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VAMPIRE THE E-MAIL MASQUERADE

The Unofficial Play By E-mail RPG

MAIN

-HOME

-APPLY

-THE GAME

INFORMATION

-VAMPIRES

-CLANS

-TRADITIONS

-GENERATIONS

-THE EMBRACE

-HISTORY

-THE CITY

-THE CHARACTERS

HIERARCHY

-THE PRINCE

-THE PRIMOGEN

-JUSTICARS

ALIGNMENT

-CAMARILLA

-SABBAT

-ANARCHS

-WEREWOLVES

-DEMONS

-GHOULS

-INNOCUU

-OTHER

ARCHIVES

-ARCHIVES

LINKS

-LINKS

-WHITE WOLF

CLAN TZIMISCE

DISCIPLINES

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Disciplines are the special ablitiys that are inate within a vampires blood they are used in battle and in everday life. The following is a list of disciplines for clan
Tzimisce.

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Disciplines: Animalism, Auspex, Vicissitude

Anamalism

The Beast resides within all creatures, from lice-ridden rats to powerful Kindred elders. The Discipline of Animalism allows the
vampire to develop a close, intense connection with his primordial nature. He not only communicates empathically with the lower
beasts, but also projects his own force of will upon them, directing the animals to do his bidding. Additionally, as the vampire
grows in power, he can use Animalism to control the beast within mortals and supernaturals.

Auspex

This Discipline bestows uncanny sensory abilities upon the vampire. While Auspex initially heightens all of the Kindred's senses
significantly, that is merely the beginning. As she grows in power, the vampire can perceive the psychic auras that flow around
her and even project her mind into another being's thoughts. Furthermore, Auspex can pierce the disguises that Obfuscate
creates. Such sensory command gives the vampire a distinct advantage over mortals and even many supernaturals. Whether
these talents let her view a distant haven, sense the prince's mood or pluck secrets from a rival Kindred's ghoul, Auspex is a
powerful tool. Still, the vampire must be careful lest this heightened sensitivity cause her to be distracted by beautiful things,
startled by loud noises or overwhelmed by foul smells.

Vicissitude

Vicissitude is the signature power of the Tzimisce and is almost unknown outside the clan. Similar in some respects to Protean,
Vicissitude allows the Fiends to shape and sculpt their own or others' flesh and bone. When a Tzimisce uses Vicissitude to alter
mortals, ghouls and vampires of higher generation, the effects of the power are permanent; vampires of equal or lower
generation may heal the effects of Vicissitude as though they were aggravated wounds. Naturally, a wielder can always reshape
her own flesh.

On to more disciplines?

 


Please E:Mail Any Questions Or Comments To

VTEMGameMaster@Hotmail.com