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Part 3

 

Well…. how ironic. I said in my last diary that the week had been hard. How little I know. From that week until this weekend, I have had literally NO time left over outside of school time to devote to my beloved BMR total conversion. What with Design, Art and English deadlines (two in each) all arriving this friday just gone, I have been a little, well, occupied with my A-level work. That would explain my lack of diary update last weekend. I turned down bowling on friday, cinema on saturday, and the Arsenal-Coventry footy game on sunday! Arrgghh! Anyways, that week is over, and I now have 4 weeks off. Not totally free, you understand, because revision is still going to be done, but free enough for me to get seriously in to this mod! Yay!

On the development front, my team has been busy in my absence, and I have been able to get my hands on a playable version of the mod. Yes, you read that right…within a month of starting up, I have a playable version up and running! Wow, you say, and rightly so…that must be a record in the community, surely? And all of that is thanks to my skilled and dedicated team. So, what has been done in real terms? Our mappers are all hard at work, and all three in development are coming along very nicely indeed, our modellers are coming up with well crafted goods on a regular basis, and the coders are kicking some serious mathematical ass, man. Yeah baby, yeah! (Austin Powers 2 just came out on video in the UK). We love to work, and we are doing so with considerable flair, too. KarmaKnight has had his week off, and has coded sooo much into this mod, too. More weapons, more new animations, some new sounds and plenty more for a public release…. So very soon, oh yes, so very soon!

In the next week, I expect that we will see 2 if not 3 complete MP maps, a whole bunch of new weapons (a ‘guest weapon’ and a rather meaty shotgun both modelled by me), some new concept artwork and plenty of development on the player model side! Added to this I will been honing the SP script to perfection, ready to blow the socks off of the original Half-Life single player experience. Stay tuned!

 

This is the diary section. Here are some notes from the Leader of the mod about the mod and general life comments.

 

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