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Flatlands
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#/#
Healing
(Energy/Point)
#
Resurrect
(Cost)

First Turn
Block

First Turn
Move

First Turn
Attack

Shielded From
Flatlands (Example)
Combat Spirits
Name
Cost
Def
Maint
Attack
P/R
Move
R/C
Vision
Nature
Class
Family
*Special*
*Achilles
5
6
2
3/1
1/0
1
Hero
None
Leader
Can increase the attack power of all friendly Myrmidon spirits by +2
(Cost=5)
*Ajax
7
5
2
5/1
1/1
1
Hero
None
Fighter
*Alexander the Great
6
2
2
2/1
1/1
2
Human
None
Leader
Once per turn can increase the attack power of all friendly combat spirits by +1
(Cost=6)
Arcadian Noble
3
1
1
0/1
1/2
1
Human
Arcadian
Artisan
Once per turn can increase the attack power and maintenance cost of a friendly combat spirit +1
(Cost=2)
Argonaut Archers
4
1
1
1/2
1/1
2
Mythic
Argonaut
Archer
Argonaut Men-at-Arms
4
3
1
3/1
1/1
2
Mythic
Argonaut
Fighter
Argonaut Swordsmen
4
3
1
2/1
1/0
1
Mythic
Argonaut
Fighter
None
*Athena
7
7
2
2/1
1/2
3
Deity
None
None
6
Once per turn can increase the current and maximum defense of a friendly defender spirit by +2
(Cost=3)
Athenian Militia
2
2
0
1/1
1/0
1
Human
Athenian
Militia
Athenian Phalanx
3
4
0
1/1
1/1
1
Human
Athenian
Fighter
None
*Beastmaster
3
2
1
0/1
1/0
1
Human
Athenian
Artisan
Once per turn can take control of an animal spirit
(Animal suffers -1 attack power penalty)
(Cost=5)
Captain of the Guard
4
4
2
1/1
1/1
3
Human
Spartan
Leader
Once per turn can grant +2 current and maximum defense to all militia spirits
(Cost=5)
Centaurs
5
2
2
2/2
2/1
2
Mythic
None
Archer
Cyclops
5
4
1
4/1
1/1
1
Mythic
Giant
Fighter
Can act as a defender with a blocking range of 1 and a blocking power of 2
*Hector
7
5
4
4/2
1/1
2
Hero
None
Spearman
*Hercules
8
7
4
6/1
1/1
2
Deity
None
None
3/17
Jason
4
3
1
3/1
1/0
1
Hero
None
Leader
Once per turn can grant all friendly argonaut spirits +1 attack power and +1 movement rate
(Cost=5)
Light Chariot
3
3
0
1/1
3/2
3
Object
Machine
Fighter
None
Moesian Lions
1
1
0
1/1
2/1
2
Animal
Feline
Fighter
Mountain Lions
4
1
1
3/1
1/1
2
Animal
Feline
Fighter
None
*Myrmidons
3
3
1
2/1
1/1
1
Mythic
Myrmidon
Fighter
None
*Priest of Vulcan
3
2
1
1/1
1/0
1
Human
Roman
Priest
Once per turn can increase the current and maximum defense of any combat spirit by +1
(Cost=3)
Siege Tower
5
10
0
3/1
1/3
2
Object
Machine
Fighter
None
Spartan Archers
4
1
2
1/3
1/1
3
Human
Spartan
Archer
Spartan Engineer
5
1
1
0/1
1/1
1
Human
Spartan
Artisan
Once per turn can grant +1 attack power and +1 maximum defense to a machine spirit
(Cost=4)
Spartan Militia
2
2
0
2/1
1/1
1
Human
Spartan
Militia
*Storm Mage
6
1
3
1/1
1/1
1
Human
None
Mage
Can do 2pts of damage to enemy castle
(Cost=5)
Thracian Hounds
2
2
0
1/1
2/1
2
Animal
Canine
Fighter
Trojan Spearmen
3
2
1
1/2
1/1
2
Human
Trojan
Spearmen
None
Vulcan
8
7
2
2/1
1/1
1
Deity
None
None
5
Once per turn can grant +2 attack power to any combat spirit
(Cost=5)
Wild Boars
3
2
1
3/1
1/0
1
Animal
None
Fighter
None
Defender Spirits
Name
Casting Cost
Defense
Maint
Block P/R
Vision
Nature
Class
Family
Special
Dragons Cave
5
4
0
2/1
2
Object
None
None
*Highland Bandits
3
1
1
0/1
1
Object
None
None
Once per turn can capture an energy spirit on a highlands space
(Cost=4)
Highlands Fortress
4
4
1
1/3
3
Object
None
None
None
*Highlands Redoubt
3
3
0
0/2
2
Object
None
None
None
Highlands Strongpoint
2
2
0
0/1
1
Object
None
None
Laborer's Compound
3
1
0
0/1
1
Object
None
None
Once per turn can increase current and maximum defense of a defender spirit by +1
(Cost=3)
Mechanics Guildhall
3
1
1
0/1
1
Object
None
None
Once per turn can increase the maintenance cost of an object spirit by +1
(Cost=2)
Energy Spirits
Name
Casting Cost
Defense
Maint
Vision
Nature
Class
Family
Energy Produced
*Special*
Augean Stables
2
1
0
1
Object
None
None
Once per turn can increase the movement rate of any Human spirit by +1
(Cost=3)
*Diamond Mine
2
1
0
1
Object
None
None
None
Dwarven Keep
1
3
0
1
Object
None
None
None
Greek Monastary
1
3
0
1
Object
None
None
Iron Mine
0
2
0
1
Object
None
None
None
Minotaur's Cave
0
1
0
2
Object
None
None
Can act as a defender with a blocking range of 2 and a blocking power of 1
Mountain Stream
1
1
0
2
Object
None
None
None
Oracle
1
1
0
5
Object
None
None
None
Parthenon
0
2
0
1
Object
None
None
None
*Vulcan's Forge
2
1
0
1
Object
None
None
Once per turn can increase the attack strength of any combat spirit by +1
(Cost=4)
Spells
Name
Casting Cost
Effect
*Achille's Heel
4
Removes all shields from a Hero spirit
*Advanced Architecture
6
Increases current and maximum defense of all friendly defender spirits by +2
Dismantle
4
Destroys one enemy object spirit in play
Earthquake
5
Does 2pts of damage to all object spirits in play
The Fates
4
Kills any Human spirit in play
Flash Flood
6
Destroys all objects located on a wetlands space
Forced March
4
Increases movement range +2 but reduces maximum defense -1 to any friendly combat spirit
Iron Skin
3
Increases current and maximum defense +2 and movement cost +2 of any combat spirit
*Mountain Pass
2
Increases the movement range of a spirit located in a highlands space by +1
Mountain View
1
Grants +2 vision range to any spirit located on a highlands space
*Oath of Fealty
8
Causes all enemy hero spirits to join caster's side
Pay Hike
3
Increases the current defense rating of the caster's castle by +2
*Recurved Bows
6
Increases the attack power of all friendly archer spirits by +1
Stone Masons
6
Destroys all objects located on a wetlands space
Thunder of Zeus
10
Does 3pts of damage to every spirit in play and both player's castles
Twister
5
Does 3pts of damage to any spirit located in a flatlands space
*White Shield
5
Protects a friendly combat spirit from attacks by flatlands combat spirits

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