are all the monsters not found in the Monster Manual or any of the Monstrous Compendiums for Second Edition that habit Aurora.

Name- Name of Monster
Size- Self Explanatory
Hit Dice- The amount of hit points (HPs) the monster has
Initiative- Any bonus to initiative the monster has
Speed- The maximum space the monster can cover in a single round.
AC- The Armor Class rating of the monster
Attacks- All attacks the monster uses
Damage- damage inflicted by attacks
Face/Reach- How far they can make melee attacks
Special Qualities- Other abilities the monster has
Saves- Bonuses they receive on Saving Throws
Abilities- The monster's ability scores
Skills- Skills the monster has
Feats- Feats the monster has
Climate/Terrain- Places you are likely to find the monster
Organization- How many of these you may come across in a single battle
Challenge Rating- How difficult the beast is
Treasure- The goodies you may find on the monster
Alignment- Self explanatory
Advancement- How tough the creature can get
Descriptive text- Self explanatory

Below is an example of a monster taken from the Monstrous Manual Page 60 and 61:

Displacer Beast
Large Magical Beast
Hit Dice: 6d10+18 (51 hp)
Initiative: +2 (Dex)
Speed: 40 ft
AC: 16 (-1 size, +2 dex, +5 natural)
Attacks: 2 tentacles +9 melee, bite +4 melee
Damage: Tentacle 1d6+4, bite 1d8+2
Face/Reach: 5 ft by 10 ft/5 ft. (15 ft with tentacles)
Special Qualities: Displacement, resistance to ranged attacks
Saves: Fort +8, Ref +4, Will +3
Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8
Skills: Hide +12, Listen +3, Move Silently +7, Spot +6
Feats: Alertness, Dodge
Climate/Terrain: Temperate forest, hill, or mountains and underground
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 4
Treasure: 1/10 coins, 50% goods, 50% items
Alignment: Usually Lawful Evil
Advancement: 7-9 HD (large); 10-18 HD (huge)
The displacer beast is a savage and stealthy carnivore that resembles a puma with six legs, glowing green eyes, and two muscular tentacles growing from its shoulders.
A displacer beast has luxurious, blue-black fur and a long, feline body and head. It is the size of a Bengal tiger, about 10 feet long and weighing about 500 pounds. The tentacles end in pads equipped with horny ridges.
Displacer beasts favor small game but will eat anything they can catch. They regard all other creatures as prey and tend to attack anything they meet. They have a deep-seated hatred for blink dogs, and the two attack each other ruthlessly when their paths cross.
Combat
Displacer beasts rake opponents with their tentacles and bite foes that get close.
Displacement (Su): A light-bending glamer continually surrounds a displacer beast, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than site. A true seeing affect allows the user to see the beast's position, but see invisibility has no effect.
Resistance to Ranged Attacks (Su): A displacer beast gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks).
Skills: A displacer beast receives a +8 racial bonus to Hide checks, thanks to its displacement power.

Currently, we have no new monsters to add. Come back soon.

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Aurora is a copyright of Aurora Matrix Inc., Copyright  2000. Dungeons and Dragons is a trademark of Wizards of the Coast Inc.