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CLAN CAITIFF DISCIPLINES
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Disciplines are the
special ablitiys that are inate within a vampires blood
they are used in battle and in everday life. The
following is a list of disciplines for clan
Catiff. Catiff are rabble and have no clear liniage they
may have any discipline, Catiff are generally only from
generations 15 an up, catiff from generations any
lower are very rare.
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Disciplines: Any 3 of the following
Anamalism
The Beast resides within
all creatures, from lice-ridden rats to powerful Kindred
elders. The Discipline of Animalism allows the
vampire to develop a close, intense connection with his
primordial nature. He not only communicates empathically
with the lower
beasts, but also projects his own force of will upon
them, directing the animals to do his bidding.
Additionally, as the vampire
grows in power, he can use Animalism to control the beast
within mortals and supernaturals.
Auspex
This Discipline bestows uncanny sensory
abilities upon the vampire. While Auspex initially
heightens all of the Kindred's senses
significantly, that is merely the beginning. As she grows
in power, the vampire can perceive the psychic auras that
flow around
her and even project her mind into another being's
thoughts. Furthermore, Auspex can pierce the disguises
that Obfuscate
creates. Such sensory command gives the vampire a
distinct advantage over mortals and even many
supernaturals. Whether
these talents let her view a distant haven, sense the
prince's mood or pluck secrets from a rival Kindred's
ghoul, Auspex is a
powerful tool. Still, the vampire must be careful lest
this heightened sensitivity cause her to be distracted by
beautiful things,
startled by loud noises or overwhelmed by foul smells.
Celerity
The Embrace gifts some vampires with
startling speed and reflexes. They can use Celerity to
move with amazing swiftness in
times of stress. Mortals, and even Kindred lacking this
Discipline, move as if in slow motion compared to the
astonishing blur the
vampire becomes. Celerity is common among the Assamite,
Brujah and Toreador clans. The Assamites use this ability
to strike
down their foes before the victims are even aware of the
attack. Brujah delight in the advantage this Discipline
gives them against
superior numbers of opponents. Toreador are more likely
to use Celerity to lend preternatural grace to live
performances such
as dance or extraordinary speed when creating sculptures
or paintings, however, they can be as terrifying as any
Assamite or
Brujah when angered.
Obfuscate
This uncanny power enables
Kindred to conceal themselves from others' sight. By
simply wishing to remain unseen, a vampire
can disappear, even if he stands in full view of a crowd.
The immortal doesn't actually become invisible; he simply
deludes any
observers into thinking he has vanished. Additional uses
of Obfuscate include changing the Kindred's features and
concealing
other people or objects. Unless the vampire purposefully
makes himself seen, he can remain obscured indefinitely.
At higher
levels of power, the vampire may fade from view so subtly
that those nearby never register the point at which he
"left." Under
most circumstances, few mortals or supematurals can
penetrate Obfuscates cloaking fog. Animals, operating on
a more
instinctual level, often perceive (and fear) the
vampire's presence even if they can't detect him with
their normal senses.
Potence
Vampires endowed with this discipline
possess preternatural strength. Potence enables vampires
to leap tremendous distances,
lift massive weights and strike opponents with terrifying
force. Even the lowest ranks of this power gift the
Kindred with physical
might beyond mortal bounds. More powerful immortals have
been known to leap so far they seem to be flying, toss
cars aside
like tin cans, and punch through concrete as if it were
cardboard. While the mental Disciplines are awe
inspiring, Potence's brute
effectiveness is formidable in its own right. Clans
Brujah, Giovanni, Lasombra and Nosferatu are the primary
possessors of this
Discipline. Still, members of other clans often make a
point to search out someone who can enlighten them in the
ways of
Potence.
Presence
This is the Discipline of supernatural
attraction. Kindred who develop Presence can inspire
zealous fervor, devoted passion or
unspeakable terror in mortal and immortal alike. This
subtle power is one of the most useful disciplines a
vampire can have.
Presence is notable since, unlike virtually all other
disciplines, some of its powers can be used on entire
crowds at a time. The
vampire may bring large groups under her sway, so long as
her face is visible to those she wishes to affect -
Presence doesn't
even require eye contact. Further, this Discipline
transcends race, religion, gender, class and (most
importantly) supernatural
nature. In theory, the powers have the same chance of
affecting a Methuselah as they do a cab driver. In
practice, while
Presence can sway virtually any immortal, older and more
canny Kindred are much more likely to notice the
influence and resist
with preternatural will. Quite aside from its deliberate
uses, Presence conveys upon the vampire an indescribable
mystique. She
stands out in any crowd, drawing the interest (and often
desire) of those around her even when she's merely
standing still. The
higher the vampire's Presence, the greater this allure
and the more powerful its impact on others.
Protean
This Discipline allows the
vampire to manipulate his physical form. Some Kindred
view this power as a heightened connection to
the natural world, while others see it as a magnification
of the mark of Dominion. Whatever its basis, vampires who
develop this
discipline can grow bestial claws, assume the form of
wolves and bats, transform into mist and meld into the
earth.
Fortitude
All vampires possess a
preternatural constitution that makes most normal damage
inconsequential. Fortitude bestows a resilience
and vigor far beyond even normal vampiric toughness.
Kindred with this power ignore the mightiest punches and
barely feel hails
of bullets. This Discipline also helps protect against
sources of damage even vampires fear, such as sunlight,
fire and terminal
falls. Gangrel, Ravnos and Ventrue possess this potent
ability. Gangrel enjoy the benefit of Fortitude as a
matter of course, but
Ravnos and especially Ventrue delight in the power's
psychological effects. It's not unusual for a Ventrue to
take a "fatal" blow,
giving his opponent just enough time to register the
vampire's smile before the Ventrue finishes off the
shocked victim.
Dominate
This Discipline involves
influencing the very thoughts and actions of others
through the vampire's own force of will. Use of
Dominate requires that the Kindred capture his victim's
eye; as such, it may be used against only one subject at
a time. The
extent of this control depends on the particular power
being applied. while truly potent, Dominate powers can be
exacting to
perform. Commands must be issued verbally; after all,
direct mind-to-mind contact is the purview of Auspex.
Still, some simple
orders may be made with signs.
On to more
disciplines?
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