| Combat Spirits |
| Name |
Cost |
Def |
Maint |
Attack P/R |
Move R/C |
Vision |
Nature |
Class |
Family |
*Special* |
| *Achilles |
5 |
6 |
2 |
3/1 |
1/0 |
1 |
Hero |
None |
Leader |
Can increase the attack power of all friendly Myrmidon spirits by +2 (Cost=5) |
| *Ajax |
7 |
5 |
2 |
5/1 |
1/1 |
1 |
Hero |
None |
Fighter |
 |
| *Alexander the Great |
6 |
2 |
2 |
2/1 |
1/1 |
2 |
Human |
None |
Leader |
Once per turn can increase the attack power of all friendly combat spirits by +1 (Cost=6) |
| Arcadian Noble |
3 |
1 |
1 |
0/1 |
1/2 |
1 |
Human |
Arcadian |
Artisan |
Once per turn can increase the attack power and maintenance cost of a friendly combat spirit +1 (Cost=2) |
| Argonaut Archers |
4 |
1 |
1 |
1/2 |
1/1 |
2 |
Mythic |
Argonaut |
Archer |
 |
| Argonaut Men-at-Arms |
4 |
3 |
1 |
3/1 |
1/1 |
2 |
Mythic |
Argonaut |
Fighter |
 |
| Argonaut Swordsmen |
4 |
3 |
1 |
2/1 |
1/0 |
1 |
Mythic |
Argonaut |
Fighter |
None |
| *Athena |
7 |
7 |
2 |
2/1 |
1/2 |
3 |
Deity |
None |
None |
6 Once per turn can increase the current and maximum defense of a friendly defender spirit by +2 (Cost=3) |
| Athenian Militia |
2 |
2 |
0 |
1/1 |
1/0 |
1 |
Human |
Athenian |
Militia |
 |
| Athenian Phalanx |
3 |
4 |
0 |
1/1 |
1/1 |
1 |
Human |
Athenian |
Fighter |
None |
| *Beastmaster |
3 |
2 |
1 |
0/1 |
1/0 |
1 |
Human |
Athenian |
Artisan |
Once per turn can take control of an animal spirit (Animal suffers -1 attack power penalty) (Cost=5) |
| Captain of the Guard |
4 |
4 |
2 |
1/1 |
1/1 |
3 |
Human |
Spartan |
Leader |
Once per turn can grant +2 current and maximum defense to all militia spirits (Cost=5) |
| Centaurs |
5 |
2 |
2 |
2/2 |
2/1 |
2 |
Mythic |
None |
Archer |
  |
| Cyclops |
5 |
4 |
1 |
4/1 |
1/1 |
1 |
Mythic |
Giant |
Fighter |
Can act as a defender with a blocking range of 1 and a blocking power of 2 |
| *Hector |
7 |
5 |
4 |
4/2 |
1/1 |
2 |
Hero |
None |
Spearman |
 |
| *Hercules |
8 |
7 |
4 |
6/1 |
1/1 |
2 |
Deity |
None |
None |
3/1 7 |
| Jason |
4 |
3 |
1 |
3/1 |
1/0 |
1 |
Hero |
None |
Leader |
Once per turn can grant all friendly argonaut spirits +1 attack power and +1 movement rate (Cost=5) |
| Light Chariot |
3 |
3 |
0 |
1/1 |
3/2 |
3 |
Object |
Machine |
Fighter |
None |
| Moesian Lions |
1 |
1 |
0 |
1/1 |
2/1 |
2 |
Animal |
Feline |
Fighter |
 |
| Mountain Lions |
4 |
1 |
1 |
3/1 |
1/1 |
2 |
Animal |
Feline |
Fighter |
None |
| *Myrmidons |
3 |
3 |
1 |
2/1 |
1/1 |
1 |
Mythic |
Myrmidon |
Fighter |
None |
| *Priest of Vulcan |
3 |
2 |
1 |
1/1 |
1/0 |
1 |
Human |
Roman |
Priest |
Once per turn can increase the current and maximum defense of any combat spirit by +1 (Cost=3) |
| Siege Tower |
5 |
10 |
0 |
3/1 |
1/3 |
2 |
Object |
Machine |
Fighter |
None |
| Spartan Archers |
4 |
1 |
2 |
1/3 |
1/1 |
3 |
Human |
Spartan |
Archer |
 |
| Spartan Engineer |
5 |
1 |
1 |
0/1 |
1/1 |
1 |
Human |
Spartan |
Artisan |
Once per turn can grant +1 attack power and +1 maximum defense to a machine spirit (Cost=4) |
| Spartan Militia |
2 |
2 |
0 |
2/1 |
1/1 |
1 |
Human |
Spartan |
Militia |
 |
| *Storm Mage |
6 |
1 |
3 |
1/1 |
1/1 |
1 |
Human |
None |
Mage |
Can do 2pts of damage to enemy castle (Cost=5) |
| Thracian Hounds |
2 |
2 |
0 |
1/1 |
2/1 |
2 |
Animal |
Canine |
Fighter |
 |
| Trojan Spearmen |
3 |
2 |
1 |
1/2 |
1/1 |
2 |
Human |
Trojan |
Spearmen |
None |
| Vulcan |
8 |
7 |
2 |
2/1 |
1/1 |
1 |
Deity |
None |
None |
5 Once per turn can grant +2 attack power to any combat spirit (Cost=5) |
| Wild Boars |
3 |
2 |
1 |
3/1 |
1/0 |
1 |
Animal |
None |
Fighter |
None |
| Defender Spirits |
Name |
Casting Cost |
Defense |
Maint |
Block P/R |
Vision |
Nature |
Class |
Family |
Special |
| Dragons Cave |
5 |
4 |
0 |
2/1 |
2 |
Object |
None |
None |
 |
| *Highland Bandits |
3 |
1 |
1 |
0/1 |
1 |
Object |
None |
None |
Once per turn can capture an energy spirit on a highlands space (Cost=4) |
| Highlands Fortress |
4 |
4 |
1 |
1/3 |
3 |
Object |
None |
None |
None |
| *Highlands Redoubt |
3 |
3 |
0 |
0/2 |
2 |
Object |
None |
None |
None |
| Highlands Strongpoint |
2 |
2 |
0 |
0/1 |
1 |
Object |
None |
None |
 |
| Laborer's Compound |
3 |
1 |
0 |
0/1 |
1 |
Object |
None |
None |
Once per turn can increase current and maximum defense of a defender spirit by +1 (Cost=3) |
| Mechanics Guildhall |
3 |
1 |
1 |
0/1 |
1 |
Object |
None |
None |
Once per turn can increase the maintenance cost of an object spirit by +1 (Cost=2) |
| Energy Spirits |
| Name |
Casting Cost |
Defense |
Maint |
Vision |
Nature |
Class |
Family |
Energy Produced |
*Special* |
| Augean Stables |
2 |
1 |
0 |
1 |
Object |
None |
None |
 |
Once per turn can increase the movement rate of any Human spirit by +1 (Cost=3) |
| *Diamond Mine |
2 |
1 |
0 |
1 |
Object |
None |
None |
   |
None |
| Dwarven Keep |
1 |
3 |
0 |
1 |
Object |
None |
None |
  |
None |
| Greek Monastary |
1 |
3 |
0 |
1 |
Object |
None |
None |
 |
  |
| Iron Mine |
0 |
2 |
0 |
1 |
Object |
None |
None |
 |
None |
| Minotaur's Cave |
0 |
1 |
0 |
2 |
Object |
None |
None |
 |
Can act as a defender with a blocking range of 2 and a blocking power of 1 |
| Mountain Stream |
1 |
1 |
0 |
2 |
Object |
None |
None |
  |
None |
| Oracle |
1 |
1 |
0 |
5 |
Object |
None |
None |
 |
None |
| Parthenon |
0 |
2 |
0 |
1 |
Object |
None |
None |
 |
None |
| *Vulcan's Forge |
2 |
1 |
0 |
1 |
Object |
None |
None |
 |
Once per turn can increase the attack strength of any combat spirit by +1 (Cost=4) |
| Spells |
| Name |
Casting Cost |
Effect |
| *Achille's Heel |
4 |
Removes all shields from a Hero spirit |
| *Advanced Architecture |
6 |
Increases current and maximum defense of all friendly defender spirits by +2 |
| Dismantle |
4 |
Destroys one enemy object spirit in play |
| Earthquake |
5 |
Does 2pts of damage to all object spirits in play |
| The Fates |
4 |
Kills any Human spirit in play |
| Flash Flood |
6 |
Destroys all objects located on a wetlands space |
| Forced March |
4 |
Increases movement range +2 but reduces maximum defense -1 to any friendly combat spirit |
| Iron Skin |
3 |
Increases current and maximum defense +2 and movement cost +2 of any combat spirit |
| *Mountain Pass |
2 |
Increases the movement range of a spirit located in a highlands space by +1 |
| Mountain View |
1 |
Grants +2 vision range to any spirit located on a highlands space |
| *Oath of Fealty |
8 |
Causes all enemy hero spirits to join caster's side |
| Pay Hike |
3 |
Increases the current defense rating of the caster's castle by +2 |
| *Recurved Bows |
6 |
Increases the attack power of all friendly archer spirits by +1 |
| Stone Masons |
6 |
Destroys all objects located on a wetlands space |
| Thunder of Zeus |
10 |
Does 3pts of damage to every spirit in play and both player's castles |
| Twister |
5 |
Does 3pts of damage to any spirit located in a flatlands space |
| *White Shield |
5 |
Protects a friendly combat spirit from attacks by flatlands combat spirits |