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Fallen Dreams

3e D&D Living World

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1 Point   2 Point   3  Point   4 Point   5 Point   6+ Point

Two Point Rewards

 

 

BENEFIT                                               RP                                          Character                             Buy

(Description)                                        Cost                                        Restrictions                         Limit

Saving Throw Bonus                          2 points                                  None                                      Special

 (Add a permanent +1 to one saving throw. This may be taken only once for each of the three saving throws.)

Initiative Gain                                       2 points                                None                                        One

 (+1 to Initiative rolls)

Full Save                                                2 points                                 Level 2+                                  Special

 (Once per session, a character may take 20 on a saving throw. The player must designate what type of save this applies to when he chooses the ability (i.e., Full Save Reflex). May be taken once for each save type).

Acquire Contact                                   2 points                                  Level 2+                                 None

 (The character acquires a contact that was not developed through role-playing).

Tumble-fall                                            2 points                                  Dex 13+                                  One

 (Any time the character takes falling damage, he may roll 2x and take the lesser damage).

Psionic Awareness                              2 points                                  Wis 13+                                 One

 (The character may make a Sense Motive check at DC 20 to determine the presence of Psionic Ability in his target).

School Ablation                                   2 points                                  Level 4+                                 One

 (The character selects one school of magic (such as enchantments, evocations, illusions, etc.) to develop a +2 bonus to saves against spells and spell-like abilities belonging to that school).