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Ryu Ken Mode
"Alright, now I can go shopping with Eliza"

Hmmm....I dunno. I can't explain this. Maybe this is Ryu's playboy side? He got sick of being a lone warrior and decided to show off a little bit to get some chicks. He looked at Ken and got jealous of all the attention that he got from female fans and decided to learn Ken's style to get some action....real action! So, with the Shotokan Switch, Ryu gains speed, Ken's funky kicks, strange specials and risky supers. Capcom has finally made Ken distinctly different from Ryu (since MvSF)! It's hard to believe ain't it? I know that in the past, they gave him different supers and better Dragon Punches but now they've gone all out! I'll get into the details of the changes in the moves section! It takes a while to get used to playing as him but he's still a really good fighter!

Special Moves
Overhead Axe Kick à+MK
Ryu lifts his foot upward and axe kicks his opponent. This move is unblockable except in a standing position. This makes it extremely useful to pull off on turtles that just love to crouch block all day. Watch out because it takes him a while to actually start the kick, leaving him open to counter attack.

Hadouken âæà+P
The Ken version of Ryu's fireball dissipates before going the entire screen. This makes it less effective when trying to play keep away. Stick to using it up close and in combos. While in the air, it goes diagonally downward at his opponent so you can use them for jump ins. This was one change that annoyed me! Capcom gave Ken's fireball size at the price of range! He sends out a fireball which is about as big as Ryu's which dissipates after only half a screen! Is he trying to copy Dan or something?

Shoryuken àâæ+P
The Ken version Dragon punch is the best of the three. All versions of the Ken Dragon punch are flaming and do multiple hits. They are extremely quick and have minimal recovery time for a rising uppercut move. They can also be done in the air, making them useful for countering air combos and acting as an AC Finisher. Just air block and then immediately do this move! They'll get hit every time! If you like doing Dragon Punches, then Ken mode is best for you!

Tatsumaki-Senpuukyaku âåß+K
Another major change! He does the SF EX version of the hurricane which ends with an axe kick! It has it's positive aspects and it's drawbacks though so Ken players are pretty split about this particular change! On the upside, it comes out very quickly and can easily combo with his kicks! The height of Ryu's ascent is determined by the strength of the kick button. Short has him sticking close to the ground while Roundhouse makes him rise almost vertically. When used in the air, it acts just like any other Shotokan Hurricane, following the arc of his jump and hitting multiple times.

Super Combos
Shoryu Reppa âæà+PP
The move that cast the mould for all other rushing dragon supers! Akuma, Cap and Sakura all ripped him off! Ryu does three multi hitting dragon punches while rushing forward! It combos and even OTG's making it a super with a very high hit ratio! It also has very good speed and range so it is useful for countering moves from even across the screen! However, there is one very serious flaw with it! Avoid using it on big characters cause they fall very fast and always end up landing before Ken does! This gives people like Hulk, Blackheart and Shuma Gorath chances to counter even if they get hit! Also, if any opponent blocks this, you will definitely be attacked cause Ryu is completely vulnerable at the end of this move!

Shinryuken âæà+KK
The flaming tower of death! This super hurts like hell! His most powerful super, yet it's also the one with the least horizontal range! Your opponent has to be right above or in front of Ryu for this to connect! If they're not blocking, they get sucked up into the fiery vortex and get pumelled by it! If it's blocked, they get knocked out of it making it useless to do chipping damage and Ken is completely vulnerable to boot! His air launcher sets this move up perfectly though and remember to ram on the buttons to get extra hits and damage!

Shippu Jinrai Kyaku âåß+KK
Ryu retained a super from SF3 and so did Ken! He got to have his flaming hurricane super! Ken spins across the screen with his feet on fire and when he connects, he and his opponent go flying up while he kicks them a few more times! It has good range, does ok damage and the start up frame is invincible so he cannot be knocked out of it until he actually starts attaking! However, like all of Ken's other supers, if it's blocked, he is left very vulnerable!

Shotokan Switch àæâåß+P (MvC version only)
Ryu turns his back and he changes identities. When you're tired of Ken's arrogant and flashy attitude, hit Jab to become the powerful yet serious Ryu or Fierce to gain the evil intent and power of Akuma!

Ryu Mode, Akuma Mode

Team Attack
Shoryuken MP+MK (MvSF version only)
A good team move for opponents that are up close! In my opinion, this is the best team move to use if you want to trick your opponent! Have Ryu jump in and hit them with a super when they try to attack Ryu! Ryu jumps very far into the screen and he gets out slowly, so it makes your opponent want to hurt him! Hurt them instead!

Team Counter
Shoryuken ßåâHP+HK
Was there any doubt? The king of Dragon Punches would of course counter with...a Dragon Punch! An excellent counter when used up close because it comes out quickly and he is invincible while rising! However, he'll get killed if you try to counter any beam supers with this!

Team Super
Shinkuu Hadouken âæàHP+HK (2 Levels)
In my opinion, one of the best team supers because of the fact that it is comboable. Almost any other super will complement this one. Always start it with Ryu. If he comes in as the second character, he doesn't help much in terms of chipping damage.

Double Shinku Hadoken âæàHP+HK (2 Levels) (MvSF version only)
If you team Ken up with Ryu, then they will both release the awesome power of the Double Shinku Hadoken! It does an incredible amount of damage and the hits can go up to 40+ for this team super! It also makes you feel a little tingle inside seeing those two working together, just like they did in the SF animated movie!


Moves, Combos, Strategies