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Here are some items you may encounter during your DBZ experience.

    Weighted Clothing- Needs to be rebought every 5 Str. increase.
    Senzu Bean-(restores 1/2 hits and power, up to 200 Hp & 100,000 Energy)
    Energy Pistol-(20-150 Energy Damage)
    Energy Rifle-(200-1000 Energy Damage)
    Scouter
    Scouter version 2
    Heavy Weapon-(1500-5000 Energy Damage)
    Healing Tank
    Saiyan Armor version 1
    Saiyan Armor version 2
    Saiyan Armor version 3
    CC Light Armor
    CC Medium Armor
    CC Heavy Armor
    Tree of Might seed
    Capsule Homes and Vehicles
    Dagger-(+2 Str. Damage)
    Lrg. Knife-(+3 Str. Damage)
    Throwing Knife-(+2 Str. Damage)
    Shortsword-(+4 Str. Damage)
    Longsword-(+5 Str. Damage)
    Broadsword-(+5 Str. Damage)
    Rapier-(+3 Str. Damage/ - 20 Def.)
    Scimitar-(+5 Str. Damage)
    2 Handed Sword-(+7 Str. Damage)
    Claymore-(+6 Str. Damage)
    Hatchet-(+3 Str. Damage)
    Axe-(+5 Str. Damage)
    Battle Axe-(+6 Str. Damage)
    Throwing Axe-(+3 Str. Damage)
    Great Axe-(+8 Str. Damage)
    Mace-(+3 Str. Damage)
    Great Mace-(+5 Str. Damage)
    Maul-(+4 Str. Damage)
    War Hammer-(+7 Str. Damage)
    Spear-(+3 Str. Damage)
    Long Spear-(+4 Str. Damage)
    Staff-(+3 Str. Damage)
    Poleaxe-(+7 Str. Damage)
    Halberd-(+8 Str. Damage)
    Flail-(+4 Str. Damage)
    Great Flail-(+6 Str. Damage)
    Whip-(+1 Str. Damage/ Entangle)

    CC Light Armor = 20 defense to physical & 10 defenst to energy.
    CC Medium Armor = 50 defense to physical & 50 defense to energy. also reduces dex by 10 due to bulkyness.
    CC Heavy Armor = 75 defense to physical & 80 defense to energy. also reduces dex to 1/2 due to bulkyness.
    Saiyan Armor 1 = +100 to Defense(Energy Only)
    Saiyan Armor 2 = +400 to Defense(Energy Only)
    Saiyan Armor 3 = +800 to Defense(Energy Only)
    Scouter can pick up power up to 8000. Version 2 can pick up power up to 120000.