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VAMPIRE THE E-MAIL MASQUERADE

The Unofficial Play By E-mail RPG

MAIN

-HOME

-APPLY

-THE GAME

INFORMATION

-VAMPIRES

-CLANS

-TRADITIONS

-GENERATIONS

-THE EMBRACE

-HISTORY

-THE CITY

-THE CHARACTERS

HIERARCHY

-THE PRINCE

-THE PRIMOGEN

-JUSTICARS

ALIGNMENT

-CAMARILLA

-SABBAT

-ANARCHS

-WEREWOLVES

-DEMONS

-GHOULS

-INNOCUU

-OTHER

ARCHIVES

-ARCHIVES

LINKS

-LINKS

-WHITE WOLF

CLAN TOREADOR

DISCIPLINES

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Disciplines are the special ablitiys that are inate within a vampires blood they are used in battle and in everday life. The following is a list of disciplines for clan
Toreador.

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Disciplines: Auspex, Celerity, Presence

Auspex

This Discipline bestows uncanny sensory abilities upon the vampire. While Auspex initially heightens all of the Kindred's senses
significantly, that is merely the beginning. As she grows in power, the vampire can perceive the psychic auras that flow around
her and even project her mind into another being's thoughts. Furthermore, Auspex can pierce the disguises that Obfuscate
creates. Such sensory command gives the vampire a distinct advantage over mortals and even many supernaturals. Whether
these talents let her view a distant haven, sense the prince's mood or pluck secrets from a rival Kindred's ghoul, Auspex is a
powerful tool. Still, the vampire must be careful lest this heightened sensitivity cause her to be distracted by beautiful things,
startled by loud noises or overwhelmed by foul smells.

Celerity

The Embrace gifts some vampires with startling speed and reflexes. They can use Celerity to move with amazing swiftness in
times of stress. Mortals, and even Kindred lacking this Discipline, move as if in slow motion compared to the astonishing blur the
vampire becomes. Celerity is common among the Assamite, Brujah and Toreador clans. The Assamites use this ability to strike
down their foes before the victims are even aware of the attack. Brujah delight in the advantage this Discipline gives them against
superior numbers of opponents. Toreador are more likely to use Celerity to lend preternatural grace to live performances such
as dance or extraordinary speed when creating sculptures or paintings, however, they can be as terrifying as any Assamite or
Brujah when angered.

Presence

This is the Discipline of supernatural attraction. Kindred who develop Presence can inspire zealous fervor, devoted passion or
unspeakable terror in mortal and immortal alike. This subtle power is one of the most useful disciplines a vampire can have.
Presence is notable since, unlike virtually all other disciplines, some of its powers can be used on entire crowds at a time. The
vampire may bring large groups under her sway, so long as her face is visible to those she wishes to affect - Presence doesn't
even require eye contact. Further, this Discipline transcends race, religion, gender, class and (most importantly) supernatural
nature. In theory, the powers have the same chance of affecting a Methuselah as they do a cab driver. In practice, while
Presence can sway virtually any immortal, older and more canny Kindred are much more likely to notice the influence and resist
with preternatural will. Quite aside from its deliberate uses, Presence conveys upon the vampire an indescribable mystique. She
stands out in any crowd, drawing the interest (and often desire) of those around her even when she's merely standing still. The
higher the vampire's Presence, the greater this allure and the more powerful its impact on others.

On to more disciplines?


Please E:Mail Any Questions Or Comments To

VTEMGameMaster@Hotmail.com