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Flatlands
Drylands
Wetlands
Highlands
Darklands

Woodlands
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#/#
Healing
(Energy/Point)
#
Resurrect
(Cost)

First Turn
Block

First Turn
Move

First Turn
Attack

Shielded From
Flatlands (Example)
Combat Spirits
Name
Cost
Def
Maint
Attack
P/R
Move
R/C
Vision
Nature
Class
Family
*Special*
Amazon Priestess
4
2
1
2/2
1/1
2
Mythic
Amazon
Priest
None
Amazon Recruits
1
1
0
1/1
1/0
1
Mythic
Amazon
Fighter
Amazon Warriors
4
2
1
2/1
1/0
1
Mythic
Amazon
Fighter
3
*Bird-headed Monster
7
6
3
3/1
1/1
4
Mythic
None
Fighter
3/16
*Elf Ranger
4
3
2
1/3
2/1
3
Mythic
Elf
Archer
2/1
Elven Blades
4
3
1
3/1
1/1
2
Mythic
Elf
Fighter
Once per turn can increase the movement of a wetlands spirit +1
(Cost=2)
Elven Princess
4
1
1
1/1
1/1
1
Mythic
Elf
Mage
Once per turn can cast Poisoned Thorns spell reducing current defense of any combat spirit located on a woodlands space -2
(Cost=4)
Elven Sorceress
4
1
2
1/3
1/1
3
Mythic
Elf
Mage
None
*Forest Dragon
6
6
2
4/1
1/1
1
Mythic
Dragon
Fighter
2/1
Giant Hedgehog
5
4
1
2/2
2/2
2
Animal
None
Archer
None
*Hibernian Fletcher
4
2
1
0/1
1/0
1
Human
Hibernian
Artisan
Once per turn can increase the attack power of any friendly Human archer by +1
(Cost=4)
Hippolyta
3
4
2
2/1
1/0
1
Hero
None
Leader
Can grant +1 attack power and +1 movement rate to a friendly amazon spirit
(Cost=5)
Living Trees
5
6
2
2/1
1/2
3
Plant
None
Fighter
Mathuran Tigers
3
2
0
2/1
2/1
2
Animal
Feline
Fighter
Numidian Badgers
6
5
1
2/1
1/1
2
Animal
None
Fighter
Can also act as a defender with a blocking power of 2 and a blocking range of 2
*Oak Druids
4
2
1
2/1
1/0
1
Human
Druid
Priest
Once per turn can increase by +1 the current and maximum defense of any defender spirit
(Cost=2)
*Pan
6
4
2
2/1
1/1
2
Deity
None
None
5
Once per turn can gain control of any Animal spirit
(Cost=5)
Spotted Leopards
2
2
0
1/1
2/1
3
Animal
Feline
Scout
Sylvan Druid
4
2
1
1/1
1/1
1
Human
Druid
Priest
Once per turn can cast Blessed Water spell reducing current defense of an undead spirit -3
(Cost=4)
Unicorn
5
4
1
2/1
3/2
3
Mythic
Unicorn
Fighter
2/1
*Willow Druids
4
2
1
0/1
1/0
1
Human
Druid
Priest
Can heal 3pts on any combat spirit
(Cost=2)
1/1
Wolf Pack
1
1
0
1/1
1/0
3
Animal
Canine
Scout
Woodland Bears
4
3
0
2/1
1/0
1
Animal
Ursine
Fighter
None
*Woodland Sylph
4
1
2
0/1
1/0
1
Mythic
Nymph
Mage
Once per turn can remove a human spirit located on a woodlands space from play
(Cost=3)
Wood Nymphs
3
1
0
1/1
1/1
2
Mythic
Nymph
Fighter
Defender Spirits
Name
Casting Cost
Defense
Maint
Block P/R
Vision
Nature
Class
Family
Special
Amazon Temple
3
2
1
0/1
1
Object
None
None
Once per turn can heal 1pt on all amazon combat spirits
(Cost=4)
Elven Outpost
4
2
1
0/2
2
Object
None
None
Once per turn can do 1pt of damage to any spirit on a woodlands space
(Cost=2)
Giant Spider Web
4
3
1
1/2
2
Object
None
None
1/1
*Hesperides Garden
4
4
3
3/2
2
Plant
None
None
*Living Thorns
5
4
1
2/2
2
Plant
None
None
1/14
*Tree Fort
5
4
1
2/2
2
Plant
None
None
1/1
Woodland Maze
2
5
1
0/1
1
Plant
None
None
Woodland Mist
3
3
0
0/1
1
Object
None
None
Energy Spirits
Name
Casting Cost
Defense
Maint
Vision
Nature
Class
Family
Energy Produced
*Special*
Druid's Grove
0
1
0
1
Object
None
None
None
*Farmers Market
1
1
2
1
Object
None
None
None
Hibernian Alehouse
2
2
0
1
Object
None
None
Once per turn can heal 1pt of damage and grant +1 attack power to any friendly Human spirit
(Cost=4)
*Pixies Meadow
0
1
0
1
Plant
None
None
None
Sacred Oak
2
6
0
3
Plant
None
None
Can act as a defender with a blocking range of 3
Sawmill
0
1
0
1
Object
None
None
None
Stonehenge
0
2
0
1
Object
None
None
None
Woodcutter's Hut
0
1
0
1
Object
None
None
None
Spells
Name
Casting Cost
Effect
Animal Cunning
4
Increases vision, current and maximum defense of a friendly animal spirit +2
Animal Friendship
5
Caster gains control of an animal spirit
*Black Armor
5
Shields a friendly combat spirit from attacks by darklands combat spirits
Boring Beetles
3
Does 2pts of damage to opponent's castle
Clinging Vines
4
Removes combat spirit's ability to move
(Note: Can only be cast on a spirit currently occupying a woodlands space)
Critical Care
3
Increases current defense of any combat spirit by +3
(Note: Cannot exceed maximum defense)
Critical Wound
4
Reduces the current defense of any combat spirit by 1 and adds 3 to the maintenance cost
Druid's Moon
4
All woodlands spirits in play receive a +1 attack bonus
*Druid's Spellbook
5
Increases the current and maximum defense of all friendly Plant spirits by +2
Eye of the Tiger
2
Increases attack power of an animal spirit located on a woodlands space by +2
Healing Touch
2
Increases current defense of any combat spirit by +2
Herbal Remedy
3
Increases current defense of all friendly combat spirits by +1
(Note: Cannot exceed maximum defense)
Lightfoot
2
Reduces movement cost of any combat spirit by -1
*Natural State
3
Strips all color shields from an Animal spirit
Oaken Ward
4
Increases the current and maximum defense of a combat spirit by +2
Pandora's Box
7
Increases mintenance cost +2 and reduces maximum defense -1 of all human spirits in play
*Poisoned Thorns
3
Reduces current defense of a combat spirit located on a woodlands space by -2
Purify Darklands
6
Kills one spirit located on a darklands space
*Restoration
3
Returns the map to it's origional state
(Opposite of Warp Terrain spell
Treacherous Virgin
4
Removes Unicorn from play
Veterinary Medicine
2
Increases current defense of any animal spirit by +3
(Note: Cannot exceed maximum defense)

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