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VAMPIRE THE E-MAIL MASQUERADE

The Unofficial Play By E-mail RPG

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-THE GAME

INFORMATION

-VAMPIRES

-CLANS

-TRADITIONS

-GENERATIONS

-THE EMBRACE

-HISTORY

-THE CITY

-THE CHARACTERS

HIERARCHY

-THE PRINCE

-THE PRIMOGEN

-JUSTICARS

ALIGNMENT

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ARCHIVES

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LINKS

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-WHITE WOLF

CLAN RAVNOS

DISCIPLINES

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Disciplines are the special ablitiys that are inate within a vampires blood they are used in battle and in everday life. The following is a list of disciplines for clan
Ravnos.

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Disciplines: Animalism, Chimerstry, Fortitude

Anamalism

The Beast resides within all creatures, from lice-ridden rats to powerful Kindred elders. The Discipline of Animalism allows the
vampire to develop a close, intense connection with his primordial nature. He not only communicates empathically with the lower
beasts, but also projects his own force of will upon them, directing the animals to do his bidding. Additionally, as the vampire
grows in power, he can use Animalism to control the beast within mortals and supernaturals.

Chimerstry

The nomadic Ravnos have a potent weapon in the form of their Discipline of Chimerstry. Chimerstry is an art of conjuration; the
vampire may draw upon her inner reserves to bring phantoms to life. These false images can confound mortal senses and
sensory equipment alike. If the Dominite's power is strong enough, illusions created by Chimerstry may even baffle the
heightened senses of the vampire. The Ravnos are fond of using this power to seduce, swindle or enslave mortals, effectively
purchasing their victims' souls in exchange for a sack of bouillon that isn't there.

Fortitude

All vampires possess a preternatural constitution that makes most normal damage inconsequential. Fortitude bestows a resilience
and vigor far beyond even normal vampiric toughness. Kindred with this power ignore the mightiest punches and barely feel hails
of bullets. This Discipline also helps protect against sources of damage even vampires fear, such as sunlight, fire and terminal
falls. Gangrel, Ravnos and Ventrue possess this potent ability. Gangrel enjoy the benefit of Fortitude as a matter of course, but
Ravnos and especially Ventrue delight in the power's psychological effects. It's not unusual for a Ventrue to take a "fatal" blow,
giving his opponent just enough time to register the vampire's smile before the Ventrue finishes off the shocked victim.

On to more disciplines?

 


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