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- The earliest written mention of a chesslike game appeared around 600 A.D.,
and the fact that it was mentioned without explanation suggests that it was
already well known by that time. The game was called chaturanga, and it is
believed to be originated from India. Chaturanga spread eastward to China, and
then through Korea to Japan. It appeared in Persia after the Islamic conquest
(638-651). In Persia the game was called shatranj, the Arabic form of the word
chaturanga. The spread of Islam to Sicily and the invasion of Spain by the Moors
brought shatranj to Western Europe, and it reached Russia through trade routes
from several directions. By the end of the 10th century, the game was well known
throughout Europe. The game of chess as it exists today emerged in Southern
Europe toward the end of the 15th century. Some of the old shatranj rules were
modified, and the new rules we have today were added.
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- Chess is a game of great strategic depth and, at times, immense tactical
complexity. When starting out, a player needs to learn to see the most basic
tactical threats pieces under attack, pin and fork possibilities, threats of
checkmate. After a while, many of these threats are seen automatically, and the
player can begin to look ahead a bit and envision the effect of making various
moves. Eventually, a player can begin to put more effort into thinking
strategically, specifically, analyzing the position to determine its important
features and then finding a plan that takes these features into account.
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- The great world champion José Capablanca once commented that he never looked
ahead that he simply chose the best move. This was an exaggeration, but one
thing is true: When you get good at chess, you know when you are following the
"thread" of the game. When you can sense what's important, you can play
intuitive moves and see your way through all kinds of tactical complexities with
surprising accuracy. That's one way humans beat computers at chess. On the other
hand, when a player hesitates and seems confused, he or she has usually lost the
thread, and will have to rely on pure calculation. That's when humans lose to
computers, as well as to other humans.
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© David Leckner 2002