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Equipment

It has been said that, in the planes, it ain't what you do, it's who you know. Not that the planes give a blex for your druthers. Face it, without the goods to go, you'll never get to the ones you know.

In most campaigns, equipment makes life easier. In Planescape campaigns, equipment can make life simply possible. Both kinds of gear will be featured in this section, courtesy of Gunther (and Greta) Bluedawn of G2 Outfitters:

Well, now, come in an' take a look-see. Ain't much here, yet. We been shifting our inventory 'twixt the Cage an' our home on Il'stra, a big metallic ball-bearing on the Prime. Competition would seem fierce, but us an' our competitors actually cater to different tastes. Still, don't want to let Snail's Outfitters' grand openin' get 'em feelin' too uppity, I s'pose.

Eventually, we'll have equipment of all types here. Now, G2 don't traffic in wigwag (well, mebbe the wife does, but she'll gossip ye all day fer free), an' we don't offer tours, seein' that it's only Greta and me and our boy Lucius. But if'n ye need a good pair o' busted-in boots (minimal bloodstains), or some good chalk (the kind with shells costs extra), or climbin' gear that you may be able to use better'n the last poor sod, G2's the place. Lookin' for some hard-to-find alchemies? Talk to Greta, she'll do you right side o' Sixes. How 'bout some truly unusual raw materials? Lucius 'as a real nose fer them, he does.

Not your panflake? Well, magic abounds Out Here, chummer, an' eventually someone trades it in or leaves it to us. Weird potions that work outside the normal rules'n such. Clothes and armor the likes of which ye'll never just 'run acrost' on the Prime, suren! Want a way to knock down the next bad guy harder'n faster? Weapons only do someone good until they croak or get a better one, and that's when we see 'em come through the door.

Well, that all said, if'n yer not findin' somethin' to your likin' this trip, stop back soon.

Dependin' on the goods an' the traffic, I just may have to expand a bit...

Acid powder
When this powder is introduced to ale or harder (higher alcohol content) liquor, it will convert 1 pint into a strong acid (ranged touch attack, range increment 10 feet, 1d8 points of acid damage, splash 2 points acid damage within 5 feet). Mixed in other liquids, including poison, the powder remains inert, and the liquid keeps its original properties. If mixed into a magical potion, the potion must make a save DC 15 + the level of the potion's spell or be destroyed.
Alchemical item; Craft DC 25; 15 gp per pouch; weight -.

Glow disc
Five inches in diameter and about an inch thick, when this rubbery disc is vigorously wrung and twisted, it emits a soft blue glow equivalent to candlelight, without generating any heat. It is made from mosses that grow naturally on oak trees, so is unavailable where such trees are not found. It is nontoxic, but has no measurable nutritional value.
Alchemical item; Craft DC 10; 5 sp each; weight ¼ lb.

Ice Honey
Ice honey is winter honey that has been alchemically treated to maintain a low temperature (and thus, remain fluid) regardless of external conditions. So treated, it becomes a sought-after ingredient for blue ales and liquors. On its own, it maintains a temperature of 30o F, like ice, but ice honey remains liquid due to its treatment process. The only way to warm ice honey is to actively heat it, as over a fire. Otherwise, it maintains its low temperature indefinitely.
Alchemical item; Craft DC 16; 25 gp per pint/pound.

Snow Mead
Also called ice mead or blue mead, snow mead is a wine made from winter honey. It is sweet and has a deceptive kick just like its common cousin. Served warm, snow mead is thick, like a light syrup, but served cold it is light and chilling to the bone. Cold, it also helps those suffering from heat exhaustion or dehydration. When drunk in this fashion, it heals 1d6 points of nonlethal damage from these sources. If too cold (20o F or less), it still heals nonlethal damage from dehydration or heat exhaustion at the expense of 1 point each of Strength and Dexterity damage, which can be healed normally through rest. The effects of multiple draughts stack.
Snow mead does not freeze.
Extraordinary item; Craft (winemaking) DC 20; 15 gp per bottle; weight 1½ lb.

Vitreous necklace
This necklace appears to be made of green pearls of various sizes. If removed from the necklace and thrown, each of these "pearls" reveals itself to be a bead of alchemically-treated acid. On a successful ranged touch attack, the bead acts like an acid arrow, inflicting 2d4 damage per round, for a number of rounds based on size.
Some of the more common bead configurations are listed below. Note that, while mimicking a spell effect, the beads and acid are alchemical, not magical, and are thus not susceptible to dispelling, disjoining, or similar effects.
Alchemical item; Craft DC 16 + 1 per round of effect.

Necklace 9rds 8rds 7rds 6rds 5rds 4rds 3rds 2rds 1rd   Market Price
Type I 2 4 500 gp
Type II 1 2 2 650 gp
Type III 1 2 4 1,100 gp
Type IV 1 2 2 4 1,350 gp
Type V 1 2 2 2 1,600 gp
Type VI 1 2 2 4 2,250 gp
Type VII 1 2 2 2 2 2,450 gp

Winter Honey
Made by snow bees, winter honey is used primarily as a sweetener, just like normal honey. Several differences exist, however.
First, winter honey is blue. It varies from strong-flavored deep blue to a delicate blue-tinged clear. Generally speaking, sky blues have the best flavor.
Second, winter honey's viscosity is inversely proportional to its temperature. What this means is that the colder winter honey gets, the more fluid it becomes. Conversely, the warmer it gets, the thicker and more sluggish it becomes, until at about 180o Fahrenheit it begins to crystallize. Note that, once crystallized, winter honey remains solid until brought to a temperature lower than 10o F. Winter honey's optimal eating viscosity is between 30o and 90o F.
Third, when winter honey is mixed into water, the water will not freeze until it reaches a lower temperature. The actual difference in freezing points depends on the amount of winter honey blended with the water. Assume a difference of 1o F per 1% of the water's total volume. Thus, blending 20 gallons of winter honey with 100 gallons of water would lower the water's freezing point to 12o F. A mixture of equal amounts of water and winter honey will not freeze until it reaches -68o F.
Natural substance; 1 gp per pound.

Aerial Equipment, Pt. 1
Aerial Equipment, Pt. 2
Magic Items

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