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CONTENT

Newbie Guide

Item List

Spells List

Monster Guide

Location Guide

Reveiws by Game Critics

Screenshots

Lineage Links

Contact

 



















             

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If it's

For an individual, SPELLS


 Magical Terminology:

Caster: The person who uses the spell.

Spell Level of the Caster: The number indicates the highest level of spells the caster can learn. It depends on the Class and Level of the caster. Each classes have different limits. This level increases 1/10 levels for Prince/Princess, 1/8 for Elf, and 1/4 for Wizard. There is also an upper limit. Prince/Princess is 2, Elf is 5, and Wizard is 10.

Magic Bonus: Magic Bonus increases power of the spell (i.e. increasing damage or success probability). This number usually depends on the caster's Intelligence. But there are some items which can raise the magic bonus.

Magic Power(Sp Power): This is the Spell Level + Magic Bonus which shows the net power of caster's spell. You can check this number at the spell window.

Magic Resistance(MR): Magic Resistance gives you the power to resist harmful spells and also reduces the damage inflicted by magic. Basically it depends on the level and wisdom. There are also items which can raise the magic resistance.

Magic Type: There are 8 types of spells: Heal, Bestow, Attack, Life, Death, Control, Curse, Transform. Some items raise one specific type of magic or negates it. There are also monsters who are more or less resistant to a specific type of magic.

Attribute of Magic: Some spells have one of four attributes (Fire, Earth, Air, Water). The power of magic increases if used on the monster with the opposite attribute. But decreases if the attribute is the same. Player characters can also have a specific attribute by using special items.

Alignment of Magic: Each spell belongs to one of three alignment (Lawful, Neutral, Chaotic). Each spells can affect the caster's alignment also. And some spells gain more power as the caster's alignment gets closer to them.

Beam Magic: Some spells shoot a beam from the caster. These are called Beam Magic, and some items (i.e. Shield of Reflection) only affect this type of spells.

Target of Magic: Every spells have it's own possible target. If you don't specify the correct target, the spell doesn't work.

- Caster: It only affects the caster. You don't have to specify the target.

- PC: It only affects the player character in the screen.

- NPC: It only affects the monsters in the screen.

- Pledge: It only affects the player character whose blood pledge is the same as caster.

- Enemy: It affects the monsters or the members of blood pledge which is at war with the caster's pledge.

- Item: It affects the item caster is carrying.

- Location: It affects the point in the screen.

Level

Name

Alignment

MP/HP/

Duration

1

Heal

Lawful

4/0

Immediate

1

Light

Neutral

4/0

2 hours

1

Shield

Neutral

3/5

30 minutes

1

Energy bolt

Neutral

3/0

Immediate

1

Teleport

Neutral

5/0

Immediate

2

Cure poison

Lawful

8/0

Immediate

2

Chill touch

Chaotic

9/1

Immediate

2

Curse: poison

Chaotic

10/10

5 minutes

2

Enchant weapon

Neutral

15/0

10 minutes

2

Detection

Neutral

8/0

Immediate

3

Lightning

Neutral

14/3

Immediate

3

Turn undead

Lawful

15/0

Immediate

3

Extra heal

Lawful

13/0

Immediate

3

Curse: blind

Chaotic

17/5

5 minutes

3

Blessed armor

Neutral

20/0

10 minutes

4

Fireball

Neutral

18/10

Immediate

4

Physical enchant: dex

Lawful

23/0

10 minutes

4

Weapon break

Neutral

26/20

Immediate

4

Vampire Touch

Chaotic

15/1

Immediate

4

Slow

Neutral

15/10

3 minutes

5

Curse: paralyze

Chaotic

35/30

10 seconds

5

Call lightning

Neutral

23/0

Immediate

5

Greater heal

Lawful

20/0

Immediate

5

Taming monster

Neutral

30/20

1 hour

5

Remove curse

Lawful

20/0

Immediate

6

Create zombie

Chaotic

35/20

Permanent

6

Physical enchant: str

Neutral

25/15

5 minutes

6

Haste

Neutral

25/20

3 minutes

6

Cancellation

Lawful

35/15

Immediate

6

Eruption

Neutral

20/15

Immediate

7

Heal all

Lawful

40/0

Immediate

7

Ice lance

Neutral

35/8

Immediate

7

Summon monster

Chaotic

50/30

1 hour

7

Holy circle

Lawful

45/10

5 minutes

7

Tornado

Neutral

40/20

Immediate

 

 

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