
| monk
Requirements: Weapons:
Helmets: Armour:
|
Level 2 Knight None None Clothes
|
With the exception of a few others, the Monk class is one of the best offensive Job Classes for the stretch of the RPG(for now...) It's an unlikely choice, however, because they're limited to fists, weapons-wise, as well as the lightest of armor and no head protection. As a result, its HP will seem lacking. Still, the Monk has a major advantage with its skills. Apart from having several long-range attacks, they also have the ability to heal HP and MP of themselves and party members with Chakra, and to raise dead ones with Revive. This makes Punch Art a very good secondary action ability for almost any job class.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
4 |
9 |
20% |
+ |
Same |
+ |
+ |
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Spin fist |
Damages all suCancel;rrounding enemies. |
1 |
2 |
0 |
- |
Now |
150 |
| Repeating Fist |
Deals somewhat random damage. |
1 |
1 |
1 |
- |
Now |
300 |
| Wave Fist |
Medium-Range punch skill. |
3 |
3 |
1 |
- |
Now |
300 |
| Earth Slash |
Damages enemies in a line with Earth damage. |
8 |
1 |
2 |
- |
Now |
600 |
| Secret fist |
Add; Death Sentence. |
1 |
1 |
0 |
- |
Now |
300 |
| Stigma Magic |
Cancel; Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act |
1 |
2 |
0 |
- |
Now |
200 |
| Chakra |
Restores HP/MP of nearby allies |
1 |
2 |
0 |
- |
Now |
350 |
| Revive |
Cancel; Dead |
1 |
1 |
0 |
- |
Now |
500 |

| time mage
Requirements: Weapons:
Helmets: Armour:
|
L2 Wizzard Staff Hat Clothes, Robe
|
The Time Mage is like any other magician except it excels at manipulating time and space. Although they make annoying enemies, the spells this class has available come in handy. Being able to hasten your characters' actions and prevent those of the enemy can be a saving grace during some of the more uneven battles.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
8 |
5% |
- |
+ |
- |
+
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Haste |
Add; Haste. |
3 |
2 |
0 |
8 |
50 |
100 |
| Haste 2 |
Higher success rate than Haste. Add; Haste. |
3 |
2 |
3 |
30 |
15 |
550 |
| Slow |
Add; Slow. |
3 |
2 |
0 |
8 |
50 |
80 |
| Slow 2 |
Higher success rate than Slow. Add; Slow. |
3 |
2 |
3 |
30 |
15 |
520 |
| Stop |
Add; Stop. |
3 |
2 |
0 |
14 |
15 |
330 |
| Don't Move |
Add; Don't Move. |
3 |
2 |
1 |
10 |
34 |
100 |
| Float |
Add; Float. |
4 |
2 |
1 |
8 |
50 |
200 |
| Reflect |
Adds; Reflect. |
4 |
1 |
- |
12 |
50 |
300 |
| Quick |
Target takes turn right after this one. |
4 |
1 |
- |
24 |
25 |
800 |
| Demi |
Decreases target's max HP by 25%. |
4 |
2 |
1 |
24 |
17 |
250 |
| Demi 2 |
Decreases target's max HP by 50%. |
4 |
2 |
3 |
50 |
12 |
550 |
| Meteor |
High-level Magical damage |
4 |
4 |
3 |
70 |
8 |
1500 |

| thief
Requirements: Weapons:
Helmets: Armour:
|
L2 Archer Knife Hat Clothes
|
The Thief is one of those Job Classes with great skills but lousy stats. Playing as this character will remind you of being a novice Squire at the beginning of the game. Use this job only to gain new skills, and then move on to a different one using Steal as your secondary action ability. Steal Heart is a very effective ability, as it has a chance of about 50% to charm an enemy of the opposite gender. Since monsters are considered genderless, both male and female characters can charm them with this ability.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 4 |
4 |
9 |
25% |
+ |
- |
- |
-
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Gil Taking |
Steals enemy's gil |
1 |
1 |
1 |
- |
Now |
10 |
| Steal Heart |
Charm enemy of opposite sex, Add; Charm |
3 |
1 |
- |
- |
Now |
150 |
| Steal Helmet |
Steals enemy's headgear. |
1 |
1 |
1 |
- |
Now |
350 |
| Steal Armor |
Steals enemy's armor |
1 |
1 |
1 |
- |
Now |
450 |
| Steal Shield |
Steals enemy's shield |
1 |
1 |
1 |
- |
Now |
350 |
| Steal Weapon |
Steals enemy's weapon |
1 |
1 |
1 |
- |
Now |
600 |
| Steal Accessory |
Steals enemy's accessory |
1 |
1 |
1 |
- |
Now |
500 |
| Steal Experience |
Steals enemy's experience |
1 |
1 |
1 |
- |
Now
|
0 |

| oracle
Requirements: Weapons:
Helmets: Armour:
|
L2 Priest
Stick, Rod, Staff, Dictionary Hat Clothes, Robe
|
This member of the magician line has the most choice when it comes to weapons. Of them all, your best bet is to stay with the stick variety, as it's one of the three weapon types with a two-panel attack radius. Oracles have a wide array of spells that indirectly damage the enemy.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
8 |
5% |
- |
+ |
- |
+
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Blind |
Add; Darkness |
4 |
2 |
1 |
4 |
50 |
100 |
| Spell Absorb |
Drains MP from target. |
4 |
1 |
- |
2 |
50 |
200 |
| Life Drain |
Drains HP from target. |
4 |
1 |
- |
16 |
50 |
350 |
| Pray Faith |
Add; Faith |
4 |
1 |
- |
6 |
25 |
400 |
| Doubt Faith |
Add; Innocent |
4 |
1 |
- |
6 |
25 |
400 |
| Zombie |
Add; Undead |
4 |
1 |
- |
20 |
20 |
300 |
| Silence Song |
Add; Silence |
4 |
2 |
1 |
16 |
34 |
170 |
| Blind Rage |
Add; Berserk |
4 |
1 |
- |
16 |
20 |
400 |
| Foxbird |
Lowers Brave level by 30 points. |
4 |
1 |
- |
20 |
25 |
200 |
| Confusion Song |
Add; Confusion. |
4 |
1 |
- |
20 |
20 |
400 |
| Dispel Magic |
Cancel; Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect. |
4 |
1 |
- |
34 |
34 |
700 |
| Paralyze |
Add; Don't Act. |
4 |
2 |
- |
10 |
20 |
100 |
| Sleep |
Add; Sleep |
4 |
2 |
1 |
24 |
17 |
350 |
| Petrify |
Add; Petrify |
4 |
1 |
- |
16 |
12 |
600 |
|