
| geomancer
Requirements: Weapons:
Helmets: Armour:
|
L3 Monk Sword, Axe, Shield Hat Clothes, Robe
|
The Geomancer class uses the earth's intricate magic to eliminate its foes. Because its magic attacks are keyed to terrain type, you must gain quite a few of its skills before its magic is widely available and reliable. Since Geomancers can equip shields and swords, they make for very solid attackers with both short and long-range offensive abilities. Add to this the fact that a Geomancer's skills always hit and can't be blocked or evaded, and you have a very useful character. All geomancies listed below have no MP cost and require no charging.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 4 |
3 |
8 |
10% |
+ |
+ |
+ |
+
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Pitfall |
Add; Don't Move |
0 |
0 |
- |
- |
- |
150 |
| Water Ball |
Water Elemental, Add; Frog |
0 |
0 |
- |
- |
- |
150 |
| Hell Ivy |
Add; Stop |
0 |
0 |
- |
- |
- |
150 |
| Carve Model |
Add; Petrify |
0 |
0 |
- |
- |
- |
150 |
| Kamaitachi |
Wind Elemental, Add; Don't Act |
0 |
0 |
- |
- |
- |
150 |
| Demon Fire |
Fire Elemental, Add; Sleep |
0 |
0 |
- |
- |
- |
150 |
| Quicksand |
Water Elemental, Add; Death Sentence |
0 |
0 |
- |
- |
- |
150 |
| Sand Storm |
Wind Elemental, Add; Darkness |
0 |
0 |
- |
- |
- |
150 |
| Blizzard |
Ice Elemental, Add; Silence |
0 |
0 |
- |
- |
- |
150 |
| Gusty Wind |
Wind Elemental, Add; Slow |
0 |
0 |
- |
- |
- |
150 |
| Lava Ball |
Fire Elemental, Add; Dead |
0 |
0 |
- |
- |
- |
150 |

| lancer
Requirements: Weapons:
Helmets: Armour:
|
L3 Thief Spear, Shield
Helmet Armor, Robe
|
The Lancer Job Class takes its action abilities from the attacks of Dragons, jumping up in the air to crush their enemies below. These attacks can do a large amount of damage. Lancers make very safe characters, with their high HP and ability to equip a shield, as well as their long-range Jump attacks.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
4 |
8 |
15% |
+ |
- |
+ |
-
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Level Jump 2 |
Character can jump 2 panels horizontally |
2 |
1 |
0 |
- |
- |
150 |
| Level Jump 3 |
Character can jump 3 panels horizontally |
3 |
1 |
0 |
- |
- |
300 |
| Level Jump 4 |
Character can jump 4 panels horizontally |
4 |
1 |
0 |
- |
- |
450 |
| Level Jump 5 |
Character can jump 5 panels horizontally |
5 |
1 |
0 |
- |
- |
600 |
| Level Jump 8 |
Character can jump 8 panels horizontally |
8 |
1 |
0 |
- |
- |
900 |
| Vertical Jump 2 |
Character can jump 2 panels vertically |
0 |
1 |
2 |
- |
- |
100 |
| Vertical Jump 3 |
Character can jump 3 panels vertically |
0 |
1 |
3 |
- |
- |
200 |
| Vertical Jump 4 |
Character can jump 4 panels vertically |
0 |
1 |
4 |
- |
- |
300 |
| Vertical Jump 5 |
Character can jump 5 panels vertically |
0 |
1 |
5 |
- |
- |
400 |
| Vertical Jump 6 |
Character can jump 6 panels vertically |
0 |
1 |
6 |
- |
- |
500 |
| Vertical Jump 7 |
Character can jump 7 panels vertically |
0 |
1 |
7 |
- |
- |
600 |
| Vertical Jump 8 |
Character can jump 8 panels vertically |
0 |
1 |
8 |
- |
- |
900 |

| mediator
Requirements: Weapons:
Helmets: Armour:
|
L2 Oracle Gun, Knife Hat Clothes, Robe
|
Mediators are a talkative bunch who fight through persuasion more than with brawn. This is good if you're interested in adding a few monsters to your army. The Mediator's Invitation skill is unique to this class and can come in very handy. The Mimic Daravon skill can put an entire group of enemies asleep, making it a valuable ability to have. Like the Chemist, Mediators are best equipped with Gun weapons.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
8 |
5% |
- |
Same |
- |
-
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Invitation |
Add; Invite |
3 |
1 |
3 |
- |
Now |
100 |
| Persuade |
Slows enemy response. |
3 |
1 |
3 |
- |
Now |
100 |
| Praise |
Raises target's Brave level by 4. |
3 |
1 |
3 |
- |
Now |
200 |
| Threaten |
Lowers target's Brave level by 20. |
3 |
1 |
3 |
- |
Now |
200 |
| Preach |
Raises target's Faith level by 4. |
3 |
1 |
3 |
- |
Now |
200 |
| Solution |
Lowers target's Faith level by 20. |
3 |
1 |
3 |
- |
Now |
200 |
| Death Sentence |
Add; Death Sentence |
3 |
1 |
3 |
- |
Now |
500 |
| Negotiate |
Receive Gil from enemy as tribute. |
3 |
1 |
3 |
- |
Now |
100 |
| Insult |
Add; Berserk |
3 |
1 |
3 |
- |
Now |
300 |
| Mimic Daravon |
Add; Sleep |
3 |
1 |
3 |
- |
Now |
300 |

| summoner
Requirements: Weapons:
Helmets: Armour:
|
L2 Time Mage Rod Staff Hat Clothes, Robe
|
The Summoner is one of the RPG's most powerful magician, with access to skills boasting high effects and damage quotients. While most of the summon spells deal damage, there are a few exceptions. Moogle and Fairy both restore HP, the latter one more than the first, giving the Summoner some healing capacities. Another very useful spell is Golem, which protects all allies by absorbing physical damage. Also, there are five legendary summons, one of the five is listed below.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
8 |
5% |
- |
+ |
- |
+
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Moogle |
Restores HP to allies. |
4 |
3 |
2 |
8 |
34 |
110 |
| Shiva |
Ice Elemental attack. |
4 |
3 |
2 |
24 |
15 |
200 |
| Ramuh |
Lightning Elemental attack. |
4 |
3 |
2 |
24 |
15 |
200 |
| Ifrit |
Fire Elemental attack. |
4 |
3 |
2 |
24 |
15 |
200 |
| Titan |
Earth Elemental attack. |
4 |
3 |
2 |
30 |
8 |
220 |
| Golem |
Golem takes damage for allies. |
0 |
0 |
- |
40 |
34 |
500 |
| Carbunkle |
Add; Reflect |
4 |
3 |
2 |
30 |
25 |
350 |
| Bahamut |
Non-elemental attack. |
4 |
4 |
3 |
60 |
10 |
1200 |
| Odin |
Non-elemental attack. |
4 |
4 |
3 |
50 |
12 |
900 |
| Leviathan |
Water Elemental attack. |
4 |
4 |
3 |
48 |
12 |
850 |
| Salamander |
Fire Elemental attack. |
4 |
3 |
2 |
48 |
12 |
820 |
| Silf |
Add; Silence |
4 |
3 |
2 |
26 |
20 |
400 |
| Fairy |
Restores HP to allies. |
4 |
3 |
2 |
28 |
25 |
400 |
| Lich |
Darkness Elemental, drains HP. |
4 |
3 |
2 |
40 |
12 |
600 |
| Cyclops |
Non-elemental attack. |
4 |
3 |
2 |
62 |
12 |
1000 |
| Zodiac |
One of the five "legendary" summons. Can only be learned at...(You have to wait :D) |
4 |
4 |
3 |
99 |
10 |
0 |
|