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Experience and Traning

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    Experience is gained in several ways. The first is not to do anything, your character naturally gains 1 XP/ Day. The second way is to train, and finally the third is through fighting.

    We'll look at Training first. There are several means of training in the DBZ universe.


    Weighted Clothing. The benefit it give is that it multiplies all xp you gain by 2x-4x. Correspondingly your Max Power lvl is decreased while you are wearing it.


    Power vs. Multiplier chart.

    Experience multiplier 2x, Max power is reduced to 3/4 full.
    Experience Multiplier 3x, Max power is reduced to 1/2 full.
    Experience multiplier 4x, Max power is reduced to 1/4 full.


    What this means is if a character has a Max Power of 1300 and wants to gain the 2x XP for fights and training. His/her new effective Max Power is down to 975, but full Power can be regained at any time simply by removing the clothing.( No, Power is not lost permanently)

    Gravity Training
    By increasing the G's your character trains under you can multiply the XP gained during training. For every additional G. you add you gain an additional multiplier of +1. thus if a character trains under 5g they gain an XP multiplier of 4x to all XP gained in that training session.
    The maximum gravity you can train under is 1/ 10 Str. a character has. Thus if a character has a Strength of 49, there max gravity is 3g.


    Traning Partner
    A partner/Teacher can help to gain XP faster. Instead of gaining 1XP/ Day, a partner/teacher can gain both you and themselves 14 XP/week. Basicly double.


    Extreme Training


    Each Training effect gains you an additional +1x to your multiplier in training.

    There are different types of extreme training. Hi G is actually one of them but we won't need to go over it again. The other types are as followes....

    Extreme Weather- This isn't your everyday summer thunderstorm. You need to be in borderline hurricane to get a bonus for this. Tornadoes, hurricanes, blizzards( which you gain additional multipliers for cold ), ect......
    Temprature fluxuations- We're talking about +/- 100 degrees or so......give or take a few degrees.

    Unstable terrain- Places prone to landslides, rock falls, mudslides.....you get the idea. Flying over the obsticles would be easier but you don't get the multiplier for it. You must take the chance to get it.

    Wierd Mental effects- Effects that would fall into this catagory would be Mirages, Illusions, anything that would hamper your character from distinguishing friend from foe or a safe path from a dangerous one.

    Nasty Creatures- Not your ordinary, everyday creatures. I'm talking about something that is capable of taking your character's arm off at the shoulder.

    ( Some Ex. training won't be available in all areas, so if you want to know what you can do post a question on the ooc board and I'll let you know what's avalible to you in your area or where you need to go to get the conditions you want.)