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Jumpluff


Pokedex Entry
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world. Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.


Attacks

-—~Splash
-—~Synthesis
-Lv.5~Tailwhip
-Lv.10~Tackle
-Lv.13~Poisonpowder
-Lv.15~Stun Spore
-Lv.17~Sleep Powder
-Lv.22~Leech Seed
-Lv.33~Cotton Spore
-Lv.44~Mega Drain

What is it!?

Jumpluff is a very unique Pokemon. It is known as the king of the grass Pokemon because it desseminates seeds across the land. These seeds hatch into new Pokemon. All of that is great, however, the most interesting part is yet to come. Jupluff along with it's other 2 forms has both grass and flying types. That means it is totally resistant to ground attacks (unless foresight is used)! The first time I used my Hoppip, I couldn't understand why dig wasn't affecting it. If the same has happened to any of you, know you know why. Even though it doesn't learn solar beam, it does learn a great arsenal of stat changing attacks such as sleep powder, stun spore, and poisonpowder.

Stradegy

Jumpluff can learn a good amount of attacks naturally. I would suggest keeping Sleep Powder and possible Mega Drain if you'd like (I do). Synthesis is also very useful. However, if you want to make it unstopable, follow my advice. First, teach it solar beam with TM 22. Then, teach it TM 11 Sunny Day. If you don't already know, Sunny Day is a combo when put together with Solar Beam. First, you use Sunny Day. Then you use Solar Beam, after charging it up for one turn. If you keep on using Solar Beam while "the sunlight is strong," you won't have to store sunlight. It'll just use the attack every turn without delay!

Pictures




My Jumpluff
-Lv.100
-HP:unavailable
-Attack:unavailable
-Defense:unavailable
-Spcl. Attack:unavailable
-Spcl. Defense:unavailable
-Speed:unavailable



Attacks
-Sleep Powder
-Mega Drain
-Sunny Day
-Solar Beam







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