
| knight
Requirements: Weapons:
Helmets: Armour:
|
Level 2 Squire Sword, Knight Sword, Shield Helmet Armor, Robes
|
The Knight is one of the strongest and most powerful classes. It features two bonuses that make it an obvious choice for beginning warriors--higher HP and the ability to equip heavy armor and helmets. This and the class' ability to wear magicians robes make the different magic types a perfect secondary action ability choice. Also, a little later you can find Knight Swords, they are just about the strongest weapons available. The Knight is the only standard class that can equip these mighty blades. The Battle Skills are an alright ability set that can cripple an enemy. However, you'll get the most out of these by giving them as a secondary ability to an Archer or Chemist, or anyone with a long-range weapon.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
8 |
10% |
+ |
Same |
+ |
Same
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Head Break |
Destroys target's headgear |
0 |
0 |
- |
- |
Now |
300 |
| Armor Break |
Destroys target's armor |
0 |
0 |
- |
- |
Now |
400 |
| Shield Break |
Destroys target's shield |
0 |
0 |
- |
- |
Now |
300 |
| Weapon Break |
Destroys target's weapon |
0 |
0 |
- |
- |
Now |
400 |
| Magic Break |
Reduces target's MP by half |
0 |
0 |
- |
- |
Now |
250 |
| Speed Break |
Reduces target's Speed by 2 |
0 |
0 |
- |
- |
Now |
250 |
| Power Break |
Reduces target's physical power by 2 |
0 |
0 |
- |
- |
Now |
250 |
| Mind Break |
Reduces target's magic power by 2 |
0 |
0 |
- |
- |
Now |
250 |

| archer
Requirements: Weapons:
Helmets: Armour:
|
Level 2 Squire Bows, Crossbows, Shield
Hats Clothes
|
The Archer is one of the first classes that can attack from a distance. This is a good trait for a character participating in the earlier battles, where effective attacks from the back line can kill enemies and preserve the lives of allied units. Of all Charge abilities, Charge +4 provides the best trade-off between speed and damage. The higher ones take too much time to be effective, up to Charge +20 which is virtually useless.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
8 |
10% |
+ |
Same |
Same |
+
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Charge +1 |
Increases damage by charging |
0 |
1 |
- |
- |
4 |
100 |
| Charge +2 |
Increases damage by charging |
0 |
1 |
- |
- |
5 |
120 |
| Charge +3 |
Increases damage by charging |
0 |
1 |
- |
- |
6 |
200 |
| Charge +4 |
Increases damage by charging |
0 |
1 |
- |
- |
8 |
250 |
| Charge +5 |
Increases damage by charging |
0 |
1 |
- |
- |
10 |
300 |
| Charge +7 |
Increases damage by charging |
0 |
1 |
- |
- |
14 |
400 |
| Charge +10 |
Increases damage by charging |
0 |
1 |
- |
- |
20 |
600 |
| Charge +20 |
Increases damage by charging |
0 |
1 |
- |
- |
35 |
1000 |

| priest
Requirements: Weapons:
Helmets: Armour:
|
Level 2 Chemist Staff Hat Clothes, Robe
|
The Priest class features a wide range of both curative and protective spells. Although not a strong member of the Attack Team, when facing a band of enemy undead their Cure spells go from defensive to offensive and can cause as much damage as a Black Magic spell. The Holy spell gives the Priest a powerful magic attack to add to their arsenal.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
9 |
10% |
Same |
+ |
- |
+
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Cure |
Restores small amount of HP. |
4 |
2 |
1 |
6 |
25 |
50 |
| Cure 2 |
Restores a medium amount of HP. |
4 |
2 |
1 |
10 |
20 |
180 |
| Cure 3 |
Restores a large amount of HP. |
4 |
2 |
2 |
16 |
15 |
400 |
| Cure 4 |
Restores a major amount of HP. |
4 |
2 |
3 |
20 |
10 |
700 |
| Raise |
Revives dead units and restores half of their HP. Cancel; Dead |
4 |
1 |
- |
10 |
25 |
180 |
| Raise 2 |
Revives dead units and restores a lot of HP. Cancel; Dead |
4 |
1 |
- |
20 |
10 |
500 |
| Reraise |
Add; Reraise |
3 |
1 |
- |
16 |
15 |
800 |
| Regen |
Add; Regen |
3 |
2 |
0 |
8 |
25 |
300 |
| Protect |
Add; Protect |
3 |
2 |
0 |
6 |
25 |
70 |
| Protect 2 |
Higher success rate than Protect. Add; Protect |
3 |
2 |
3 |
24 |
15 |
500 |
| Shell |
Add; Shell |
3 |
2 |
0 |
6 |
25 |
70 |
| Shell 2 |
Higher success rate than Shell. Add; Shell |
3 |
2 |
3 |
20 |
15 |
500 |
| Wall |
Add; Protect, Shell |
3 |
1 |
- |
24 |
25 |
380 |
| Esuna |
Cancel; Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act |
3 |
2 |
2 |
18 |
34 |
280 |
| Holy |
Powerful Holy Elemental attack. |
5 |
1 |
- |
56 |
17 |
600 |

| wizard
Requirements: Weapons:
Helmets: Armour:
|
Level 2 Chemist Rod Hat Clothes, Robe
|
The Wizard is the strongest magician available, eclipsing even the Summoner in MA strength. With its skill set of purely offensive skills, a character of this class is a powerful member of the attack team, even though it faces reduced AT strength and HP growth.
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
| 3 |
3 |
8 |
5% |
- |
+ |
- |
+
|
| Name |
Description |
Range |
Effect |
Verticle |
MP |
Speed |
JP |
| Fire |
Basic Fire attack. |
4 |
2 |
1 |
6 |
25 |
50 |
| Fire 2 |
Medium-level Fire attack. |
4 |
2 |
2 |
12 |
20 |
200 |
| Fire 3 |
High-level Fire attack. |
4 |
2 |
3 |
24 |
15 |
480 |
| Fire 4 |
Massive Fire attack. |
4 |
3 |
3 |
48 |
10 |
850 |
| Bolt |
Basic Lightning attack. |
4 |
2 |
1 |
6 |
25 |
50 |
| Bolt 2 |
Medium-level Lightning attack. |
4 |
2 |
2 |
10 |
20 |
200 |
| Bolt 3 |
High-level Lightning attack. |
4 |
2 |
3 |
24 |
15 |
480 |
| Bolt 4 |
Massive Lightning attack. |
4 |
3 |
3 |
48 |
10 |
850 |
| Ice |
Basic Ice attack. |
4 |
2 |
1 |
6 |
25 |
50 |
| Ice 2 |
Medium-level Ice attack. |
4 |
2 |
2 |
12 |
20 |
200 |
| Ice 3 |
High-level Ice attack. |
4 |
2 |
3 |
24 |
15 |
480 |
| Ice 4 |
Massive Ice attack. |
4 |
3 |
3 |
48 |
10 |
850 |
| Poison |
Add; Poison |
4 |
2 |
2 |
6 |
34 |
150 |
| Frog |
Add;Cancel; Frog |
3 |
1 |
- |
12 |
20 |
500 |
| Death |
Add; Dead |
4 |
1 |
- |
24 |
10 |
600 |
| Flare |
Strongest Black Magic spell. |
5 |
1 |
- |
60 |
15 |
900 |
| |