Site hosted by Angelfire.com: Build your free website today!

CONTENT

Newbie Guide

Item List

Spells List

Monster Guide

Location Guide

Reveiws by Game Critics

Screenshots

Lineage Links

Contact

 



















             

Put one or two sentences of info about you or your company here!

If it's

For an individual, LOCATION GUIDE


 

 

SILVER KNIGHTS TOWN

 

This is the starting home for all knights in lineage. It is located to the far east on the lineage world. Silver Knights Town is surrounded by low level monsters that are very good for starting out knights to hunt. The monsters that sorround the village consist mainly of the various orcs, goblins and kobolds. Stone Golems are also located east and south of the village but should only be attacked by knight who are over level 10+ as they tend to do a bit of damage to newbie players. The town contains a weapon/armor shop were players can buy and sell various weapons and armors. However if your quite high in level its not a good suggestion to purchase the goods here, as it only contains weak and mediocre items. Also in the town there is a teleporter who is dressed in a green skirt across from the items shop. North of the village there is the fur trader and bone trader who with the right amount of resources can make you various armors. Also located in the village is the blacksmith who can repair weapons.

 

TALKING ISLAND

 

Talking Island is probably the most populated area since all mages and Prince/princess begin their quest here. The town is fairy small, but the Island itself is large and separated from the mainland, leaving the players isolated from most of the world. However for a fee, players may travel by boat to the mainland for $300. The docks which the boat sails into is located north-east of the village. A training ground is located far west of the village, players can come here to level up. Situated next door is Gunter’s home, here knights and prince/princess can undergo a quest were they will get rewarded for retrieving certain items. Also a dog kennel is located on the Island, its south from the training area, next to the kennel is a orcish dealer and blacksmith. Moving down south more, players can learn the first 3 levels of spells from gereng for a price. If players want to travel quickly to the mainland and don’t want to wait for the boat, they can find a teleporter north of the village, however the price to teleport to the mainland is very expensive. A dwarf located in the middle of the village may store items for players. A fur dealer is located east in the village so players can trade for leather goods. The monsters located in Talking Island consist of werewolves, wolves, dwarfs, orcs, goblins, kobolds, various dogs to tame, floating eye, stone golems and the dreadful shelobs.

 

ELF FOREST

 

The Elf Forest is were the elves in the game begin their journey. The whole economy of the Elvin life is very different to normal human behavior. Instead of using adena to buy and sell, the elves must aquire certain minerals to make certain goods. The village is habitated by guardians who protect the village and assist elves with hunting. These guardians may also supply and exchange minerals. The elves also have their own storage, and instead of costing 30 dollars for retrieval of items it will cost 2 lumps of pure mithril. The mother tree which is located in the middle of the village acts like an inn, where if you stand under it, it will help elves heal faster. Underground Nepal is located to trade for items. Around the village the monsters that roam are usually werewolves, wolves, fungus, dwarfs, various orcs and stone golems. Traveling south west will you will counter strong tribal orcs.

  •