
CONTENT
Newbie Guide
Item List
Spells List
Monster Guide
Location Guide
Reveiws by Game
Critics
Screenshots
Lineage Links
Contact
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If it's
For an individual, SPELLS
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Magical
Terminology:
Caster: The person who uses the spell.
Spell Level of the Caster: The number indicates the highest level of
spells the caster can learn. It depends on the Class and Level of the
caster. Each classes have different limits. This level increases 1/10 levels
for Prince/Princess, 1/8 for Elf, and 1/4 for Wizard. There is also an upper
limit. Prince/Princess is 2, Elf is 5, and Wizard is 10.
Magic Bonus: Magic Bonus increases power of the spell (i.e.
increasing damage or success probability). This number usually depends on
the caster's Intelligence. But there are some items which can raise the
magic bonus.
Magic Power(Sp Power): This is the Spell Level + Magic Bonus which
shows the net power of caster's spell. You can check this number at the
spell window.
Magic Resistance(MR): Magic Resistance gives you the power to resist
harmful spells and also reduces the damage inflicted by magic. Basically it
depends on the level and wisdom. There are also items which can raise the
magic resistance.
Magic Type: There are 8 types of spells: Heal, Bestow, Attack, Life,
Death, Control, Curse, Transform. Some items raise one specific type of
magic or negates it. There are also monsters who are more or less resistant
to a specific type of magic.
Attribute of Magic: Some spells have one of four attributes (Fire,
Earth, Air, Water). The power of magic increases if used on the monster with
the opposite attribute. But decreases if the attribute is the same. Player
characters can also have a specific attribute by using special items.
Alignment of Magic: Each spell belongs to one of three alignment
(Lawful, Neutral, Chaotic). Each spells can affect the caster's alignment
also. And some spells gain more power as the caster's alignment gets closer
to them.
Beam Magic: Some spells shoot a beam from the caster. These are
called Beam Magic, and some items (i.e. Shield of Reflection) only affect
this type of spells.
Target of Magic: Every spells have it's own possible target. If you
don't specify the correct target, the spell doesn't work.
- Caster: It only affects the caster. You don't have to specify the
target.
- PC: It only affects the player character in the screen.
- NPC: It only affects the monsters in the screen.
- Pledge: It only affects the player character whose blood pledge is
the same as caster.
- Enemy: It affects the monsters or the members of blood pledge which
is at war with the caster's pledge.
- Item: It affects the item caster is carrying.
- Location: It affects the point in the screen.
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Level
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Name
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Alignment
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MP/HP/
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Duration
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1
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Heal
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Lawful
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4/0
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Immediate
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1
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Light
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Neutral
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4/0
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2 hours
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1
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Shield
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Neutral
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3/5
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30 minutes
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1
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Energy bolt
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Neutral
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3/0
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Immediate
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1
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Teleport
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Neutral
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5/0
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Immediate
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2
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Cure poison
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Lawful
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8/0
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Immediate
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2
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Chill touch
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Chaotic
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9/1
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Immediate
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2
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Curse: poison
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Chaotic
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10/10
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5 minutes
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2
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Enchant weapon
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Neutral
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15/0
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10 minutes
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2
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Detection
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Neutral
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8/0
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Immediate
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3
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Lightning
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Neutral
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14/3
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Immediate
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3
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Turn undead
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Lawful
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15/0
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Immediate
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3
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Extra heal
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Lawful
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13/0
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Immediate
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3
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Curse: blind
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Chaotic
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17/5
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5 minutes
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3
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Blessed armor
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Neutral
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20/0
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10 minutes
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4
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Fireball
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Neutral
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18/10
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Immediate
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4
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Physical enchant: dex
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Lawful
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23/0
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10 minutes
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4
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Weapon break
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Neutral
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26/20
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Immediate
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4
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Vampire Touch
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Chaotic
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15/1
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Immediate
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4
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Slow
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Neutral
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15/10
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3 minutes
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5
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Curse: paralyze
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Chaotic
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35/30
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10 seconds
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5
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Call lightning
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Neutral
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23/0
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Immediate
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5
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Greater heal
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Lawful
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20/0
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Immediate
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5
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Taming monster
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Neutral
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30/20
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1 hour
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5
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Remove curse
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Lawful
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20/0
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Immediate
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6
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Create zombie
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Chaotic
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35/20
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Permanent
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6
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Physical enchant: str
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Neutral
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25/15
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5 minutes
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6
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Haste
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Neutral
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25/20
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3 minutes
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6
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Cancellation
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Lawful
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35/15
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Immediate
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6
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Eruption
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Neutral
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20/15
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Immediate
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7
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Heal all
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Lawful
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40/0
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Immediate
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7
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Ice lance
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Neutral
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35/8
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Immediate
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7
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Summon monster
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Chaotic
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50/30
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1 hour
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7
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Holy circle
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Lawful
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45/10
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5 minutes
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7
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Tornado
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Neutral
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40/20
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Immediate
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