| Combat Spirits |
| Name |
Casting Cost |
Def |
Maint |
Attack P/R |
Move R/C |
Vision |
Nature |
Class |
Family |
*Special* |
| Arabian Knights |
5 |
3 |
0 |
3/1 |
2/1 |
2 |
Human |
Arabian |
Fighter |
 2/1 |
| Beduin Scouts |
0 |
1 |
1 |
1/1 |
2/0 |
2 |
Human |
Arabian |
Scout |
 |
| Camel Riders |
3 |
2 |
0 |
1/1 |
2/0 |
2 |
Human |
Persian |
Fighter |
None |
| Charax Sorceress |
5 |
2 |
2 |
0/1 |
1/1 |
1 |
Mythic |
None |
Mage |
Can cast Solar Flare spell for 5pts |
| Desert Jackals |
1 |
1 |
1 |
1/1 |
2/0 |
3 |
Animal |
Canine |
Scout |
 |
| Drylands Shaman |
5 |
1 |
1 |
1/1 |
1/0 |
1 |
Human |
Egyptian |
Priest |
Once per turn can do 1pt of damage to any spirit or castle |
| Fixed Catapult |
5 |
3 |
2 |
2/3 |
0/9 |
3 |
Object |
Machine |
Archer |
Fixed Catapult can not move |
| Lesser Fire Elemental |
3 |
2 |
0 |
4/1 |
1/3 |
2 |
Mythic |
Elemental |
Fighter |
  |
| *Mounted Bowmen |
4 |
3 |
2 |
1/2 |
3/2 |
3 |
Human |
Egyptian |
Archer |
 |
| Nile Crocodiles |
5 |
5 |
1 |
3/1 |
1/0 |
1 |
Animal |
None |
Fighter |
 |
| Osirus |
6 |
7 |
2 |
2/1 |
1/1 |
2 |
Deity |
None |
None |
5 Can remove any wetlands spirit from play (Cost=7)
|
| Parthian Archers |
5 |
1 |
2 |
1/3 |
2/1 |
3 |
Human |
Parthian |
Archer |
 |
| Parthian Slaves |
2 |
1 |
0 |
1/1 |
1/0 |
1 |
Human |
Parthian |
Slave |
 |
| Parthian Spearmen |
3 |
2 |
1 |
1/2 |
2/1 |
2 |
Human |
Parthian |
Spearmen |
None |
| *Parthian Warlord |
4 |
3 |
1 |
1/1 |
1/1 |
1 |
Human |
None |
Human |
Once per turn can increase the move, current and maximum defense of all friendly Parthian spirits by +1 (Cost=4) |
| Persian Axemen |
3 |
4 |
1 |
2/1 |
1/1 |
2 |
Human |
Persian |
Fighter |
None |
| *Persian Janissaries |
5 |
4 |
2 |
2/2 |
1/1 |
2 |
Human |
Persian |
Archer |
None |
| Ramses |
4 |
4 |
1 |
2/1 |
1/0 |
2 |
Hero |
Egyptian |
Leader |
Once per turn can grant +1 attack power to all dryland fighter spirits (Cost=5) |
| Sphinx |
7 |
5 |
2 |
5/1 |
1/2 |
2 |
Mythic |
Egyptian |
Fighter |
Once per turn can grant +2 attack power to any flatland combat spirit (Cost=5)
6 |
| *Sultan of Persia |
5 |
2 |
1 |
1/1 |
1/0 |
2 |
Human |
None |
Leader |
Once per turn can increase the attack power of all friendly Persian spirits by +1 (Cost=5) |
| Sumerian Nomads |
2 |
2 |
0 |
1/1 |
1/0 |
2 |
Human |
Sumerian |
Fighter |
 1/1 |
| Sumerian Pikemen |
3 |
3 |
0 |
1/1 |
1/1 |
1 |
Human |
Sumerian |
Fighter |
None |
| Sumerian Warriors |
4 |
2 |
1 |
2/1 |
1/0 |
2 |
Human |
Sumerian |
Fighter |
 |
| Unseen Stalker |
6 |
6 |
2 |
2/1 |
2/0 |
1 |
Mythic |
None |
Fighter |
 |
| War Chariot |
3 |
2 |
1 |
3/1 |
2/2 |
3 |
Object |
Machine |
Fighter |
 |
| Weapons Master |
3 |
3 |
2 |
1/1 |
1/1 |
1 |
Human |
Parthian |
Artisan |
Once per turn can grant +2 attack power to any fighter spirit (Cost=4) |
| Defender Spirits |
Name |
Casting Cost |
Defense |
Maint |
Block P/R |
Vision |
Nature |
Class |
Family |
Special |
| Drylands Bastion |
4 |
3 |
1 |
0/2 |
2 |
Object |
None |
None |
  |
| Drylands Fort |
4 |
4 |
0 |
1/2 |
2 |
Object |
None |
None |
2/1 |
| Flaming Wall |
5 |
5 |
1 |
3/1 |
1 |
Mythic |
None |
None |
 |
| Parthian Stronghold |
3 |
4 |
0 |
0/1 |
1 |
Object |
None |
None |
  |
| Sumerian Citadel |
6 |
6 |
3 |
0/3 |
3 |
Object |
None |
None |
None |
| Energy Spirits |
| Name |
Casting Cost |
Defense |
Maint |
Vision |
Nature |
Class |
Family |
Energy Produced |
*Special* |
| Drylands Palace |
0 |
2 |
0 |
1 |
Object |
None |
None |
  |
None |
| *Library of Alexandria |
2 |
1 |
0 |
1 |
Object |
None |
None |
   |
None |
| Lost City |
0 |
1 |
0 |
1 |
Object |
None |
None |
 |
2 |
| *Merchant Caravan |
1 |
1 |
2 |
1 |
Object |
None |
None |
     |
None |
| Pyramid |
1 |
1 |
0 |
1 |
Object |
None |
None |
  |
None |
| Stone Obelisk |
0 |
1 |
0 |
1 |
Object |
None |
None |
 |
None |
| Turkish Bath |
0 |
1 |
0 |
1 |
Object |
None |
None |
 |
None |
| Spells |
| Name |
Casting Cost |
Effect |
| Animal Rage |
5 |
Increases attack power of all animal spirits in play by +2 |
| Antediluvian Curse |
5 |
Removes all atlantis combat spirits from play |
| *Blue Shield |
5 |
Protects a friendly combat spirit from attacks by wetlands combat spirits |
| Boiling Oil |
3 |
Increases blocking power of a friendly defender spirit by +2 (Does not affect plants) |
| *Column of Fire |
8 |
Damages enemy castle for 4 points of damage |
| *Council of Generals |
7 |
Increases the attack power and movement range of all friendly combat spirits by +1 |
| *Delilah's Scissors |
6 |
Reduces hero spirits attack power -4 |
| *Dispel Shields |
5 |
Removes all shields from any combat spirit |
| Emancipation |
7 |
Increases attack power +3 and movement range +1 of all friendly slave spirits |
| Eye for an Eye |
5 |
Does 3pts of damage to both player's castles |
| Flame Strike |
2 |
Does 1pt of damage to any spirit |
| *Fortification |
4 |
Increases the current defense of the home castle by +2 |
| Fortify Defenders |
5 |
Increases current and maximum defense of all friendly defender spirits by +2 (Does not affect plants) |
| *Golden Apple |
5 |
Raises the current and maximum defense of a Mythic spirit by +2 and reduces it's movement cost -1 |
| *Hero's Quest |
6 |
Removes an opposing Hero spirit from play |
| Hunting Party |
3 |
Reduces current defense power of an animal spirit by -2 |
| Internal Power |
4 |
Reduces a spirits maitenance cost to zero |
| *Lost Patrol |
5 |
Removes a Human spirit in a drylands space from play |
| Magic Carpet |
2 |
Increases enchanted spirit's movement range by +2 at a maintenance of +3 |
| Pacifism |
5 |
Reduces attack power of all enemy fighter combat spirits -1 |
| *Prisoner of War |
6 |
Causes a combat spirit to change sides but loses it's attack power |
| Sandstorm |
5 |
Buries all spirits currently located in a dryland space |
| Solar Flare |
3 |
Removes one energy spirit from play |
| Sphinx's Blessing |
3 |
Grants +2 attack power to any flatland combat spirit |
| Sunstroke |
2 |
Reduces movement and attack power of any spirit currently in a drylands space by -1 |
| *Tribute |
5 |
Removes all enemy Barbarian spirits from play |