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Monday, 1 October 2007
Game 10
Now Playing: Chris's Undead
Topic: Mordheim

Game 10 – Carnival of Chaos Vs. Undead 9/26/07  - LOSS

 

            Game 2 this week is “Race to the Stash”, a competition runner-up by Jace Proctor.  This scenario pits two warbands on a mad dash to reach a huge treasure cash.  Both warbands are required to run at top speed down opposing alleys until they can see the treasure.

            I get matched up against Chris’s Undead again and it seems the Plague cart has arrived just in time.  With it’s 10” base movement and D6” “Apply the lash” it’s about the fastest thing on the table, even if it’s not that maneuverable.

            As predicted, the Plague cart reaches the treasure first, with Chris’s Vampire only a short distance behind.  While the Plague cart captures the bonus for winning the race, the frenzied Vampire charges it killing the two horses on the first attack. Sadly for the Vampire, he’s frenzied so he can’t break away from the cart, and he also lacks the strength to destroy the T8 chassis. He’s stuck beating up on the cart the rest of the game! (Postgame note, the vampire gains +1 Strength as a skill-up after the game, have to watch out for him next game!)

            Eventually the two warbands catch up and open combat with dogs vs. nurglings.  With a little help from the brethren, the dogs are wiped out.  Then Biter and a nurgling decide to take on the Vampire while he’s down to 1 wound against the cart, but miss everything they throw at him and are both taken out of action.

            Sadly, I fail my first rout test, and lose the treasure, which is harsh, because I was organized much better this time than in my last match against Chris. While it was cut short, this was one of the more interesting matches I’ve played lately.

 

Post Game:       The Bloody Mummers find 4 shards for 60 g.c. and keep 1 shard

                        Vargo recruits another Plague Bearer and a 5th Nurgling.

                        All hero’s gain +1xp for being 1st to the treasure

                        Vargo gets 1 OoA and gains +1 WS bringing him to WS 6!

                        The Stagehands gain +1 BS

                        The Extras gain +1 Strength

                        Rorge gains Lightning Reflexes

                        Shagwell gains Step Aside

                        Ursywyck gains a skill-up of  ???


Posted by The Dark Elf at 2:15 PM EDT
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Game 9
Now Playing: Tank's Possessed
Topic: Mordheim

Game 9 – Carnival of Chaos Vs. Possessed 9/26/07  - DRAW

 

            This week we’ve got a couple of alternative scenarios.  This first of which is “The Writing on The Wall”, a competition winner by James Burkhouse.  Our goal is to reach an alley in the center of the map, decipher a map, and then destroy the wall before anyone else can learn it.

            I face off against Tank’s Possessed.  His warband has missed a few games, so he gets a big underdog bonus for xp. Tank uses his faster speed (5”) and a shortcut on his side of the board to reach the map by turn 2. It takes me 2 more turns to reach the center of the board and by that time he’s got the map deciphered. 

            A little shooting and close combat ensues, and the carnival comes out on top.  Tank’s possessed fail a rout test which ends the scenario in a draw.  All in all a fairly short, boring game since we never got a chance to get fully engaged in combat.

 

Post Game:       The Bloody Mummers find 3 shards, and a straggler and gain 55 g.c.

                        Vargo has recovered and will be in the next match.

                        Vargo recruits The Plague Cart and a Plague Bearer.


Posted by The Dark Elf at 2:14 PM EDT
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Thursday, 20 September 2007
Game 8
Now Playing: Chris's Undead
Topic: Mordheim

Game 7 – Carnival of Chaos Vs. Undead 9/19/07 - LOSS

 

            For my second game this week I play Chris’s Undead again in Occupy.  Chris and I read the scenario rules wrong several times and get off to a shaky start for deployment.

            Eventually we zero in on the correct rules and I take 2 of the 4 buildings early.  Chris’s Hired mage and Vargo take turns casting Doom and Buboes back and forth at each other.  Doom eventually wins and Vargo heads to the bench.  Chris’s bow welding undead take out a Stagehand, while another falls climbing down from a building and inflicts the maximum damage for the Mummers for the entire game, on himself! 

            Next thing I know, poor planning leaves Chris with the advantage on charges, and with my Heroes 2 turns from being able to get in combat, and Chris’s on their way, I rout to avoid costly losses. 0 Undead OoA, 4 Carnival OoA

 

Post Game:       Yet another Veteran Stagehand Dies!

                        Vargo gets a nasty arm wound and will miss the next game

                        The mummers find 2 shards and get 45 g.c.

                        Biter advances and gets +1 WS

                        Shagwell advances and gets Lightning reflexes

                        Urswyck advances and gets Relilient

                        2 novice brethren are recruited as The Extras with bow/mace/dagger


Posted by The Dark Elf at 1:43 PM EDT
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Game 7
Now Playing: Nick's Reikland
Topic: Mordheim

WEEK 4

 

Game 7 – Carnival of Chaos Vs. Reikland Mercenaries 9/19/07  - WIN

 

            This time we’re playing Hidden Treasure.  Once again I’m up against the Reikland Mercenaries led by Nick.  Nick and I deploy and both have the same strategy for this game The last explored building automatically has the treasure if it has yet to be found, so we each leave a building unsearched near our own table edge.  As we reach the center of the map, we each exchange a little arrow fire, with Nick’s warlock taking out a stagehand and repeatedly knocking down one of the nurglings.  We reach a central point where one of the nurglings is able to charge the Warlock through a hole in a building, and after using magic to escape, the warlock is finally taken down.  

            Next, several rounds of 3-on-1 with a swordsman lead to a lot of swinging, and no wounding.  Eventually the swordsman fails an all alone test, but gets away clean.

            Ultimately I take out a few more mercenaries and loose one more stagehand and Nick routs. (Post game note: we didn’t realize it at the time, but I get the treasure for winning!)

4 Mercenaries OoA, 2 Carnival OoA

 

Post Game:       Both Stagehands die!

The Mummers find 3 shards & a Shop for 62g and replace one of the Veteran Stagehands

Vargo takes 2 enemies OoA and gets an advance of +1 WS

The treasure contains:……..


Posted by The Dark Elf at 1:41 PM EDT
Updated: Thursday, 20 September 2007 1:46 PM EDT
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Thursday, 13 September 2007
Game 5
Topic: Mordheim

Game 5 – Carnival of Chaos Vs. Sisters of Sigmar  -  9/12/07  LOSS

 

            For our next match-up we find ourselves on a Wyrdstone Hunt against Ricky’s Sisters of Sigmar.  With only 2 shards to find, and Vargo getting the advantage to deployment we’re off.  Vargo picks up a shard on turn one, leaving only one objective.

            The sisters take up good position near the 2nd shard, and with all those whips and slings, the Carnival stays out of sight. After loosing a few Nurglings to slings, a little minor combat begins.  The sisters call upon their holy might to smite the daemons, but the results are unspectacular.  After loosing a third nurgling, and being quite surrounded, Vargo decides to make a tactical retreat with the loot he has, to avoid suffering any major losses.   1 Sister OoA, 3 Carnival OoA.

 

Post Game:       All 3 nurglings survive

                        The Mummers find 2 shards, plus the one Vargo carried, gaining 60g

                        Biter gains a skill up of Resilient

                        Shagwell gets +1 Attack

Urswyck, a tainted one with Bloated Foulness is recruited to the campaign, and The Stagehands are given Rope and hooks*, all heroes fighting in the next match take Garlic.

                        * Charlie informed me on 9/19/07 that Henchmen can’t take equipment, so I’ve removed the Rope and Hook from this entry.


Posted by The Dark Elf at 2:27 PM EDT
Updated: Thursday, 20 September 2007 1:41 PM EDT
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Game 6
Topic: Mordheim

Game 6 – Carnival of Chaos Vs. Undead – 9/212/07  WIN

 

            Now that we’ve found some wyrdstone, its time to defend it!  This time it’s Frank’s Undead that have me surrounded, while I try to defend in “Defend the Find”.  The stagehands take up position on the upper floor of the central building, while everyone else tries to defend the perimeter.  As Zombies and Ghouls and vampires (oh my!) come charging, or is it lurching, toward me, the stagehands start shooting.  In a fit of spectacular luck one of the brethren get a critical strike against the Vampire with his bow, causing 2 wounds and taking him out of action on turn 1!!!! I gloat shamefully for some time, and then we resume the game.  Another bowman takes out a Ghoul, and the odds start to look a little more even.

            A few turns later, the zombies & Ghouls charge, but the nurglings hold up well.  Shagwell & Biter get into the action, and smash a few zombies each.  Vargo gets charged not once, but twice while his minions are busy defending themselves, and is put out of action by a ghoul.

            Another stagehand gets a luck bow shot taking out a zombie about to trounce Shagwell, and a Ghoul flees after he fails his all alone test but gets knocked down as he tries to run.  A few close combats end with me rolling ridiculously well, and Frank decides to cut his losses and rout. 8 Undead OoA, 3 Carnival OoA

 

Post Game:       The Mummers find 4 shards for 60g

                        Vargo takes a leg wound losing 1 Movement, but gains …    Spell

                        Shagwell gets 2 OoA’s and gets +1 WS

                        Urswyck gets 1 OoA and gets +1 WS

                        Biter gets 2 OoA’s and gets Jump Up skill

                        The Stagehands gain +1 Strength

Posted by The Dark Elf at 2:27 PM EDT
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Wednesday, 12 September 2007
Game 4
Topic: Mordheim

Game 4 – Carnival of Chaos Vs. Nobody  

 

            After his biter defeat in his previous match up Vargo roams the empy streets of Mordheim without any encounters.  Unable to find a warband to fight, he takes a buy, gaining no xp for the band, but getting an explore phase.  Results are 2 shards for 45 g.c. and a straggler which he promptly sacrifices for 1xp, and making him feel better about the coming weeks.

Posted by The Dark Elf at 11:26 PM EDT
Updated: Friday, 14 September 2007 12:54 PM EDT
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Monday, 3 September 2007
Game 3
Topic: Mordheim

Game 3 – Carnival of Chaos Vs. Orcs & Goblins 9/5/07  LOSS

            This time I take on Charlie’s Orcs and Goblins in a Street Fight Campaign.

            Both warbands start off charging full force twords the enemy.  The orcs and goblins squabble a bit amongst themselves, but to no real damage.  We meet about ½ way down the ally and engage in fierce hand to hand combat.  Rorge takes out an early opponent, but is knocked out by a squig.  Biter takes out one beast but is also knocked out of action.  Vargo’s magic is next to useless as he fails time and time again to accomplish anything.   One of the Stagehands gets a lucky shot with his new bow and takes out the enemy leader!

            Then things go badly, round after round of close combat are lost, with heroes and henchmen dropping like flies.  Finally the Bloody Mummers loose their nerve and rout! 3 Enemies taken OoA, 6 Carnival OoA.

 

Post game:       Rorge suffers a Deep wound and will miss the next 3 games, but gains an advance of +1 Leadership

                        Biter becomes Hardened and is now immune to Fear

                        Our new tainted one dies (and he never had a name)

                        The Plague bearer and 2 nurglings fail their instability test and are banished

The Blood Mummers find 50 gc in loot postgame and replace 2 nurglings and buy Vargo a pistol.


Posted by The Dark Elf at 10:24 PM EDT
Updated: Thursday, 13 September 2007 2:26 PM EDT
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Sunday, 2 September 2007
Game 2
Topic: Mordheim

Game 2 – Carnival of Chaos Vs. Reikland Mercenaries 9/2/07  WIN

            My second game sees me pitted against little Nick and his Reikland Mercenaries in a Chance Encounter.  Each warband rolls the maximum 3 Wyrdstone shards and the fight begins with me picking table quarters.

The early part of this games consisted of my warband running around in circles, trying to stay hidden and in cover whilst trying to find a weak spot in the sniper fire from Nick’s marksmen on the 2nd floor of all the buildings.  Luckily, the marksmen aren’t shooting well this week, and I suffer no early losses.  Finally I corner a hero (who apparently lost all of his equipment). After a few rounds of pathetic close combat, and even worse spellcasting, I finally take out the hero and his sidekick and turn my attention to the marksmen who have finally come out of their elevated positions.  After Rorge and a nurgling corner a marksmen, he flees, leaving Rorge to get shot in the back by a marksman and taken out of action.  The nurgling takes revenge!

Meanwhile, on the other side of town, this go a lot better for me. Nick’s Captain, having previously lost a weapon skill, charges Biter, only to be intercepted by a nurgling, who single handedly takes the Captain out of action on the turn he got charged!   A few feet away, the Plague Bearer takes out two warriors and gives them BOTH Nurgle’s Rot!

At this point Nicks mercenaries, having lost their leader, decide to run for the hills before they loose everything. Victory for Vargo, 9 opponents OoA, 2 Carnival OoA

 

Post game:       Rorge takes a leg wound, but recovers, loosing -1 movement

                        Biter takes one guy OoA and gains the combat skill “Strike to Wound”

                        Shagwell the Fool gains Strike to Wound

                        The Stagehands gain +1 leadership, making them Ld 8

The Bloody Mummers get 125 gc from their 2 remaining shards, plus 2 captured shards, plus 4 exploring shards and a Ruined Hovel.

The Bloody Mummers add a 2nd Tainted one with Bloated Foulness and a pair of maces.  The also add a 4th Stagehand, and give all 4 Bows.


Posted by The Dark Elf at 10:22 PM EDT
Updated: Thursday, 13 September 2007 2:24 PM EDT
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Wednesday, 29 August 2007

Topic: Mordheim

Well, my Carnival of Chaos bits arrived today, so I only had enough time to glue them to their bases and play my first game with unprimed models, most with no weapons attached.  No matter, they did just fine.

 

Game 1 – Carnival of Chaos Vs. Undead  8/29/07   WIN

 

For my first game I squared of in a Skirmish against Chris and his Undead (also shiny, unpainted, just out of the box models).  With both bands being mostly hand-to-hand fighters, we arrived and walked straight out toward each other.  Chris’s hounds charged my band early on, but were intercepted by the Nurglings with only one casualty.  With no backup, my countercharges wiped out all 3 hounds and Vargo got the warbands first Out of Action xp with his Buboes spell.

            Next up I forgot my Plague Bearer behind a piece of scenery and since he was all alone, Chris’s zombies and Vampire charged him taking him out of action without even a chance to fight back.

            The rest of the game consisted of the Undead falling back to a bridge, and then being overwhelmed by my numbers until they finally failed a rout test.  Victory for Vargo!

8 opponents taken OoA, only 2 members lost.

 

Post game:       Vargo Hoat gets 3 OoA’s and picks up a new spell Stench of Nurgle

                        Rorge gets 2 OoA’s and adds +1 Initiative

                        Shagwell gets 2 OoA’s and gains Strike to Injure combat skill

                        Plaguebearer fails his Demonic Instability test while OoA and is banished!

                        68 gc found after the game from 4 shards and a corpse


Posted by The Dark Elf at 9:00 PM EDT
Updated: Thursday, 13 September 2007 2:41 PM EDT
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