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The Moonlight Times
 
October 6, 2001   Keeping You Up-To-Date All Over The R.O.C.
What Makes A Good Web Site?
What makes a good website? I asked this question to many Redwall webmasters and here is what they said:

Thomas of Mossflower (Elite Fighters of Mossflower) : "Well....um....a good redwall site has to have something to fill everyones interest. I suppose it would be best to include the opinions of others along with thoughts and ideas. It should stay focused on the topic and keep a best-intrest on the redwall series itself: after all, thats what its all about."

Kaliah Wolfsbane (Lunar Isle): "I think a good Redwall web site is one that has neat activities as well as a good amount of information about the Redwall books. I think it should have the right balance of simple and complicated things to make it interesting. It should be visually pleasing and have original activity ideas. I think that what makes a site better than the rest and makes you want to come back to it, though is the amount of fun members to interact with. That and message boards that don't act up...."

Blue Wake (The Gatehouse): "Hmm...A good Redwall website....First of all, a good Redwall website requires time. Quiet a bit of time actually. If somone doesn't put a lot of time into their site, it really shows. Some of the best websites I've seen are also the ones that have had the most thought, effort, and time into them. Another key element is creativity. If a site is a ho-hum kind of thing, it's just not going to be very popular. Add some spice to the site! Even if it's something that you think is stupid, put it on there. Internet Surfers are always looking for something new. Layout is also important, since people aren't going to want to hunt for your content. It should be pleasing to the eye, interesting, and simple. This brings me to my final and most important characterisitic of a good website; content, content, content. You can have the prettiest page this side of The Official Site, it doesn't mean anything if there's no real content. A Redwall picture, a poem from the book and a Guest Scroll aren't going to cut it. If you are trying to make a webpage, just do your best, be yourself, and don't be afraid to ask other webmasters for help; They've been in your shoes...or should I say paws?"

Dewblossom Swiftleap (Camp Goldenbirch): "To me, a good Redwall website means somewhere where Redwall fans can get together and have fun, and where there's great community spirit. It also means somewhere where everyone can participate, and there's heaps of fun stuff to do. If you mean what makes a good Redwall page in terms of webpage design etc, somewhere where it's easy to find your way around, where there's lots of stuff to do, and where everyone joins in (and gets updated fairly regularly eg. not once a year or something like that.)"

Mariel (Fort Mossflower): "I think that a site with a good leader who knows how to make the right decisions is a good site. Solid original ideas as to name and setting are also good, I think that using a place from the books is all well and good, but it's more interesting if you can make your own place up, with its own history. Considering the fact that it's a Redwall WEBSITE, I'd say that design is important, as well. A site that's thrown together with all the same graphics and all the same text isn't exactly pleasing to go to.

I guess, condensed, my answer is a good leader, an original idea behind it, and good design."

Nick (Terrouge E-Zine): "I think that a good Redwall Website should be innovative, and have new stuff that no other site has thought of. However, this is not always feasible, because ideas flow like water in the ROC and it's hard to keep something new for long. Mainly, a site should be interesting. Content over form is much more important than the other way around. It doesn't matter how flashy a site is if it hasn't got anything relevant to say."

Lunata LyreSong (The LyreSong Empire): "Humm, humm, humm... What makes a good Redwall club? Well, let's see... 1) I think design is a major part -- That's what I normally go by as a first impression. You want something semi-simple. Your colors shouldn't clash, and you want to keep the colors pretty uniform. (Meaning, your site doesn't go through 'mood swings' by having a different set of colors for each page. I find that highly annoying.) Your navigation should be fairly simple. You could have this really neat activity on your page, but if someone can't find it, what good is it? Load time is also something to consider. Keep the picture content low. If your page takes too long to load, people will get tired of waiting and leave. 2) Content is a big, big, big part of your page. Actually, it is your page! Sure, all clubs have the basic missions, quiz, etc. But if your site has something really different, people will be more likely to come back and suggest it to friends! 3) Originality. This ties in with content. You want lots of this stuff. Don't go around stealing others' ideas...People won't really like you for that. Come up with your own, and people are more likely to remember your site. Need I say more? 4) Activity. Meaning members and leaders. A great looking club with no activity isn't really fun to stay around, is it? On the other hand, if you have active members, but the club --as far as updating goes-- is virtually dead, people get a little ticked off. And thus, little by little, people will begin to leave. Leaders should participate and get in there with the members too. It boosts morale." ^_~

Bandeye Linsang (Silverpeak Island) : "My answer to the question: Originality, creativitiy, color, warmth, and respect for other people's material. Kind of like Robert Frost's "good fences make good neighbors". Haha.. no, I'm a little more soft-hearted than that. A good Redwall website ought to be productive. It should inform, invite, and inspire new interest in literature and creative composition. That's what Redwall started with - a creative mind and inspiration to communicate love to children. That is the focus I've kept as a ROC webmaster for nearly 4 years, and it appears to work."

Ariel Oceantear (Fort Ruddler) (I think that a "good" Redwall website needs to have high member participation, and therefore needs to be updated very frequently by the club owner(s). Also, I personally think that In-Character Role-Playing is very important; without it, I don't think you can capture the "essence" of Redwall.

Snipallo Stonefly (Holt Silverotter): "I think that it takes active members who know what they are doing, unity in the site, and a capable leader to make a good Redwall site."

Rab Streambattle (Ruddaring Isle Club): I think that a good Redwall website needs to have a devoted webmaster. If the site isn't updated regularly, members lose interest quickly. The site should also have a lot of activities for the members.

Snowfur (Snowfur's Redwall Encyclopedia): "I think the mark of excellence for any good website is originality. Don't just repeat what other sites say, or, even worse, plagarize. The best sites provide content that's fresh and original and not found anywhere else."

These are the ideas that make a Redwall web site truly wonderful in the words of some of the greatest webmasters in the ROC.

-Leslie S.



 

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