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Primer Combat
Equipment Vehicles
Life Ranks
Specialization Why

Welcome to my armoury. On this page, you'll find some of the weapons
that we of Cobra use during our operations. It is pretty self-explantory.
The Modes of Fire is given on the rules for Combat page.
Pistols
| Name of Weapon |
Magazine |
Function |
Range |
Damage |
| Sherman M13 |
18 |
S |
45 |
1d6 |
| P1000 |
20 |
S/B/A |
90 |
1d6 |
| Piranha |
11 |
S |
105 |
1d4+1 |
Sub-Machine Guns
| Name of Weapon |
Magaizine |
Function |
Range |
Damage |
Grenade Magazine |
Range |
# of Target Areas |
Daamage |
| CAR - 24 |
20 |
S/B |
180 |
1d6+1 |
1 |
75 |
1d3 |
1d6+1 |
| CAW2000 |
30 |
S/B/A |
270 |
1d6+1 |
1 |
60 |
1d4 |
1d6+1 |
| MP-103 Hellblazer |
34 |
S/B/a |
120 |
1d6+1 |
N/A |
N/A |
N/A |
N/A |
Sniper Rifles
| Name of Weapon |
Magazine |
Function |
Sight |
Range |
Damage |
| SR-50 |
12 |
S |
x9 |
2000 |
1d6+4 |
| Mephisto |
13 |
S/B/A |
x3-x15 |
2600 |
1d6+4 |
Shotguns
| Name of Weapon |
Magazine |
Function |
Range |
Damage |
| SA-SG7200I |
14 |
S |
30 |
1d4 |
| HG-14 |
5 |
S/B |
45 |
1d6 |
Assault Rifles
| Name of Weapon |
Magazine |
Function |
Range |
Damage |
Grenade Magazine |
Range |
# of Target Areas |
Damage |
| M50 |
30 |
S/B |
450 |
1d6+2 |
6 |
150 |
1d4 |
1d6+1 |
| AR-3000 |
25 |
S/B/A |
540 |
1d6+2 |
4 |
105 |
1d6 |
1d6+1 |
| AG-17 Panzernacker |
48 |
S/B/A |
450 |
1d6+2 |
4 |
75 |
1d6 |
1d6+2 |
Light Machine Guns
| Name of Weapon |
Magazine |
Fuction |
Range |
Damage |
| M606 |
400 |
S/B/A |
900 |
1d6+3 |
| LMG Mk. XXIII Destroyer |
2000 |
S/B/A |
900 |
1d6+4 |
| AC-40 Justifer |
400 |
S/B/A |
150 |
1d6+1 |
| Flamethrower |
10 |
S/B |
30 |
1d10+4 |
Heavy Machine Guns
| Name of Weapon |
Magazine |
Function |
Range |
Damage |
| M89 |
1000 |
S/B/A |
1000 |
1d6+5 |
| HMG Mk. XIXB Charger |
Infinite |
S/B/A |
700 |
1d6+6 |
| MG-80 |
750 |
S/B/A |
1000 |
1d6+5 |
Rocket Launchers
| Name of Weapon |
Magazne |
Function |
Range |
Damage |
| DPAT - 9 "Deuce" |
6 |
S |
300 |
1d10+1 |
| SSW5500 |
7 |
S |
240 |
1d10+1 |
| Mk. XIIC Southpaw |
19 |
S/B/A |
90 |
1d10+6 |
Melee Weapons
| Name of Weapon |
Damage |
| Bayonet |
1d6+1 |
| Sword |
1d6+2 |
| Dagger |
1d4 |
| Whip |
1d4+1 |
| Throwing Knife |
1d4+1 |
| Claymore |
1d6 |
| Katana |
1d6 |
| Wakazishi |
1d4+2 |
Grenades
| Type |
Damage |
| Shrapnel |
1d6 to 1d6+2 |
| Smoke |
Blocks visibility for 50 meters around target |
| Stun |
Must make PHY roll or fall asleep for 30 minutes |
| Incindeary |
Treat as shrapnel. but resultant phosphorus burns through armor until
it hits flesh. |
Armor
| Type of Armor |
Armor Value |
| Bulletproof vest |
3 |
| Light Combat Armor |
6 |
| Medium Combat Armor |
7 |
| Heavy Combat Armor |
8 |
| Trenchcoat |
2 |
| Combat Helmet |
4 |
| Reinforced clothing |
2 |