| Combat Spirits |
| Name |
Cost |
Def |
Maint |
Attack P/R |
Move R/C |
Vision |
Nature |
Class |
Family |
*Special* |
| Apulian Archers |
4 |
1 |
2 |
3/2 |
1/1 |
2 |
Human |
Apulian |
Archer |
 |
| Apulian Cavalry |
2 |
3 |
2 |
1/1 |
3/2 |
3 |
Human |
Apulian |
Fighter |
 |
| Apulian Lancers |
4 |
2 |
0 |
2/1 |
2/1 |
2 |
Human |
Apulian |
Fighter |
 |
| *Apulian Priest |
4 |
1 |
1 |
0/1 |
1/1 |
2 |
Human |
Apulian |
Priest |
Can grant Apulian spirit protection from black (Cost=5) |
| *Apulian Slingers |
3 |
1 |
1 |
2/2 |
2/1 |
2 |
Human |
Apulian |
Slinger |
None |
| Bacchus |
6 |
4 |
2 |
0/1 |
1/4 |
1 |
Deity |
None |
None |
Once per turn can increase the maintenance cost on any human spirit by +3 (Cost=5) |
| *Ballista |
4 |
3 |
3 |
1/3 |
1/1 |
3 |
Object |
Machine |
Archer |
None |
| Cartographer |
3 |
1 |
1 |
0/1 |
1/0 |
3 |
Human |
Roman |
Artisan |
Once per turn can grant +2 vision to any friendly spirit/castle (Cost=2) |
| Catapult |
5 |
3 |
3 |
2/3 |
1/2 |
3 |
Object |
Machine |
Archer |
None |
| *Centurion |
3 |
2 |
2 |
2/1 |
1/3 |
1 |
Human |
None |
Leader |
Once per turn can grant +1 attack power to all friendly roman combat spirits (Cost=4) |
| *Cleric of Apollo |
3 |
2 |
1 |
0/1 |
1/0 |
1 |
Human |
Roman |
Priest |
1/1 Once per turn can heal 2pts damage on any combat spirit (Cost=3) |
| *Diana |
8 |
5 |
3 |
4/2 |
2/1 |
2 |
Deity |
None |
Archer |
 7 |
| Galley Slaves |
1 |
1 |
0 |
0/1 |
1/0 |
1 |
Human |
Roman |
Slave |
 |
| Hannibal's Elephants |
5 |
6 |
1 |
5/1 |
1/2 |
1 |
Animal |
Elephant |
Fighter |
None |
| Javelineers |
3 |
1 |
1 |
1/2 |
2/1 |
2 |
Human |
None |
Spearman |
None |
| *Pavian Alchemist |
1 |
2 |
5 |
0/1 |
1/1 |
1 |
Human |
Pavian |
Artisan |
Once per turn automatically converts 5pts of white energy into 1pt of each of the other colors |
| Pavian Merchant |
2 |
1 |
0 |
0/1 |
1/1 |
1 |
Human |
Calabrian |
Artisan |
Once per turn can decrease the maintenance and movement costs of a friendly combat spirit by -1 (Cost=3) |
| Praetorian Guard |
5 |
5 |
1 |
3/1 |
1/4 |
2 |
Human |
Roman |
Fighter |
 Can also act as a defender spirit with a power of 2 and a range of 1 |
| Priest of Mars |
4 |
2 |
2 |
1/1 |
1/1 |
1 |
Human |
Roman |
Priest |
Once per turn can grant +1 attack power to any combat spirit (Cost=3) |
| *Roman Horse-Archers |
4 |
3 |
2 |
2/2 |
2/1 |
2 |
Human |
Roman |
Archer |
 |
| Roman Legion |
3 |
3 |
1 |
3/1 |
1/1 |
1 |
Human |
Roman |
Fighter |
 |
| Roman Shield Bearer |
3 |
4 |
1 |
0/1 |
1/1 |
2 |
Human |
Roman |
Fighter |
None |
| Sicilian Knights |
4 |
3 |
1 |
3/1 |
2/1 |
2 |
Human |
Sicilian |
Fighter |
 |
| Sicilian Scouts |
1 |
1 |
0 |
0/1 |
2/0 |
3 |
Human |
Sicilian |
Scout |
 |
| Spartacus |
4 |
3 |
1 |
2/1 |
1/2 |
2 |
Human |
Roman |
Leader |
Once per turn can grant +1 attack power to all friendly slave spirits (Cost=5) |
| Spartacus' Lieutenant |
3 |
2 |
0 |
2/1 |
1/3 |
1 |
Human |
Roman |
Leader |
Once per turn can increase current and maximum defense of all friendly slave spirits by +1 (Cost=4) |
| Tax Collector |
3 |
1 |
1 |
0/1 |
1/2 |
1 |
Human |
Roman |
Artisan |
Can increase the maintenance cost of a defender spirit by +2 (Cost=3) |
| *Venal Governor |
6 |
1 |
0 |
0/1 |
1/2 |
1 |
Human |
Roman |
Artisan |
Once per turn can increase the move and maint costs of all enemy combat spirits by +1 (Cost=8) |
| Venus |
6 |
5 |
2 |
0/1 |
1/1 |
1 |
Deity |
None |
None |
  
  7 |
| *Vestal Priestess |
4 |
1 |
3 |
0/1 |
1/2 |
2 |
Human |
Roman |
Priest |
Once per turn can increase the current defense of the home castle by +1 (Cost=4) |
| Defender Spirits |
Name |
Casting Cost |
Defense |
Maint |
Block P/R |
Vision |
Nature |
Class |
Family |
Special |
| Hadrian's Wall |
3 |
4 |
2 |
0/3 |
3 |
Object |
None |
None |
 |
| *Hangman's Gallows |
5 |
1 |
3 |
0/1 |
1 |
Object |
None |
None |
Once per turn can remove any Human spirit from play (Cost=6) |
| Roman Armory |
4 |
4 |
1 |
0/2 |
2 |
Object |
None |
None |
None |
| Roman Barracks |
4 |
3 |
1 |
0/3 |
3 |
Object |
None |
None |
 |
| Roman Fortress |
5 |
4 |
1 |
2/2 |
2 |
Object |
None |
None |
2/1 |
| Temple of Pluto |
4 |
2 |
2 |
0/1 |
1 |
Object |
None |
None |
Once per turn can kill one undead spirit from play (Note: Spirits killed in this way can still be resurrected) (Cost=4) |
| Energy Spirits |
| Name |
Casting Cost |
Defense |
Maint |
Vision |
Nature |
Class |
Family |
Energy Produced |
*Special* |
| Aqueduct |
1 |
1 |
0 |
1 |
Object |
None |
None |
  |
None |
| Gladiator Academy |
0 |
2 |
0 |
1 |
Object |
None |
None |
 |
Once per turn can grant +1 attack strength and +1 vision to friendly slave spirit (Cost=3) |
| Granary |
0 |
1 |
0 |
1 |
Object |
None |
None |
 |
Once per turn can reduce the maintenance cost of any flatlands combat spirit by -1 (Cost=2) |
| Roman Forum |
0 |
3 |
0 |
1 |
Object |
None |
None |
 |
None |
| Roman Villa |
0 |
1 |
0 |
1 |
Object |
None |
None |
 |
None |
| Tuscany Vineyard |
1 |
1 |
0 |
1 |
Plant |
None |
None |
  |
None |
| *Windmill |
0 |
2 |
0 |
1 |
Object |
None |
None |
 |
None |
| Spells |
| Name |
Casting Cost |
Effect |
| Age of Reason |
9 |
All mythic spirits are removed from play |
| Blessed Water |
3 |
Reduces current defense of any undead spirit -3 |
| *Brown Shield |
5 |
Protects a friendly combat spirit from attacks by highlands combat spirits |
| Clandestine Spy |
3 |
Increases vision range of all friendly spirits by +1 |
| *Cupid's Arrow |
5 |
Caster gains control over an opposing human spirit |
| Exorcism |
7 |
Kills all undead spirits in play |
| First Aid |
4 |
Increases current defense of all friendly human spirits by +1 (Cannot exceed maximum defense) |
| Hasten Fighters |
7 |
Increases movement rate of all friendly fighter spirits by +1 |
| *Hasten Romans |
5 |
Increases movement rate of all friendly roman spirits by +1 |
| Inquisition |
5 |
Kills all enemy priest spirits in play |
| *Juno's Betrayal |
6 |
Removes all Amazon spirits from the map |
| Master's Wisdom |
2 |
Grants +3 vision to caster's castle |
| *Military Genius |
5 |
Increases attack power +2 and movement rate +2 of all friendly Leader spirits |
| Pluto's Minion |
5 |
Brings one enemy undead under caster's control |
| Rage of Perseus |
3 |
Hero gains +2 attack power and +3 maintenance cost (Spell can target either player's Hero) |
| Sappers |
4 |
Deals 3pts damage to enemy defender spirit |
| Saturnalia |
5 |
Increases attack power +1 and maximum defense +2 of all slave spirits on the map |
| Siege Ladders |
2 |
Reduces current defense of an enemy defender spirit by -2 |
| Supply Wagon |
3 |
Reduces the maintenance and movement costs of a drylands combat spirit to zero |
| Via Romana |
4 |
Increases movement rate of all combat spirits in play by +1 |
| Watch Tower |
1 |
Grants +2 vision range to any defender spirit |
| Weapons Practice |
3 |
Grants +1 attack strength to all friendly combat spirits on a flatlands space |