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Armor Shop
Weapon Shop
Accessory Shop
Killermove Shop
Magic Shop


Join
Credits
Council
Message Board


Members
Stats
Beginners Hall
Inn And Tavern
Position Standings
Lacour Tournament of Arms
Fun City
Cave of Trials

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Introduction
Welcome to a long long explanation/rule book, of the Lost Star Dynasty. This is pretty much the same beginner's hall from WT with a few modifications and less typos! >:)

 

Lords
Lords are the CO-Leader's of the Guild. They do everything from updating stats, to judging Spars, and Leading "Adventure RP's." They are basically the backbone of the entire Club. Anyone can become a Lord, with the proper requirements. There are first initial requirements before you can even fill out an application...
1.) You must have been in the club for 1 full month.
2.) Your Rank must exceed and Engineer.
3.) Some other requirements that may hold you back  

 

Rank and EXP.
There are 30 Ranks in the Guild, Total. They are as follows. 

Dynasty Warrior
Heraldry Knight
Holy Knight
Dark Knight
Master Heraldrist
Nedian Priest
Heraldry Assassin
Tetragene Engineer
Arch Mage
Warlock
Mercenary
Wizard
Assassin
Fencer
Scientist
Alchemist
Knight
Lancer
Samurai
Ninja
Monk
Mage
Priest
Oracle
Thief
Engineer
Chemist
Fighter
Scout
Wanderer

 

Your Character starts out as a Wanderer. To raise your Rank, you must collect Experience Points ("EXP." for short). Each Rank has a set amount of EXP. needed to reach the next rank above (these statistics of how much EXP. is needed can be found in the "Position Standings"). The Maximum Rank you can achieve is Dynasty Lord. Earning EXP. isn't that difficult, but it is the most sought after commodity your Character will be after! To gain EXP. you must fight other members and Win. You do not earn EXP. for losing matches. You can also earn it by "Adventure RPing," training with Lords, fighting monsters, mini games, and so on. 

FOL 

FOL  is the Currency of the Lost Star Dynasty  world as well as the SO2 world as fans should know. FOL is pretty easy to come by. It can be earned by fighting other members and Win. You do earn a little bit of Consolation FOL for losing matches though. You can also earn it by "Adventure RPing," training with Lords, fighting monsters, mini games, and so on. Next comes spending it! And with all the Shop's Around, which is most vital? 

Items
 

Items are found in two places, on can be Fun City, but the other place can be items purchased in shops that come along the way in Adventure RPs (See RP for details) Purchased with FOL. Item's come in quantities that you buy. Each Item can only be used once before it runs out! They are the only type of equipment, that when used, needs to be replaced. So what do they do? Well, most Items help boost your abilities and values for battles. 

 

Accessories
 

Accessories enhance your powers during RP's and Battles. They Immune you to certain status effects, magic attacks, and some give you special abilities. Accessories never break with the exception of the Reverse Doll which breaks upon revival, so they can be used over and over again. Though there is a limit to the number you can use at a time. You can only have 3 Accessories equipped at a time and you can not own more that one of one type of accessory. You can change your equipped accessories at your stats page.  

Magic

There is 3 types of magic: Heraldry, Nedian, and Shared. Heraldry can only be used by Heraldry Users, and Nedian magic can only be use by Nedian Magic Users, but Shared magic can be used by both. Warriors can not use Magic at all and only the Nedian race can use Nedian Magic. But there is one exception to the rule when it comes to Warriors using magic, if they could possibly find the key item Sage's Stone. 

Weapons
 

When you join this Guild, you have a Main Weapon. This weapon is your primary, or default weapon apart from other forms of attack. This is Weapon that determines your Attack Power ("AP" for short) on your stats. Since your Weapon doesn't change, it needs to become stronger, by buying modifications to make it stronger. You can buy these Weapon Upgrades at the Weapon Shop. Note however, each Rank has a limit of how strong you can Upgrade your Weapon. For Example, a Wanderer can only Max out his Weapon Level to Lv 5 before stopping. He could not buy a second Scout Rank, Upgrades until he was an Archer. Each Level of Weapon that you buy equals +3 more AP. That doesn't seem like a lot, but as you get stronger it gets powerful. AP is easy to determine. Lets say your Weapon Level was at 5. Since each Level of Weapon Upgrade you buy, equals 3, it would be a simple solution of multiplying 5 x 3 = 15 AP to get your answer.

 

Armor
 

As your Rank goes up, your Armor Name changes. Your Armor is a Key piece of your Character because it determines your Health Points ("HP" for short). Your Armor can be strengthened level by level, to give you more HP. You can buy these Armor Upgrades at the Armor Shop. Note however, each Rank has a limit of how strong you can Upgrade your Armor. For Example, a Troop can only Max out his Armor Level to Lv 5 before stopping. He could not buy a second Scout Rank, Upgrades until he was an Archer. Each Level of Armor that you buy equals +100 more HP. HP is easy to determine. Lets say your Armor Level was at 5. Since each Level of Armor Upgrade you buy, equals 100, it would be a simple solution of multiplying 5 x 100 = 500 HP to get your answer. But Armor not only raises HP.. but MP too. It is simple to find the MP, either take the amount of HP and divide by 10 or take the Armor Level and times by 10.

Killermoves

Killermoves can be used by Warriors only. There are 4 types of killermoves: Attack, Heal, Status, and Combo. All are self-explanatory except the combos. Combos show up as something like this 15s/350d. That means that time freezes for 15 seconds and the person has that much time to do as many attacks as possible each hitting for 350 damage or as the time or damage says on other moves. There are two ways to get Killermoves: 1 way is to learn them from the Killermove shop, which has a set attack and MP for certain moves, but you can only buy your weapon type or something that co insides with you weapon. The other way is you learn a Custom Killermove when you first join and every third level. So you will receive one as a Wanderer, Chemist, Oracle, etc. Each custom Killermove has it's own set stats as a group, which will be explained later. Also.. a new addition, you can only have 4 killermoves equiped at a time.. 2 customs and 2 bought.. just like accessories.. you change them the same way at the stats page..

Spar Match
 

A Spar Match is a Normal Match where you use Items, Accessories, and Magic or Killermoves along with your own Stats (Rank, Weapons and Armor, etc.) to fight an opponent. This is a normal type of match that is seen often...
Note: Matches sent VIA E-mail with no Lord Present, cannot be accepted under any circumstances. They can be falsified, therefore we cannot accept them at any time. Please do not send them. A Lord must be present to Judge a match. Thank you.

 

Honor Match

An Honor Match is more about Pride and Skill then Rank and Status. In an Honor Match, both opponents complete stats are stripped away for this fight. Items and Accessories, along with all of your Rank's Status does not count and cannot be used. You have to rely on their speed, ability, and ... oh wait that's it! You will be able to use Magic and Killermoves in the spar match. Winning in an Honor Match gets you what your opponent is worth. This is very valuable because if some low level rank like a Wanderer, defeated a High Rank in an Honor Match, the Wanderer would get the same GC, EXP., and CP they would have for beating them in a normal type match Which can really boost you at low levels... If your good enough to beat your enemies!
Note: Matches sent VIA E-mail with no Lord Present, cannot be accepted under any circumstances. They can be falsified, therefore we cannot accept them at any time. Please do not send them. A Lord must be present to Judge a match. Thank you.

 

Link Combo

You can combine your killermove with somebody else's to make a powerful new killermove! But you can only do it if both of you have a Link Combo. And you can not do it unless both people are present. But, there is an exception to the Rule. It is a key item called the Link Stock. Explained better later.

Starting a Spar or RP
 

To "get the ball rolling" you should either check Stats on the Stats page to size up a few opponents, and then you can IM these individuals to challenge them to a match! If they accept, you should IM one of the Lords (whom you should keep on your buddy list) to host a chat room and judge a battle between you and your opponent. When you are ready to begin a match, a Lord will ask you for your Rank, Wep/Arm Levels, Killermoves or Magic you plan to use, Items, Accessories, you want to use (its best if you have this information somewhat ready). If you'd like a Lord to Host an RP Adventure for several members, Request this from a Lord, and he/she will gather a room of other members to RP with. However in an RP you do have Access to all of your spells and killermoves. 

 

Position Standings
 

The Position Standings, is a very important page. It tells you the amount of FOL and EXP that is gained through defeating opponents and a Rank List with how much EXP. each Rank needs to raise to the next. It is advised you print this page out and keep it as a reference.

 

Fun City

Fun City is the Nedian Fun house that we all know and love. ^_^ There is all the normal things that waz in the original one, but now there is a new Lost Star Dynasty Square. Keep looking back at it for more additions and for secrets hidden throughout the town. 

Cave of Trials

The Cave of Trials is a set group RP. It will be led by me and the rest of the Lords. It will be held once a week. Go to the Cave of Trails page to see more.

Message Board
 

The Message Board is a friendly place where we can all talk to one another by posting messages, and vote on Guild issues (a fun poll's too :)). The Guild Board is hosted by Gamers.com. You have to register, or you won't be able to post on the board. Registration is free, and easy. You can Register Here, (when filling this out its easier to lie and say your over 18 when it asks for your birthday. If you don't you have to fill out Minors Protection stuff) and once registered, you can post on the Message Board ("MB" for short) all you like. You can choose any name that isn't taken. However you cannot use any spaces, only _ Underscores if you wish. Then simply Log-in

Lacour Tournament of Arms 

The Lacour Tournament of Arms is our Monthly tradition. There are many rules to the Tournament, so allow me to explain them. The tournament is single elimination in rows. You will fight an opponent in "Row One" the starting Row. If you lose, your out of the Tournament for good. But if you win, you go on to Row Two. Row Two is for everyone that has won in Row One, moving up the ladder. Then the participants in Row Two, fight one another moving on to Row Three. If you loose in Row Two, your out for good. Simple huh? This continues until the Top 3 Contenders are left... These 3 Fight for the 3rd, 2nd, and 1st Place Prizes...
Matches
Each Match is Best of 3 Rounds. Whoever win's 2 rounds first, win's the match, to move on to the next row. There are NO ties. However in the Top 3 final contenders, there are 5 Rounds. Whoever win's 3 rounds first, win's the match to take 3rd place, 2nd, and 1st.
Status
There are NO stats here. They are Honor fights, which leads this tournament to also be called the Lacour Tournament of Honor. Leave your baggage at home, because everyone's AP will be 150, HP 5000, and MP 500. Everyone is exactly the same. However you do have a little bit of extra's given to you. In the Tournament you can choose Three (3) of you current Killermoves or 5 of your current Magic, which you choose at the beginning of battle. Killermoves and Magic an only be used once during the battle. Accessories and Items are unavailable.
Judges
There will be Judges to Watch each bout, and at the end of each round, they will vote on the winner. The participant with the most votes win's the Round.
Rewards
Aside from status boosting rewards, there are the Awards for winning the Tournament!

LTOA 1st Place Medal - First Place
LTOA 2nd Place Medal - Second Place
LTOA 3rd Place Medal - Third Place
1st - 1 Level up, Max Weapon and Armor Levels for their rank, 50,000 Fol
2nd - 50% needed exp, 15,000 Fol
3rd - 25% needed exp, 5,000 Fol
Other Participants: 10% needed exp, 1,000 Fol

Additional Prizes

To the 1st Place winner also gets the choice of Three different things: An Tri Emblem accessory, the Key Item Link Stock, or the Key Item Sages' Stone

Lord Kaiser

Lord Kaiser is Tetra's arch enemy and pretty much the main bad guy of the guild. He may appear in various RPs to try to slow us down from progressing or try to challenge a member to a duel. To know more about Kaiser go to the Inn and Tavern.

Feral Talon

Feral Talon was a demon man who was terrorizing towns before Lost Star found him. In the midst of their combat Kaiser came a long and forced the weakened Feral Talon to join him. Over time Feral regained his strength, and used it to overthrow Lord Kaiser. Kaiser now has no choice but to listen to his new master, and wait in the darkness until he finds the right opportunity...  


Closing
 

Ugh! My finger's and wrist's. lol.. not really.. Blue did most of the typing. ^_^ I hope you find this Hall useful in explaining any and all questions you may have. If you noticed I left something out, or think I should add something. please e-mail me right away and I'll try to put it up. Thanks again for reading all my hard work! ^_^