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Review
by: Nick Stewart
Published: November 7, 2000
Apart
from the obvious informational and communicative benefits, the widespread
arrival of the Internet was a tremendous leap and a half for the
ever-evolving realm of gaming. Not only did it allow for a nearly infinite
level of deathmatching and RTS face-offs, but it also opened the door wide
open for something that has since captured fans in its mesmerizing gaze:
the persistent online world. Though the concept had long been toyed with
for years prior to its arrival on the scene, Ultima
Online truly introduced the idea to the mainstream masses. Others
such as EverQuest
and Asheron's
Call have since jumped on the bandwagon, with incredible levels of
success; the former has even set record subscription numbers in recent
weeks. Still, others around the world have been quietly setting records of
their own in their native lands. In fact, with more than 2.5 million
subscribers, one such instance has already been surpassingly popular in
its native Korea for the last couple of years. In the hopes of attracting
new, wide-eyed adventurers to its politicized realm, Lineage looks
to visit American soil in the very near future
For
those in the know, Lineage's look and overall concept are based
upon the comic books of the same name by the famous, Ilsook Shin. Set in a
world of medieval fantasy, the series tells the tale of intrigue,
betrayal, and more importantly, politics. As the story is told, the
kingdom of Aden was ruled by the wise and benevolent King Dekem, but even
he could not save the land from the various ravages of villainy. Then,
when things looked their bleakest, along came Duke Depill, who eradicated
evil from the realm and became the land's champion. In return for his
heroics, the Duke took the Princess Gardria's hand in marriage, though,
the King's death soon put the citizenry in a state of worry.
Unfortunately, the Duke also died soon afterwards, further compounding the
general sense of doom, and worsening the Princess-turned-Queen's emotional
state. Whether it was to lessen this pain or because of genuine affection
is unknown, but Gardria did not waste time in taking another husband: the
young and impetuous Ken Rauhel, whom she had first encountered at Depill's
funeral. Well aware of her new husband's considerable temper and worrisome
need to remain unchallenged on the throne, Gardria sent Depardieu, her
newborn son -- fathered by the departed Depill -- to live with his
father's loyal followers. Eighteen years passed before the truth revealed
itself, and Depardieu, escaping his stepfather's murderous black knights,
banded with a group of friends to assault the castle of Aden, and to
wrench control from the evil King's grasp. The story's eventual outcome,
in a sense, is up to you, the player, as you live out any number of
similar situations within the realm of Lineage, the persistent
online world.
Of
course, your exact role will depend on your character class, one of the
most important choices you'll make within Lineage. Fantasy
traditionalists may opt to leap into the Magician's skin, able to access
the highest echelon of fifty-odd spells, such as the hour-long Shape
Change, the incredibly useful Mass Teleport, and the ultra-destructive
Disintegrate. While the majority of spells require nothing more than a few
magic points (or mana, as is the case in other RPGs) to cast, high-level
mages will have to scour the land for Magic Gems, which are found on the
corpses of various monsters. Still, if you'd prefer to spend your time
defending nature from the ravages of humanity and vice-versa, you might
find the Elf more to your liking. As per their code of ethics, members of
this class are said to strike a balance of harmony with themselves and the
world around them; and thus have an innate skill with both the physical
and mystical aspects of the realm. In other words, Elves are not only
excellent fighters, but may also cast quite a few magic spells, though not
nearly as many as Magicians. If straight-up combat is more to your liking,
however, there's no substitute for the Knight; combat in all its forms is
his specialty, from shield-based defense to vicious sword fighting.
Despite
your standard RPG tendencies, chances are that you'll find the
Prince/Princess character the most integral and interesting character in Lineage.
Although their fighting skills are rather average, and have an absolute
minimum of magical ability, they have the singularly crucial talent of
being able to establish a "blood pledge." Much like
"guilds" or "clans" within other online persistent
worlds, blood pledges are a group of like-minded people who are devoted to
their Prince and dutifully follow his word. This inherent respect must
work both ways: should a Prince mistreat or fail to provide for his
pledge's needs, they are far more likely to track down a more careful lord
that can keep them rich, or at the very least busy. This can mean anything
from embarking on a group quest to accumulate wealth and special items for
the pledge, to declaring open war upon opposing pledges. Groups can even
attempt a full-scale assault on one of the game's many castles -- a very
special privilege that is reserved solely for a prince and his crew.
A
feature that is, for all intents and purposes, unique to the mainstream
online RPG, castles are at the core of Lineage's living, breathing
gameworld and economy. Although their administrations are purely fueled by
automatic NPCs, the castles themselves are presided over by virtual
flesh-and-blood player Princes and Princesses. Gaining this sort of power
isn't easy, however; in order to preside over a castle, and in turn, its
outlying town, a Prince must be level 15 or higher, and must declare open
war upon the blood pledge that's in control of the structure. At a given
time, the invading Prince and his blood pledge must then lay siege to the
castle, which is by no means a simply endeavor. Not only must the invaders
combat the defending blood pledge members, but they must also deal with
the castle's NPC guards and the pledge's hired mercenaries -- all of whom
are equally eager to see their continued employment under the present
lord. Amidst this hostile defensive, the invaders must physically break
down the outer gate, make their way through the inner bailey, and then
break down the inner gate to gain access to the castle proper. The battle
can then be won in one of two ways: either by killing the acting Prince
who must spend the battle within the Main Hall, or by having the invading
Prince physically enter the building itself. Naturally, the latter option
isn't as easy as it may seem, since the siege instantly finishes upon the
invading Prince's demise, or sundown, whichever comes first. Should the
invaders fail in their attempt by that point, they will not only have to
face the embarrassment of their loss, but they will also be branded as
rebels; and will be hunted not only by the castle guards, but by the
town's as well. However, if they met with success, the castle guards will
obey them and the former owners will be chased from the grounds.
Additionally, the new pledge will assume control of the outlying town, and
will be able to impose a certain level of taxes, ranging from 10% to 50%,
which will then be transferred to the castle's coffers. Instead of being
deducted straight from the NPC citizenry's pockets, this tax is culled
from any and all sales conducted with the city's walls, from weapon and
magic purchasing, to inn fees. Thus, should a particularly greedy pledge
wish to impose a 50% tax, players passing through the town will either
avoid making any purchases due to the exceedingly high prices, or they may
be so positively outraged as to form their own pledge and overthrow the
rulers. In this sense, the economy must be balanced and well-maintained at
all times, lest the force of righteousness rear its violent head.
Fortunately
for the less socially inclined, players will have more to worry about than
pledge wars and bloody invasions; take alignment, for instance. Since
everyone begins as a completely Neutral character, the decisions and
actions that one chooses to make become incredibly important as the game
progresses. Player-killing is one factor that bears considerable weight on
your alignment and, since it's freely allowed in the realm of Lineage,
it's a major element of day-to-day life for the inhabitants. In other
words, should you overtly murder someone wandering through the woods,
you'll achieve a negative number rating, which in turn will push you into
the Chaotic classification. While it certainly can be rather profitable to
kill travellers for their potentially powerful items, being an overly
Chaotic character can have its drawbacks. Apart from being chased by
guards for 24 hours after murdering someone, you wouldn't be able to
purchase any items from any vendors, and most people would avoid you like
the living plague. Additionally, Chaotic characters are far more likely to
lose items and experience upon their deaths, which would otherwise require
a simple restart, whisking them and the remainder of their items to their
home town.
This
isn't to say that there aren't advantages of maintaining a Chaotic
connotation: the efficiency of magical spells are also decided by one's
alignment. The vast majority of mysticism is presided over by Grankain,
the god of Evil, and Einhasad, the god of Good; and subsequently spells
become ethically polarized. As a result, casting "evil" spells
such as Create Zombie will slowly but surely push your alignment into the
realm of the Chaotic, while using "good" spells such as
Resurrection will draw you closer to Lawfulness. Similarly, the
effectiveness of each casting will depend greatly upon your own alignment;
thus, evil spells are much more powerful for the severely Chaotic than for
someone who's only slightly so, while the same spell would be practically
worthless to a truly Lawful individual.
Part
of what makes an online realm truly unique doesn't necessarily lie
entirely in its core gameplay, but rather within the small, personal
details of day-to-day living. For example, should you hunger for a break
from the ravages of combat or the maintenance of a harmonious blood
pledge, you can take a trip down to the outskirts of town to risk some
hard-earned money on an old-fashioned Slime Race. As the title indicates,
this race gives you the chance to purchase tickets for one of several
different colors of slime, which then ooze down the racetrack as fast as
their pseudopods will take them. If you're in the mood for something a
little more traditional, there's always the Dog Fights, which are more
periodical and more prone to disturbing the squeamish. Of course, public
entertainment isn't always the solution to your problems; sometimes you're
simply looking for a little privacy to rest, or even to speak with a small
group of friends. Given, you can tend to the latter by using certain
switches in the text box, but it only works for one-on-one and blood
pledge chats. This is where the local inn comes in, allowing you to
purchase the key to a personal room -- or if you're a Prince, an entire
Hall -- for a couple of real-time hours in which you and your friends can
chat without fear of interruption while healing at an accelerated rate.
Alternatively, you can always spend your time chatting with the many NPCs
that inhabit Lineage in an improved, visual version of EverQuest's
keyword system. Whether it's to give you hints as to a hidden item or
merely to impart the mood of the day, most everyone has something to say,
though it's entirely up to you figure out who to trust.
Overall
Thoughts:
With some of the best 2D graphics on the modern market and some truly
promising features, Lineage certainly has quite a lot to offer the
English-speaking market. Its decidedly non-"politically correct"
permission -- and in some cases, encouragement -- of player-killing allows
for some opportunities that simply aren't possible in such fare as Asheron's
Call or even Ultima Online. The most notable of these, the
siege and control of castles, is likely to appeal to a lot of gamers who
want to feel as though they're fighting for a cause that will truly make a
difference in their digital realm. The subsequent financial attachment to
townships and their economies creates a truly impressive balance that will
not only round out the experience, but will surely cause it to stand out
from its peers. While it's hard to say exactly when it will be available
to the aspiring U.S. public, there are a few issues that the developers
are presently working on, such as taking care of the display bugs, and
more importantly, the gradual localization of the server. When that
eventually does come about, however, fans of online RPGs owe it to
themselves to take a look at the sights, sounds, and the fascinating level
of competitive opportunity that is Lineage.
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