Spells in this level cost 20SP to purchase
| Spell: Aegis Chime | Casting Cost | 3ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
Wards an area for 2 hours/lvl. Magical chimes will sound in the mind of the caster if field is disturbed |
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| Spell Range |
30ft +5/lvl |
Target Area (area of effect) |
35ft radius |
| Duration |
2hrs per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Grip Portal | Casting Cost | 5ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
A portal is held fast and cannot be open, broken or moved. (portal refers to doors, lids, windows, etc) for the duration of the spell. |
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| Spell Range |
10ft +5/lvl |
Target Area (area of effect) |
one portal |
| Duration |
d2 per level of caster |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
- |
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| Spell: Prismatic Shield | Casting Cost | 5ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
An invisible shield moves with the caster, absorbing 30% of all damage directed at the caster |
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| Spell Range |
immediate |
Target Area (area of effect) |
self |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
caster cannot make aggressive actions (such as attacking) while protected |
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| Spell: Goo | Casting Cost | 7ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
all surfaces in the area of effect are covered with a thick mucus like substance that completely hinders movement for all that are in it at time of casting and all who enter the area of effect. |
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| Spell Range |
5ft/lvl |
Target Area (area of effect) |
10ft +2ft/lvl |
| Duration |
d2 rounds per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
char. can make a physique check to attempt to move at 1/4 their standard movement through goo. |
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| Spell: Ethereal Armor | Casting Cost | 4ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
This spell creates a set of magical armor that is only seen as an aura around the mage. This armor functions like standard armor, soaking a portion of the physical damage the mage receives. |
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| Spell Range |
immediate |
Target Area (area of effect) |
self |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage |
mage receives 20% soak while spell is in effect |
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| Spell: Shroud | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | The target area is filled with a dense fog that is commonly used for escape and to surprise the enemy. | ||
| Spell Range | 10ft +5/lvl |
Target Area (area of effect) |
50ft |
| Duration |
one round per level |
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| Dmg of Spell (if any) |
- |
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| Other effects besides damage | +4 to initiative if used to surprise the enemy | ||
| Spell: detect fault | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | immediate |
| Spell Description | The caster is able to identify instantly if there are any secret doors, creases or trap doors in the area of effect | ||
| Spell Range | 5ft/lvl |
Target Area (area of effect) |
30ft radius around the caster |
| Duration | one round | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | - | ||
| Spell: secure strike | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | immediate |
| Spell Description | Through perfect foresight the caster imbues the target with the knowledge of the potential outcome of the next move of the group in combat. | ||
| Spell Range | 10ft +5ft per level |
Target Area (area of effect) |
one target |
| Duration | one round | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | target will automatically hit on the next attack. Target may bypass this if they wish to attempt a roll for a crit. If the spell is bypassed then it is lost. | ||
| Spell: sleep | Casting Cost | 5ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | target succumbs to a deep sleep, falling into a restful slumber. They can be targeted and attacked freely. Target will not awaken until spell duration ends or sleep is dispelled | ||
| Spell Range | 40ft |
Target Area (area of effect) |
one target/2 lvls |
| Duration | one round per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | successful willpower check negates spell when cast. | ||
| Spell: Fascination | Casting Cost | 4ap | |
| Lvl of spell | 1 | Casting Time | immediate |
| Spell Description | Caster creates a field of sparks and swirling tracers about the target, causing confusion in the target. | ||
| Spell Range | 25ft +5/lvl |
Target Area (area of effect) |
one target |
| Duration | one round per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | target suffers -10% To Hit and Evade for duration of spell. Successful willpower check negates. Check can be made only once per round. | ||
| Spell: horror image | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | fills the mind of the target with horror and nightmarish images causing the target to flee in fear for the duration of the spell. Only effects targets up to 2 levels higher than the caster or below. | ||
| Spell Range | 15ft +5/level |
Target Area (area of effect) |
one target/lvl |
| Duration | d4 Rounds | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | Take note that the target is going to be fairly pissed when it realizes what happened after the duration of the spell. Successful willpower check negates spell effects. Check can be made once per round | ||
| Spell: Weaken | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | The caster shrivels the inner strength of the target, reducing their will to fight as well as physical strength | ||
| Spell Range | 20ft +5/lvl |
Target Area (area of effect) |
one target |
| Duration | d2 rounds per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | target suffers -3 Physique and -5% to hit for duration of spell | ||
| Spell: Searing Touch | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | flames lick out from the hands of the caster, giving them a searing touch that causes fire-type damage on touch/melee attacks. | ||
| Spell Range | immediate |
Target Area (area of effect) |
self |
| Duration | one round per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | unarmed melee attack does d6 dmg while spell is in effect | ||
| Spell: Growth | Casting Cost | 5ap | |
| Lvl of spell | 1 | Casting Time | immediate |
| Spell Description | increases the strength of the target | ||
| Spell Range | 20ft +5/lvl |
Target Area (area of effect) |
one target |
| Duration | d2 rounds per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | +2 Physique | ||
| Spell: anti-splat | Casting Cost | 4ap | |
| Lvl of spell | 1 | Casting Time | immediate |
| Spell Description | caster summons a massive heap of pillows, summoning them directly over the spot to which the caster and chosen targets are about to 'splat' from their fall | ||
| Spell Range | 30ft +5/lvl |
Target Area (area of effect) |
one target/lvl |
| Duration | one round | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | - | ||
| Spell: leap of faith | Casting Cost | 3ap | |
| Lvl of spell | Casting Time | one round | |
| Spell Description | gives the target the ability to make overly long jumps. | ||
| Spell Range | 10ft +5/lvl |
Target Area (area of effect) |
one target |
| Duration | one round | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | target can jump up to 20ft horizontally from a running start, 10feet from a standing position and up to 10 ft vertically. | ||
| Spell: empower weapon | Casting Cost | 4ap | |
| Lvl of spell | Casting Time | one round | |
| Spell Description | caster uses his abilities to empower any weapon with an enchantment for a short period of time | ||
| Spell Range | 45 ft |
Target Area (area of effect) |
one weapon |
| Duration | d4 rounds | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | weapon receives a +1 bonus to damage and is considered a magical weapon for duration of the spell | ||
| Spell: Shrink | Casting Cost | 4ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | Caster is able to shrink one target (organic or non organic) up to 50% of its size | ||
| Spell Range | 5ft +5/lvl |
Target Area (area of effect) |
one target |
| Duration | one round per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | can shrink one target down 5% per level up to 50% of their original size. Weight is effectively reduced by a % equal to the size reduction. | ||
| Spell: Mono Volt | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | similar to the searing touch spell. this causes pure energy to arc between the fingers of the caster, causing electrical damage on a touch/melee attack | ||
| Spell Range | immediate |
Target Area (area of effect) |
self |
| Duration | one round per level | ||
| Dmg of Spell (if any) | successful unarmed melee attack does d6 dmg | ||
| Other effects besides damage | - | ||
| Spell: Man-Spider | Casting Cost | 5ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | target acquires the ability to climb up walls and across ceilings regardless of the surface. They may release their grip at will, and take hold again as such. | ||
| Spell Range | 20ft |
Target Area (area of effect) |
one target |
| Duration | one round per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | - | ||
| Spell: Detect Magic | Casting Cost | 5ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | Detect magic items or fields within 20 ft of caster | ||
| Spell Range | immediate |
Target Area (area of effect) |
20ft radius |
| Duration | instant | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage | - | ||