| Combat Spirits |
| Name |
Cost |
Def |
Maint |
Attack P/R |
Move R/C |
Vision |
Nature |
Class |
Family |
*Special* |
| Amazon Priestess |
4 |
2 |
1 |
2/2 |
1/1 |
2 |
Mythic |
Amazon |
Priest |
None |
| Amazon Recruits |
1 |
1 |
0 |
1/1 |
1/0 |
1 |
Mythic |
Amazon |
Fighter |
 |
| Amazon Warriors |
4 |
2 |
1 |
2/1 |
1/0 |
1 |
Mythic |
Amazon |
Fighter |
3 |
| *Bird-headed Monster |
7 |
6 |
3 |
3/1 |
1/1 |
4 |
Mythic |
None |
Fighter |
3/1 6 |
| *Elf Ranger |
4 |
3 |
2 |
1/3 |
2/1 |
3 |
Mythic |
Elf |
Archer |
2/1 |
| Elven Blades |
4 |
3 |
1 |
3/1 |
1/1 |
2 |
Mythic |
Elf |
Fighter |
Once per turn can increase the movement of a wetlands spirit +1 (Cost=2) |
| Elven Princess |
4 |
1 |
1 |
1/1 |
1/1 |
1 |
Mythic |
Elf |
Mage |
Once per turn can cast Poisoned Thorns spell reducing current defense of any combat spirit located on a woodlands space -2 (Cost=4) |
| Elven Sorceress |
4 |
1 |
2 |
1/3 |
1/1 |
3 |
Mythic |
Elf |
Mage |
None |
| *Forest Dragon |
6 |
6 |
2 |
4/1 |
1/1 |
1 |
Mythic |
Dragon |
Fighter |
2/1 |
| Giant Hedgehog |
5 |
4 |
1 |
2/2 |
2/2 |
2 |
Animal |
None |
Archer |
None |
| *Hibernian Fletcher |
4 |
2 |
1 |
0/1 |
1/0 |
1 |
Human |
Hibernian |
Artisan |
Once per turn can increase the attack power of any friendly Human archer by +1 (Cost=4) |
| Hippolyta |
3 |
4 |
2 |
2/1 |
1/0 |
1 |
Hero |
None |
Leader |
Can grant +1 attack power and +1 movement rate to a friendly amazon spirit (Cost=5) |
| Living Trees |
5 |
6 |
2 |
2/1 |
1/2 |
3 |
Plant |
None |
Fighter |
 |
| Mathuran Tigers |
3 |
2 |
0 |
2/1 |
2/1 |
2 |
Animal |
Feline |
Fighter |
 |
| Numidian Badgers |
6 |
5 |
1 |
2/1 |
1/1 |
2 |
Animal |
None |
Fighter |
Can also act as a defender with a blocking power of 2 and a blocking range of 2 |
| *Oak Druids |
4 |
2 |
1 |
2/1 |
1/0 |
1 |
Human |
Druid |
Priest |
Once per turn can increase by +1 the current and maximum defense of any defender spirit (Cost=2) |
| *Pan |
6 |
4 |
2 |
2/1 |
1/1 |
2 |
Deity |
None |
None |
5 Once per turn can gain control of any Animal spirit (Cost=5) |
| Spotted Leopards |
2 |
2 |
0 |
1/1 |
2/1 |
3 |
Animal |
Feline |
Scout |
 |
| Sylvan Druid |
4 |
2 |
1 |
1/1 |
1/1 |
1 |
Human |
Druid |
Priest |
Once per turn can cast Blessed Water spell reducing current defense of an undead spirit -3 (Cost=4) |
| Unicorn |
5 |
4 |
1 |
2/1 |
3/2 |
3 |
Mythic |
Unicorn |
Fighter |
 2/1 |
| *Willow Druids |
4 |
2 |
1 |
0/1 |
1/0 |
1 |
Human |
Druid |
Priest |
Can heal 3pts on any combat spirit (Cost=2)
1/1 |
| Wolf Pack |
1 |
1 |
0 |
1/1 |
1/0 |
3 |
Animal |
Canine |
Scout |
 |
| Woodland Bears |
4 |
3 |
0 |
2/1 |
1/0 |
1 |
Animal |
Ursine |
Fighter |
None |
| *Woodland Sylph |
4 |
1 |
2 |
0/1 |
1/0 |
1 |
Mythic |
Nymph |
Mage |
Once per turn can remove a human spirit located on a woodlands space from play (Cost=3) |
| Wood Nymphs |
3 |
1 |
0 |
1/1 |
1/1 |
2 |
Mythic |
Nymph |
Fighter |
 |
| Defender Spirits |
Name |
Casting Cost |
Defense |
Maint |
Block P/R |
Vision |
Nature |
Class |
Family |
Special |
| Amazon Temple |
3 |
2 |
1 |
0/1 |
1 |
Object |
None |
None |
Once per turn can heal 1pt on all amazon combat spirits (Cost=4) |
| Elven Outpost |
4 |
2 |
1 |
0/2 |
2 |
Object |
None |
None |
Once per turn can do 1pt of damage to any spirit on a woodlands space (Cost=2) |
| Giant Spider Web |
4 |
3 |
1 |
1/2 |
2 |
Object |
None |
None |
1/1 |
| *Hesperides Garden |
4 |
4 |
3 |
3/2 |
2 |
Plant |
None |
None |
 |
| *Living Thorns |
5 |
4 |
1 |
2/2 |
2 |
Plant |
None |
None |
1/1 4 |
| *Tree Fort |
5 |
4 |
1 |
2/2 |
2 |
Plant |
None |
None |
1/1 |
| Woodland Maze |
2 |
5 |
1 |
0/1 |
1 |
Plant |
None |
None |
 |
| Woodland Mist |
3 |
3 |
0 |
0/1 |
1 |
Object |
None |
None |
 |
| Energy Spirits |
| Name |
Casting Cost |
Defense |
Maint |
Vision |
Nature |
Class |
Family |
Energy Produced |
*Special* |
| Druid's Grove |
0 |
1 |
0 |
1 |
Object |
None |
None |
  |
None |
| *Farmers Market |
1 |
1 |
2 |
1 |
Object |
None |
None |
    |
None |
| Hibernian Alehouse |
2 |
2 |
0 |
1 |
Object |
None |
None |
 |
Once per turn can heal 1pt of damage and grant +1 attack power to any friendly Human spirit (Cost=4) |
| *Pixies Meadow |
0 |
1 |
0 |
1 |
Plant |
None |
None |
 |
None |
| Sacred Oak |
2 |
6 |
0 |
3 |
Plant |
None |
None |
 |
Can act as a defender with a blocking range of 3 |
| Sawmill |
0 |
1 |
0 |
1 |
Object |
None |
None |
 |
None |
| Stonehenge |
0 |
2 |
0 |
1 |
Object |
None |
None |
 |
None |
| Woodcutter's Hut |
0 |
1 |
0 |
1 |
Object |
None |
None |
 |
None |
| Spells |
| Name |
Casting Cost |
Effect |
| Animal Cunning |
4 |
Increases vision, current and maximum defense of a friendly animal spirit +2 |
| Animal Friendship |
5 |
Caster gains control of an animal spirit |
| *Black Armor |
5 |
Shields a friendly combat spirit from attacks by darklands combat spirits |
| Boring Beetles |
3 |
Does 2pts of damage to opponent's castle |
| Clinging Vines |
4 |
Removes combat spirit's ability to move (Note: Can only be cast on a spirit currently occupying a woodlands space) |
| Critical Care |
3 |
Increases current defense of any combat spirit by +3 (Note: Cannot exceed maximum defense) |
| Critical Wound |
4 |
Reduces the current defense of any combat spirit by 1 and adds 3 to the maintenance cost |
| Druid's Moon |
4 |
All woodlands spirits in play receive a +1 attack bonus |
| *Druid's Spellbook |
5 |
Increases the current and maximum defense of all friendly Plant spirits by +2 |
| Eye of the Tiger |
2 |
Increases attack power of an animal spirit located on a woodlands space by +2 |
| Healing Touch |
2 |
Increases current defense of any combat spirit by +2
|
| Herbal Remedy |
3 |
Increases current defense of all friendly combat spirits by +1 (Note: Cannot exceed maximum defense) |
| Lightfoot |
2 |
Reduces movement cost of any combat spirit by -1 |
| *Natural State |
3 |
Strips all color shields from an Animal spirit |
| Oaken Ward |
4 |
Increases the current and maximum defense of a combat spirit by +2 |
| Pandora's Box |
7 |
Increases mintenance cost +2 and reduces maximum defense -1 of all human spirits in play |
| *Poisoned Thorns |
3 |
Reduces current defense of a combat spirit located on a woodlands space by -2 |
| Purify Darklands |
6 |
Kills one spirit located on a darklands space |
| *Restoration |
3 |
Returns the map to it's origional state (Opposite of Warp Terrain spell |
| Treacherous Virgin |
4 |
Removes Unicorn from play |
| Veterinary Medicine |
2 |
Increases current defense of any animal spirit by +3 (Note: Cannot exceed maximum defense) |