Ticketed Activities
Boating activities, scuba and snorkeling, and some special exhibits will also require a ticket. Tickets for these activities will be issued to troops on the day of arrival at the jamboree site. Ticketing will allow maximum participation while keeping the number of people manageable for the staffs of areas involved. Ticketing also helps Scoutmasters know who is participating in the activities so they can encourage Scouts to participate.
Subcamp Scheduler
Each subcamp will have a subcamp scheduler who will serve as a liaison between each troop and the jamboree scheduling group. This will be the first avenue of help should any scheduling problems arise. The subcamp scheduler also will set up a system for Scoutmasters to exchange or obtain tickets (as available) for use by Scouts.
Subcamp Activities
Subcamp activities will consist of jamboball, a 5K run, and other activities. Equipment can be checked out from the subcamp activities area. These activities should be informal, pickup-type events with no winners or losers. Interaction within and between patrols and troops should be encouraged.
5K Fun Run
Four 5K runs will be conducted simultaneously, one in each region, at 7:30 P.M. on Tuesday, July 24. The events are fun runs/walks; Scouts and Scouters are encouraged to participate, and everyone who completes the course will receive a recognition. Water and first aid will be available on each course, and the course will be free of moving vehicles. No special recognition will be given for the best times. Scouts who normally do not run should be cautioned not to overexert themselves.
Jamboball
Jamboball is exactly like volleyball, with a twist. The game is played on a square court, with two nets strung from side to side. Four patrols can compete at one time, and points are scored AGAINST the team who missed a shot, so the winners are the team with the LOWEST point after the four 7 1/2 minute quarters. Either one or TWO balls may be used at a time.