Spells in this level cost 30SP to purchase
| Spell: Wall of Air | Casting Cost | 9ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
subject is immune to all ranged attack for duration of spell |
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| Spell Range |
30ft +5/lvl |
Target Area (area of effect) |
one target |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
target cannot use ranged weapons of any sort while the spell is in effect. |
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| Spell: Ignore Natural Element | Casting Cost | 8ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
allows target to ignore 2d6 dmg from chosen element every round: must select element when spell is cast (fire, ice, earth, air) |
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| Spell Range |
20ft +5/lvl |
Target Area (area of effect) |
one target/ 3 levels |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Wake Dust | Casting Cost | 7ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
dust spread over the area of effect, covering everything. It will reveal the outline of hidden/invisible creatures |
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| Spell Range |
10 feet |
Target Area (area of effect) |
50 ft radius |
| Duration |
instant, dust is permanent. (can be brushed/washed off) |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Iron Needle | Casting Cost | 10ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
needles speed from hand of the caster dealing 2d4 dmg |
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| Spell Range |
20 ft |
Target Area (area of effect) |
one target/ 3 levels |
| Duration |
instant |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Webbing | Casting Cost | 8ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
the area of effect is smothered in a sticky webbing. Targets caught in the web must make a physique check to break free. Targets cannot attack for evade while stuck |
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| Spell Range |
15ft +5/level |
Target Area (area of effect) |
25ft Radius |
| Duration |
d4 rounds |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: continual light | Casting Cost | 6ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
creates a small orb that hovers near the caster, 3" in diameter, and gives off enough light to cover a 15ft radius. light is equal to daylight. Orb cannot be hidden or destroyed but can be dispelled or countered with a darkness spell. |
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| Spell Range |
immediate |
Target Area (area of effect) |
self |
| Duration |
1 day per 2 levels |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: darkness | Casting Cost | 7ap | |
| Lvl of spell | 2 | Casting Time | one Round |
| Spell Description |
a blanket of pitch black darkness fills the area of effect. it effects those stepping into it as well. Those stepping out of the radius are no longer effected. The 'blanket' does not move. |
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| Spell Range |
5ft +5/lvl |
Target Area (area of effect) |
15ft radius |
| Duration |
1 day per 2 levels |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Ball lightning | Casting Cost | 13ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
summons a crackling sphere of electrical energy that will continue toward the selected target and pursue until it strikes. |
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| Spell Range |
- |
Target Area (area of effect) |
- |
| Duration |
Until target is struck |
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| Dmg of Spell (if any) |
2d6 dmg |
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| Other effects besides damage |
travels at roughly 50' per round, and will travel up to one mile in pursuit of its target |
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| Spell: Vertigo | Casting Cost | 8ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
target loses 20% attack and evade as their vision becomes fuzzy and obscured |
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| Spell Range |
15 ft |
Target Area (area of effect) |
one target/ 3 levels |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Invisibility | Casting Cost | 10ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
target is rendered completely invisible including all items carried and worn. Target can move about freely and will remain invisible for the duration of the spell unless they make an attack.* |
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| Spell Range |
20ft |
Target Area (area of effect) |
one target |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
*obviously picking up and interacting with objects or NPC's is going to draw attention to the invisible target |
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| Spell: Misinformation | Casting Cost | 13ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
target becomes confused and phantasmal orders are issued in their head. Target begins performing random actions for duration of spell (hosts call on the actions) |
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| Spell Range |
50 ft |
Target Area (area of effect) |
one target |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
target can make willpower check once per round to overcome/negate spell |
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| Spell: Mirror Image | Casting Cost | 9ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
creates identical duplicates of the caster that move as the caster moves. One will disappear each time the caster is attacked. each image reduces the to hit of the attacker by 10% and increases the chance of an attackers spell failure by 10% |
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| Spell Range |
immediate |
Target Area (area of effect) |
self |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
summons d4 mirror images |
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| Spell: Reinforced disguise | Casting Cost | 9ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
Changes the image of the caster, including facial structure, voice and clothing for duration of spell |
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| Spell Range |
immediate |
Target Area (area of effect) |
self |
| Duration |
1 hour per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Felinoid divination | Casting Cost | 12ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
Grants the target a (level)d2 bonus to reflexes for the duration of the spell |
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| Spell Range |
15 ft |
Target Area (area of effect) |
one target |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Darkvision | Casting Cost | 7ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
grants the target supernatural vision like that which some races possess. Darkvision up to 60 ft (does not stack with racial abilities) |
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| Spell Range |
35 ft |
Target Area (area of effect) |
one target per level |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
Bright light will daze the target for d2 rounds, cutting tohit and evade by 50% as this does not have the 'filtration' of natural darkvision. |
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| Spell: Forced Entry | Casting Cost | 8ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
cast simply opens a door that has been locked or sealed by magic. Can only "dispel" a magically sealed lock created by a mage no higher than two levels of the caster. |
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| Spell Range |
5 ft |
Target Area (area of effect) |
one target |
| Duration |
instant |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Endurance | Casting Cost | 6ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
Target gains +1 Physique for the duration of the spell |
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| Spell Range |
25ft +5/level |
Target Area (area of effect) |
one target/2 levels |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
cannot be cast multiple times on a single target (doesn't stack with itself) |
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| Spell: Demonic Fires | Casting Cost | 7ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
turns any source of flame into a shower of sparks, blinding those within the area of effect |
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| Spell Range |
20 ft |
Target Area (area of effect) |
10 ft Radius |
| Duration |
d2 rounds per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Crystal Dust | Casting Cost | 6ap | |
| Lvl of spell | 2 | Casting Time | one round |
| Spell Description |
A swirling spray of ice erupts from the mouth of the caster, slamming into the target |
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| Spell Range |
5ft +5/level |
Target Area (area of effect) |
one target |
| Duration |
instant |
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| Dmg of Spell (if any) |
d4 per level |
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| Other effects besides damage |
- |
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