Mental Enhancement PowersHome


This is a specialized form of Hyper-Intelligence. The hero has the ability to rapidly learn any language if sufficient material is available for him to work with. Once the language is mastered, the hero is fluent in that language, provided he is physically capable of communicating in it.

The number of languages a hero is currently fluent in is limited to the Power rank number. For example, Doug Ramsey's In(40) rank enables him to retain fluency in up to 40 languages at a time. When a hero exceeds that limit, he begins to forget a previously mastered language. This will usually be some obscure tongue the hero has had little use for, like Basic Otter or Mephitish.

The speed with which a hero can learn a new language is determined by its strangeness and what source materials are available. Current human languages require a Pr FEAT. Archaic human languages are a Gd FEAT. Alien but Humanoid languages are Rm FEAT. Animal languages are an In FEAT.

Note: Not all animals have an actual language.

Alien, nonhumanoid languages are an Am(50) FEAT. The color of the FEAT is determined by the source of the language. A green FEAT is needed if the hero has access to actual instructional materials or a cooperative native speaker of that language who also speaks a language the hero knows. A yellow FEAT is needed if the hero has a native speaker who cannot speak any tongue the hero knows or if the hero only has non-instructional samples of that language. A red FEAT is needed if the hero has only fragments of the new language. For example, learning Shi'ar from watching a broadcast of a speech by Majestrix Lilandra is a yellow Rm Intensity FEAT. Learning spoken Primate by actually using sign language to talk with a chimpanzee requires a green In intensity FEAT.

The hero can try a FEAT roll every hour. Failure means he simply has not yet gotten the hang of the new language.

The only real drawback to the Power is that the hero may accidentally forget his native language, especially if he rarely uses it. Still, he can always re-learn it. There is a danger that an adversary might warp the hero's Linguistic Power and actually negate his language comprehension; in such a case, the hero becomes dyslexic and unable to understand simple English.

A curious side-effect of the Power is that it provides Power rank Resistance to Hypnotic Voice and other sonic-based forms of Hypnotic or Mind Control. The hero's mind shifts into its translation mode; it studies the medium through which the hypnosis is communicated rather than the actual message. ("Lorelei, did you ever realize that your sleep command is a high C-sharp while your paralysis command is a high C-flat?")

The Optional Power is Hyper-Intelligence.

The Nemesis is Mind Drain.

Range: None.