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Level 1 Level 2 Level 3 Level 4 Level 5
Level 6 Level 7 Level 8 Level 9  

 

Spells in this level cost 30SP to purchase

 

Spell: Wall of Air Casting Cost 9ap
Lvl of spell 2 Casting Time one round
Spell Description

subject is immune to all ranged attack for duration of spell

Spell Range 

30ft +5/lvl

Target Area (area of effect)

one target

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

target cannot use ranged weapons of any sort while the spell is in effect.

 

Spell: Ignore Natural Element Casting Cost 8ap
Lvl of spell 2 Casting Time one round
Spell Description

allows target to ignore 2d6 dmg from chosen element every round:  must select element when spell is cast (fire, ice, earth, air)

Spell Range 

20ft +5/lvl

Target Area (area of effect)

one target/ 3 levels

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Wake Dust Casting Cost 7ap
Lvl of spell 2 Casting Time one round
Spell Description

dust spread over the area of effect, covering everything.  It will reveal the outline of hidden/invisible creatures

Spell Range 

10 feet

Target Area (area of effect)

50 ft radius

Duration

instant, dust is permanent.  (can be brushed/washed off)

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Iron Needle Casting Cost 10ap
Lvl of spell 2 Casting Time one round
Spell Description

needles speed from hand of the caster dealing 2d4 dmg

Spell Range 

20 ft

Target Area (area of effect)

one target/ 3 levels

Duration

instant

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Webbing Casting Cost 8ap
Lvl of spell 2 Casting Time one round
Spell Description

the area of effect is smothered in a sticky webbing. Targets caught in the web must make a physique check to break free. Targets cannot attack for evade while stuck

Spell Range 

15ft +5/level

Target Area (area of effect)

25ft Radius

Duration

d4 rounds

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: continual light Casting Cost 6ap
Lvl of spell 2 Casting Time one round
Spell Description

creates a small orb that hovers near the caster, 3" in diameter, and  gives off enough light to cover a 15ft radius.  light is equal to daylight.  Orb cannot be hidden or destroyed but can be dispelled or countered with a darkness spell.

Spell Range 

immediate

Target Area (area of effect)

self

Duration

1 day per 2 levels

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: darkness Casting Cost 7ap
Lvl of spell 2 Casting Time one Round
Spell Description

a blanket of pitch black darkness fills the area of effect.  it effects those stepping into it as well.  Those stepping out of the radius are no longer effected.  The 'blanket' does not move.

Spell Range 

5ft +5/lvl

Target Area (area of effect)

15ft radius

Duration

1 day per 2 levels

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Ball lightning Casting Cost 13ap
Lvl of spell 2 Casting Time one round
Spell Description

summons a crackling sphere of electrical energy that will continue toward the selected target and pursue until it strikes.  

Spell Range 

-

Target Area (area of effect)

-

Duration

Until target is struck

Dmg of Spell (if any)

2d6 dmg

Other effects besides damage

travels at roughly 50' per round, and will travel up to one mile in pursuit of its target

 

Spell: Vertigo Casting Cost 8ap
Lvl of spell 2 Casting Time one round
Spell Description

target loses 20% attack and evade as their vision becomes fuzzy and obscured

Spell Range 

15 ft

Target Area (area of effect)

one target/ 3 levels

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Invisibility Casting Cost 10ap
Lvl of spell 2 Casting Time one round
Spell Description

target is rendered completely invisible including all items carried and worn.  Target can move about freely and will remain invisible for the duration of the spell unless they make an attack.*

Spell Range 

20ft

Target Area (area of effect)

one target

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

*obviously picking up and interacting with objects or NPC's is going to draw attention to the invisible target

 

Spell: Misinformation Casting Cost 13ap
Lvl of spell 2 Casting Time one round
Spell Description

target becomes confused and phantasmal orders are issued in their head.  Target begins performing random actions for duration of spell (hosts call on the actions)

Spell Range 

50 ft

Target Area (area of effect)

one target

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

target can make willpower check once per round to overcome/negate spell

 

Spell: Mirror Image Casting Cost 9ap
Lvl of spell 2 Casting Time one round
Spell Description

creates identical duplicates of the caster that move as the caster moves.  One will disappear each time the caster is attacked.  each image reduces the to hit of the attacker by 10% and increases the chance of an attackers spell failure by 10%

Spell Range 

immediate

Target Area (area of effect)

self

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

summons d4 mirror images

 

Spell: Reinforced disguise Casting Cost 9ap
Lvl of spell 2 Casting Time one round
Spell Description

Changes the image of the caster, including facial structure, voice and clothing for duration of spell

Spell Range 

immediate

Target Area (area of effect)

self

Duration

1 hour per level

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Felinoid divination Casting Cost 12ap
Lvl of spell 2 Casting Time one round
Spell Description

Grants the target a (level)d2 bonus to reflexes for the duration of the spell

Spell Range 

15 ft

Target Area (area of effect)

one target

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Darkvision Casting Cost 7ap
Lvl of spell 2 Casting Time one round
Spell Description

grants the target supernatural vision like that which some races possess. Darkvision up to 60 ft (does not stack with racial abilities)

Spell Range 

35 ft

Target Area (area of effect)

one target per level

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

Bright light will daze the target for d2 rounds, cutting tohit and evade by 50% as this does not have the 'filtration' of natural darkvision.

 

Spell: Forced Entry Casting Cost 8ap
Lvl of spell 2 Casting Time one round
Spell Description

cast simply opens a door that has been locked or sealed by magic. Can only "dispel" a magically sealed lock created by a mage no higher than two levels of the caster.

Spell Range 

5 ft

Target Area (area of effect)

one target

Duration

instant

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Endurance Casting Cost 6ap
Lvl of spell 2 Casting Time one round
Spell Description

Target gains +1 Physique for the duration of the spell

Spell Range 

25ft +5/level

Target Area (area of effect)

one target/2 levels

Duration

one round per level

Dmg of Spell (if any)

-

Other effects besides damage

cannot be cast multiple times on a single target (doesn't stack with itself)

 

Spell: Demonic Fires Casting Cost 7ap
Lvl of spell 2 Casting Time one round
Spell Description

turns any source of flame into a shower of sparks, blinding those within the area of effect

Spell Range 

20 ft

Target Area (area of effect)

10 ft Radius

Duration

d2 rounds per level

Dmg of Spell (if any)

-

Other effects besides damage

-

 

Spell: Crystal Dust Casting Cost 6ap
Lvl of spell 2 Casting Time one round
Spell Description

A swirling spray of ice erupts from the mouth of the caster, slamming into the target

Spell Range 

5ft +5/level

Target Area (area of effect)

one target

Duration

instant

Dmg of Spell (if any)

d4 per level

Other effects besides damage

-