Mood:
My head is killing me. I woke up with the same headache that I went to sleep with. Dull ache with intermittient (about every few seconds but sometimes goes as long as a minute - long enough so that I begin to gain hope that maybe the headache is going away and start to relax, only to be jabbed in the head again) sharp bursts of pain that feels like someone is stabbing an ice pick into my right temple. I went to be late, my body woke me up early, and I'm still tired. But no way I can sleep. I gave the Tylenol an hour to do it's stuff and (as usual) it didn't even touch the pain, much less eliminate it. So now I'm trying cocoa with peppermint oil. I feel a little bit cranky today, irritable. But not because I have chosen to be, I'm trying to focus on positive things, I just can't seem to keep my mind from reverting to ideas that are annoying me but which I have no control over. So I'm left with this frustrating feeling and some amount of bitterness - and very possibly a contributing factor to my headache. Allergies seem to be attacking me too, and that's not helping.
Although the day ended with a headache yesterday, overall it was a great improvement from the day before. The children didn't quarrell as much, my mood was not so dark, and I got to spend a little over an hour talking with a friend about the game. She is going to help me with the Quest writing, and whatever other tasks she feels up to doing. I am grateful for her help and her support. I hope we can begin having more regular meetings to encourage one another, and help one another, and collaberate on the game. I'm very anxious to start seeing some more rapid progress on the game development. It's going so slow right now, I get discouraged sometimes.
As for today, I'm not sure what is on the agenda. I apparently need to expedite the updates on my chicken page. I haven't touched it in about 3 years, and I am STILL getting inquiries about how my chickens-in-town experiment worked out. So I need to post that update, and make that available on the web.
I might kidnap my friend and got hunting for yardsales later this morning. I doubt she is awake yet, so will wait a bit. But I'm also not sure what my husband has planned for the day. So I have to wait until he is up to find out if my little adventure will interfere with his plans also. Only my oldest son is awake, everyone else is sleeping, so here I am typing aimlessly whileing away the morning. A friend of ours mentioned he is going to the Farmer's Market. That kind of sounds like a good idea too, havne't been to one of those in ages. Just have to wait and see what the day develops into.
I downloaded a game from Fileplanet, and installed it last night. It's called KalOnline, a game based out of Korea. Supposed to be an Oriental fantasy RPG. Still seemed like every other exp-based computer game I've played, only with a player economy that is completely whacked. Items selling for 1.1 Million game-units. *gasp* And the people all just gather in a huddle in the middle of town and put these really long AFK messages to advertise their wares, and that's how they do the market. No special place for it... just wherever you want to plop down. Seemed kind of odd. Swearing was WAY out of control, and they don't seem to enforce their EULA whatsoever. The graphics were pretty, but in some situations you kinda looked at it and went *huh, that just looks wrong* and then I realised it has to do with the physics. Like in one place the waterwheel is dipping into the water but the surface of the water is never disturbed, it looks like a completely calm lake. And at another place there was a waterfall, and the water was just pouring into the lake, but there was no splash or spray from it. And I was also annoyed that the character can't swim in the water. You can only walk along the edge. I like swimming, even in virtual worlds. I want to be able to swim if I feel like it. Anyway, these are all things to consider in the making of our own game. I know that KalOnline makes items purchaseable for real cash $$ from their website, and I think this has a huge influence on imbalacing the game economy. I heard that Sony has begun to offer a service for ingame items for real cash money in EQ2 also, and I suspect the same completely disproportionate economy will arise out of that also. All this does is handicap the users who can't afford to spend their grocery money on a game, and makes it so that the people who are rich in RL become rich ingame too, and those who are struggling in RL struggle ingame too. And that completely defeats the beauty of a virtual world. What makes a virtual world so attractive is that it's a place where players can escape their RL oppressions and become an avatar totally different who is perhaps better, faster, richer, stronger, prettier (or sometimes uglier! HAHA) than their real-life person. When you start having the game world reflect all the trials and frustrations of the real-life world, with no more means of overcoming those frustrations than what is available to you in real life, there soon becomes no motivating compulsion to continue playing that game. Even in Simulation games, where the gameplay is structured around RL challenges, the game world offers unique opportunities for advancement and improvement that are usually not really available to us in Real Life. That's what makes it fun, is having the power to effect change in your envoronment. People enjoy the exhiliration of having the power to rise above the oppression of financial, emotional, spiritual or physical, or social poverty to become something great. When you take that element out of the game by introducing Real Life money to the equasion, you lose a vital component of the "fun factor" for a great many people. I'm not out any money from playing KalOnline a few minutes... it was a free download and free trial. But it was good to see some validation of my theories about what makes a game fun, even if they were represented in a "this is not fun" demonstration. Also, I really was not looking for yet another *kill everything in sight to gain exp's* kind of game. It seems plain to me that my game idea is still unique and I'm likely never going to find exactly what I'm looking for until I make it myself.
Blessings to you all. I hope you enjoy your weekend.
-Sparkling