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For an individual, LOCATION GUIDE
SILVER KNIGHTS TOWN
This is the starting home for all
knights in lineage. It is located to the far east on the lineage world. Silver
Knights Town is surrounded by low level monsters that are very good for starting
out knights to hunt. The monsters that sorround the village consist mainly of
the various orcs, goblins and kobolds. Stone Golems are also located east and
south of the village but should only be attacked by knight who are over level
10+ as they tend to do a bit of damage to newbie players. The town contains a
weapon/armor shop were players can buy and sell various weapons and armors.
However if your quite high in level its not a good suggestion to purchase the
goods here, as it only contains weak and mediocre items. Also in the town there
is a teleporter who is dressed in a green skirt across from the items shop.
North of the village there is the fur trader and bone trader who with the right
amount of resources can make you various armors. Also located in the village is
the blacksmith who can repair weapons. TALKING ISLAND
Talking Island is probably the most
populated area since all mages and Prince/princess begin their quest here. The
town is fairy small, but the Island itself is large and separated from the
mainland, leaving the players isolated from most of the world. However for a
fee, players may travel by boat to the mainland for $300. The docks which the
boat sails into is located north-east of the village. A training ground is
located far west of the village, players can come here to level up. Situated
next door is Gunter’s home, here knights and prince/princess can undergo a
quest were they will get rewarded for retrieving certain items. Also a dog
kennel is located on the Island, its south from the training area, next to the
kennel is a orcish dealer and blacksmith. Moving down south more, players can
learn the first 3 levels of spells from gereng for a price. If players want to
travel quickly to the mainland and don’t want to wait for the boat, they can
find a teleporter north of the village, however the price to teleport to the
mainland is very expensive. A dwarf located in the middle of the village may
store items for players. A fur dealer is located east in the village so players
can trade for leather goods. The monsters located in Talking Island consist of
werewolves, wolves, dwarfs, orcs, goblins, kobolds, various dogs to tame,
floating eye, stone golems and the dreadful shelobs. ELF FOREST
The Elf Forest is were the elves in
the game begin their journey. The whole economy of the Elvin life is very
different to normal human behavior. Instead of using adena to buy and sell, the
elves must aquire certain minerals to make certain goods. The village is
habitated by guardians who protect the village and assist elves with hunting.
These guardians may also supply and exchange minerals. The elves also have their
own storage, and instead of costing 30 dollars for retrieval of items it will
cost 2 lumps of pure mithril. The mother tree which is located in the middle of
the village acts like an inn, where if you stand under it, it will help elves
heal faster. Underground Nepal is located to trade for items. Around the village
the monsters that roam are usually werewolves, wolves, fungus, dwarfs, various
orcs and stone golems. Traveling south west will you will counter strong tribal
orcs.
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