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VAMPIRE THE E-MAIL MASQUERADE

The Unofficial Play By E-mail RPG

MAIN

-HOME

-APPLY

-THE GAME

INFORMATION

-VAMPIRES

-CLANS

-TRADITIONS

-GENERATIONS

-THE EMBRACE

-HISTORY

-THE CITY

-THE CHARACTERS

HIERARCHY

-THE PRINCE

-THE PRIMOGEN

-JUSTICARS

ALIGNMENT

-CAMARILLA

-SABBAT

-ANARCHS

-WEREWOLVES

-DEMONS

-GHOULS

-INNOCUU

-OTHER

ARCHIVES

-ARCHIVES

LINKS

-LINKS

-WHITE WOLF

CLAN TREMERE

DISCIPLINES

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Disciplines are the special ablitiys that are inate within a vampires blood they are used in battle and in everday life. The following is a list of disciplines for clan
Tremerer.

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Disciplines: Auspex, Dominate, Thaumaturgy

Auspex

This Discipline bestows uncanny sensory abilities upon the vampire. While Auspex initially heightens all of the Kindred's senses
significantly, that is merely the beginning. As she grows in power, the vampire can perceive the psychic auras that flow around
her and even project her mind into another being's thoughts. Furthermore, Auspex can pierce the disguises that Obfuscate
creates. Such sensory command gives the vampire a distinct advantage over mortals and even many supernaturals. Whether
these talents let her view a distant haven, sense the prince's mood or pluck secrets from a rival Kindred's ghoul, Auspex is a
powerful tool. Still, the vampire must be careful lest this heightened sensitivity cause her to be distracted by beautiful things,
startled by loud noises or overwhelmed by foul smells

Dominate

This Discipline involves influencing the very thoughts and actions of others through the vampire's own force of will. Use of
Dominate requires that the Kindred capture his victim's eye; as such, it may be used against only one subject at a time. The
extent of this control depends on the particular power being applied. while truly potent, Dominate powers can be exacting to
perform. Commands must be issued verbally; after all, direct mind-to-mind contact is the purview of Auspex. Still, some simple
orders may be made with signs.

Thaumaturgy

The Discipline of Thaumaturgy encompasses blood magic and other sorcerous arts. Thaumaturgy is the unique possession of the
Tremere and one of its most jealously guarded secrets. Certain kindred rumors even speak of mystic cabals of Tremere that
hunt down those thaumaturges who are not members of the Warlocks' clan. Clan Tremere created this discipline by combining
mortal wizardry with the power of vampiric vitae. Though its existence is not widely known by mortal mages and wizards, it is
seen as a disreputable aberration of true magick by those familiar with it. Thaumaturgy is a versatile and powerful discipline. Like
Necromancy, its practice is divided into two parts: paths and rituals. Thaumaturgical paths are applications of the vampire's
knowledge of blood magic, allowing her to create effects at her whim. Rituals are more formulaic in nature, most akin to the
ancient magical "spells" of bygone nights. Because so many different paths and rituals are available to the arcane Tremere, on
e never knows what to expect when confronted with a practitioner of this discipline.

On to more disciplines?


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