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Flatlands
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#/#
Healing
(Energy/Point)
#
Resurrect
(Cost)

First Turn
Block

First Turn
Move

First Turn
Attack

Shielded From
Flatlands (Example)
Combat Spirits
Name
Cost
Def
Maint
Attack
P/R
Move
R/C
Vision
Nature
Class
Family
*Special*
Apulian Archers
4
1
2
3/2
1/1
2
Human
Apulian
Archer
Apulian Cavalry
2
3
2
1/1
3/2
3
Human
Apulian
Fighter
Apulian Lancers
4
2
0
2/1
2/1
2
Human
Apulian
Fighter
*Apulian Priest
4
1
1
0/1
1/1
2
Human
Apulian
Priest
Can grant Apulian spirit protection from black
(Cost=5)
*Apulian Slingers
3
1
1
2/2
2/1
2
Human
Apulian
Slinger
None
Bacchus
6
4
2
0/1
1/4
1
Deity
None
None
Once per turn can increase the maintenance cost on any human spirit by +3
(Cost=5)
*Ballista
4
3
3
1/3
1/1
3
Object
Machine
Archer
None
Cartographer
3
1
1
0/1
1/0
3
Human
Roman
Artisan
Once per turn can grant +2 vision to any friendly spirit/castle
(Cost=2)
Catapult
5
3
3
2/3
1/2
3
Object
Machine
Archer
None
*Centurion
3
2
2
2/1
1/3
1
Human
None
Leader
Once per turn can grant +1 attack power to all friendly roman combat spirits
(Cost=4)
*Cleric of Apollo
3
2
1
0/1
1/0
1
Human
Roman
Priest
1/1
Once per turn can heal 2pts damage on any combat spirit
(Cost=3)
*Diana
8
5
3
4/2
2/1
2
Deity
None
Archer
7
Galley Slaves
1
1
0
0/1
1/0
1
Human
Roman
Slave
Hannibal's Elephants
5
6
1
5/1
1/2
1
Animal
Elephant
Fighter
None
Javelineers
3
1
1
1/2
2/1
2
Human
None
Spearman
None
*Pavian Alchemist
1
2
5
0/1
1/1
1
Human
Pavian
Artisan
Once per turn automatically converts 5pts of white energy into 1pt of each of the other colors
Pavian Merchant
2
1
0
0/1
1/1
1
Human
Calabrian
Artisan
Once per turn can decrease the maintenance and movement costs of a friendly combat spirit by -1
(Cost=3)
Praetorian Guard
5
5
1
3/1
1/4
2
Human
Roman
Fighter

Can also act as a defender spirit with a power of 2 and a range of 1
Priest of Mars
4
2
2
1/1
1/1
1
Human
Roman
Priest
Once per turn can grant +1 attack power to any combat spirit
(Cost=3)
*Roman Horse-Archers
4
3
2
2/2
2/1
2
Human
Roman
Archer
Roman Legion
3
3
1
3/1
1/1
1
Human
Roman
Fighter
Roman Shield Bearer
3
4
1
0/1
1/1
2
Human
Roman
Fighter
None
Sicilian Knights
4
3
1
3/1
2/1
2
Human
Sicilian
Fighter
Sicilian Scouts
1
1
0
0/1
2/0
3
Human
Sicilian
Scout
Spartacus
4
3
1
2/1
1/2
2
Human
Roman
Leader
Once per turn can grant +1 attack power to all friendly slave spirits
(Cost=5)
Spartacus' Lieutenant
3
2
0
2/1
1/3
1
Human
Roman
Leader
Once per turn can increase current and maximum defense of all friendly slave spirits by +1
(Cost=4)
Tax Collector
3
1
1
0/1
1/2
1
Human
Roman
Artisan
Can increase the maintenance cost of a defender spirit by +2
(Cost=3)
*Venal Governor
6
1
0
0/1
1/2
1
Human
Roman
Artisan
Once per turn can increase the move and maint costs of all enemy combat spirits by +1
(Cost=8)
Venus
6
5
2
0/1
1/1
1
Deity
None
None

7
*Vestal Priestess
4
1
3
0/1
1/2
2
Human
Roman
Priest
Once per turn can increase the current defense of the home castle by +1
(Cost=4)
Defender Spirits
Name
Casting Cost
Defense
Maint
Block P/R
Vision
Nature
Class
Family
Special
Hadrian's Wall
3
4
2
0/3
3
Object
None
None
*Hangman's Gallows
5
1
3
0/1
1
Object
None
None
Once per turn can remove any Human spirit from play
(Cost=6)
Roman Armory
4
4
1
0/2
2
Object
None
None
None
Roman Barracks
4
3
1
0/3
3
Object
None
None
Roman Fortress
5
4
1
2/2
2
Object
None
None
2/1
Temple of Pluto
4
2
2
0/1
1
Object
None
None
Once per turn can kill one undead spirit from play
(Note: Spirits killed in this way can still be resurrected)
(Cost=4)
Energy Spirits
Name
Casting Cost
Defense
Maint
Vision
Nature
Class
Family
Energy Produced
*Special*
Aqueduct
1
1
0
1
Object
None
None
None
Gladiator Academy
0
2
0
1
Object
None
None
Once per turn can grant +1 attack strength and +1 vision to friendly slave spirit
(Cost=3)
Granary
0
1
0
1
Object
None
None
Once per turn can reduce the maintenance cost of any flatlands combat spirit by -1
(Cost=2)
Roman Forum
0
3
0
1
Object
None
None
None
Roman Villa
0
1
0
1
Object
None
None
None
Tuscany Vineyard
1
1
0
1
Plant
None
None
None
*Windmill
0
2
0
1
Object
None
None
None
Spells
Name
Casting Cost
Effect
Age of Reason
9
All mythic spirits are removed from play
Blessed Water
3
Reduces current defense of any undead spirit -3
*Brown Shield
5
Protects a friendly combat spirit from attacks by highlands combat spirits
Clandestine Spy
3
Increases vision range of all friendly spirits by +1
*Cupid's Arrow
5
Caster gains control over an opposing human spirit
Exorcism
7
Kills all undead spirits in play
First Aid
4
Increases current defense of all friendly human spirits by +1
(Cannot exceed maximum defense)
Hasten Fighters
7
Increases movement rate of all friendly fighter spirits by +1
*Hasten Romans
5
Increases movement rate of all friendly roman spirits by +1
Inquisition
5
Kills all enemy priest spirits in play
*Juno's Betrayal
6
Removes all Amazon spirits from the map
Master's Wisdom
2
Grants +3 vision to caster's castle
*Military Genius
5
Increases attack power +2 and movement rate +2 of all friendly Leader spirits
Pluto's Minion
5
Brings one enemy undead under caster's control
Rage of Perseus
3
Hero gains +2 attack power and +3 maintenance cost
(Spell can target either player's Hero)
Sappers
4
Deals 3pts damage to enemy defender spirit
Saturnalia
5
Increases attack power +1 and maximum defense +2 of all slave spirits on the map
Siege Ladders
2
Reduces current defense of an enemy defender spirit by -2
Supply Wagon
3
Reduces the maintenance and movement costs of a drylands combat spirit to zero
Via Romana
4
Increases movement rate of all combat spirits in play by +1
Watch Tower
1
Grants +2 vision range to any defender spirit
Weapons Practice
3
Grants +1 attack strength to all friendly combat spirits on a flatlands space

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